SKS-MC-Intermission/.minecraft/config/tinkerscompendium.cfg

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# Configuration file
general {
# Stop filling my buckets!
B:DontTouchMyBucket=false
# Turn off scary things
B:IAmEasilyStartled=false
# Reduce nausea effects
B:KiddyCoastersMakeMeRetch=false
# Make all Compendium ores drop clumps instead of blocks
B:OreClumps=false
# Enable Debug Features
B:debug=false
# Don't turn these on, you'll get a lot of weird files all over your pc
B:developerFeatures=false
# Enable Hardmode Features
B:hardmode=false
shields {
# How much damage should a shield block percentage wise if the material has no shield data built in?
I:defaultShieldBlockPercentage=33
B:enableBuckler=true
B:enableHeaterShield=true
# Enable Shields
B:enableShields=true
B:enableTowerShield=true
}
armor {
# Toggle Helm Overlay
B:HelmOverlay=false
B:enableChainArmor=true
B:enableClothArmor=true
B:enableHeavyArmor=true
B:mobsSpawnWithGear=true
}
tools {
B:enableBackpack=true
B:enableFireDrill=true
B:enableFishingRod=true
B:enableMallet=true
B:enableSaw=true
B:enableShears=true
B:enableTools=true
B:enableZweihander=true
}
baubles {
B:enableBaubles=true
B:enableRing=true
B:enableTabard=true
}
materials {
B:aeonsteel=true
B:amber=false
B:amethyst=false
B:black=true
B:blue=true
B:brown=true
B:citrine=false
# Enable/Disable all wool cloth materials?
B:cloth=true
B:cyan=true
B:diamond=false
B:dogbearium=true
# Materials that will spawn in easy difficulty on the overworld
S:easyoverworld <
wood
stone
flint
cactus
bone
paper
>
B:emerald=false
B:froststeel=true
B:garnet=false
# Enable/Disable all gem materials?
B:gems=false
B:generateOres=true
B:gold=true
B:gray=true
B:green=true
B:ice=false
B:lapis=false
B:lightblue=true
B:lightgray=true
B:lime=true
B:magenta=true
B:mithril=true
B:nihilite=true
# Materials that will spawn in normal difficulty on the overworld, includes lower difficulties
S:normaloverworld <
>
B:opal=false
B:orange=true
B:orichalcum=true
B:pandorium=true
B:pink=true
B:platinum=true
B:purple=true
B:quartz=false
B:queensgold=true
B:red=true
B:rosegold=true
B:roughspun=true
B:ruby=false
B:sapphire=false
B:silky=true
B:silver=true
B:sinisterium=true
B:starruby=false
B:starsapphire=false
B:tanzinite=false
B:topaz=false
B:valyriansteel=true
B:white=true
B:yellow=true
}
components {
B:enableBars=true
B:enableCasing=true
B:enableCoil=true
B:enableCoin=true
B:enableComponents=true
B:enableDoors=true
B:enableDust=true
B:enableGear=true
B:enableGrain=true
B:enablePlate=true
B:enableRod=true
B:enableSpring=true
B:enableStake=true
B:enableTrapDoors=true
B:enableWire=true
}
addons {
B:Abyssalcraft=true
B:ActuallyAdditions=true
B:BloodMagic=true
B:Botania=true
B:EBWizardry=true
B:EnderIO=true
B:Evilcraft=true
B:ImmersiveEngineering=true
B:Thaumcraft=true
B:ToolLeveling=true
B:TwilightForest=true
}
traits {
# Max number of additional modifer slots per level.
# Default: 2
I:extraModifiers=2
# Materials that should be considered flammable
S:incinerateMaterials <
wood
cactus
sponge
paper
>
# Materials that should be considered magnetic
S:magneticMaterials <
iron
pigiron
steel
>
}
textiles {
I:cottonSeedDropPercent=10
B:enableTextiles=true
I:grassFiberDropPercent=50
}
"finishing anvil" {
B:enableFinishingAnvilTools=true
S:overrides <
tconstruct:broadsword 8
>
}
}