SKS-MC-Intermission/.minecraft/config/animania.cfg

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# Configuration file
general {
gamerules {
# Range that Animals search blocks (like troughs or food blocks) in
I:aiBlockSearchRange=16
# Allow eggs to be thrown
B:allowEggThrowing=false
# Allow random mobs to spawn on Animania animals
B:allowMobRiding=true
# Allow dispensers to place seeds
B:allowSeedDispenserPlacement=true
# Allow the trough to be automated with hoppers/pipes
B:allowTroughAutomation=true
# Animals do not have to eat or drink
B:ambianceMode=false
# Range that the animal cap applies for around each animal
I:animalCapSearchRange=80
# Animals can attack others
B:animalsCanAttackOthers=true
# Animals sleep
B:animalsSleep=true
# Animals starve to death when not fed and watered
B:animalsStarve=false
# Ticks that a Cheese takes to mature
I:cheeseMaturityTime=24000
# If chickens need to lay eggs in a nest or not
B:chickensDropEggs=false
# If chickens and other birds shed their feathers naturally
B:chickensDropFeathers=true
# Female Cows Milkable at Spawn
B:cowsMilkableAtSpawn=false
# Disable cart and wagon
B:disableRollingVehicles=false
# Disable salt creation using cheese mold
B:disableSaltCreation=false
# Eat animania food anytime
B:eatFoodAnytime=true
# Multiplier for reducing fall damage when animals are leashed
D:fallDamageReduceMultiplier=0.44999998807907104
# Fancy entity spawn eggs
B:fancyEggs=false
# If fancy entity eggs rotate or not
B:fancyEggsRotate=false
# Foods give bonus effects
B:foodsGiveBonusEffects=true
# Capacity of RF that the Hamster Wheel has
I:hamsterWheelCapacity=200000
# RF/tick that the Hamster wheel generates while in use
I:hamsterWheelRFGeneration=20
# Ticks that the hamster stays in the wheel before it needs more food
I:hamsterWheelUseTime=2000
# Honey creation rate for playermade hives
I:hivePlayermadeHoneyRate=450
# Allow Beehives during world gen
B:hiveSpawning=true
# Frequency of Beehives (1-10)
I:hiveSpawningFrequency=3
# Valid Biome Types for hive. Types can be seen here:
# https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java
S:hiveValidBiomeTypes <
JUNGLE
CONIFEROUS
SWAMP
FOREST
PLAINS
>
# Honey creation rate for wild hives
I:hiveWildHoneyRate=700
# Plant blocks removed after animal eats
B:plantsRemovedAfterEating=true
# Remove vanilla Chickens
B:replaceVanillaChickens=true
# Remove vanilla Cows
B:replaceVanillaCows=true
# Remove vanilla Horses
B:replaceVanillaHorses=false
# Remove vanilla Pigs
B:replaceVanillaPigs=true
# Remove vanilla Rabbits
B:replaceVanillaRabbits=true
# Remove vanilla Sheep
B:replaceVanillaSheep=true
# Animals that are spawned in the world and have never been interacted with (put on a leash, fed by hand, trough, lured with food) will not eat or breed.
B:requireAnimalInteractionForAI=true
# Shift-Right-Click for Seed Placement
B:shiftSeedPlacement=false
# Show mod update notification at startup
B:showModUpdateNotification=true
# Show male parts (modesty flag)
B:showParts=true
# Show particles when animals are hungry or thirsty
B:showUnhappyParticles=true
# Can sleep using Wagon
B:sleepAllowedWagon=true
# Tamed animals teleport to player)
B:tamedAnimalsTeleport=true
# AI Tick Countdown Timer (increase for higher performance)
I:ticksBetweenAIFirings=100
# Food Items that can be placed in the trough (use # for meta)
S:troughFood <
minecraft:wheat
simplecorn:corncob
harvestcraft:barleyitem
harvestcraft:oatsitem
harvestcraft:ryeitem
harvestcraft:cornitem
minecraft:apple
minecraft:carrot
minecraft:beetroot
minecraft:potato
minecraft:poisonous_potato
minecraft:wheat_seeds
minecraft:melon_seeds
minecraft:beetroot_seeds
minecraft:pumpkin_seeds
biomesoplenty:turnip_seeds
minecraft:egg
animania:brown_egg
listAllbeefraw
minecraft:fish
>
# Water blocks removed after large animals drink
B:waterRemovedAfterDrinking=true
}
spawn {
# Number of potential Chicken families per chunk
I:numberChickenFamilies=2
# Number of potential Cow families per chunk
I:numberCowFamilies=2
# Number of potential Goat families per chunk
I:numberGoatFamilies=1
# Number of potential Horse families per chunk
I:numberHorseFamilies=2
# Number of potential Pig families per chunk
I:numberPigFamilies=2
# Number of potential Rabbit families per chunk
I:numberRabbitFamilies=2
# Number of potential Sheep families per chunk
I:numberSheepFamilies=3
# Spawn Animania Amphibians in world
B:spawnAnimaniaAmphibians=true
# Spawn Animania Chickens in world
B:spawnAnimaniaChickens=true
# Spawn Animania Cows in world
B:spawnAnimaniaCows=true
# Spawn Animania Goats in world
B:spawnAnimaniaGoats=true
# Spawn Animania Horses in world
B:spawnAnimaniaHorses=true
# Spawn Animania Peacocks in world
B:spawnAnimaniaPeacocks=true
# Spawn Animania Pigs in world
B:spawnAnimaniaPigs=true
# Spawn Animania Rabbits in world
B:spawnAnimaniaRabbits=true
# Spawn Animania Rodents in world
B:spawnAnimaniaRodents=true
# Spawn Animania Sheep in world
B:spawnAnimaniaSheep=true
# Allow Squids to Spawn in Fresh Water
B:spawnFreshWaterSquids=true
# Spawn limit for Amphibians in loaded chunks
I:spawnLimitAmphibians=40
# Spawn limit for Chickens in loaded chunks
I:spawnLimitChickens=40
# Spawn limit for Cows in loaded chunks
I:spawnLimitCows=40
# Spawn limit for Ferrets in loaded chunks
I:spawnLimitFerrets=40
# Spawn limit for Goats in loaded chunks
I:spawnLimitGoats=40
# Spawn limit for Hamsters in loaded chunks
I:spawnLimitHamsters=40
# Spawn limit for Hedgehogs in loaded chunks
I:spawnLimitHedgehogs=40
# Spawn limit for Horses in loaded chunks
I:spawnLimitHorses=40
# Spawn limit for Peacocks in loaded chunks
I:spawnLimitPeacocks=40
# Spawn limit for Pigs in loaded chunks
I:spawnLimitPigs=40
# Spawn limit for Rabbits in loaded chunks
I:spawnLimitRabbits=40
# Spawn limit for Sheep in loaded chunks
I:spawnLimitSheep=40
# Spawn probability Amphibians in loaded chunks
I:spawnProbabilityAmphibians=8
# Spawn probability Chickens in loaded chunks
I:spawnProbabilityChickens=9
# Spawn probability Cows in loaded chunks
I:spawnProbabilityCows=9
# Spawn probability Ferrets in loaded chunks
I:spawnProbabilityFerrets=8
# Spawn probability Goats in loaded chunks
I:spawnProbabilityGoats=8
# Spawn probability Hamsters in loaded chunks
I:spawnProbabilityHamsters=8
# Spawn probability Hedgehogs in loaded chunks
I:spawnProbabilityHedgehogs=8
# Spawn probability Horses in loaded chunks
I:spawnProbabilityHorses=8
# Spawn probability Peacocks in loaded chunks
I:spawnProbabilityPeacocks=8
# Spawn probability Pigs in loaded chunks
I:spawnProbabilityPigs=9
# Spawn probability Rabbits in loaded chunks
I:spawnProbabilityRabbits=8
# Spawn probability Sheep in loaded chunks
I:spawnProbabilitySheep=8
}
spawnlocations {
# BiomeDictionary types for spawning Leghorn Chickens
S:chickenLeghornBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Orpington Chickens
S:chickenOrpingtonBiomeTypes <
JUNGLE
SWAMP
>
# BiomeDictionary types for spawning Plymouth Rock Chickens
S:chickenPlymouthRockBiomeTypes <
MOUNTAIN
>
# BiomeDictionary types for spawning Rhode Island Red Chickens
S:chickenRhodeIslandRedBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Wyandotte Chickens
S:chickenWyandotteBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Angus Cows
S:cowAngusBiomeTypes <
JUNGLE
MESA
SWAMP
>
# BiomeDictionary types for spawning Friesian Cows
S:cowFriesianBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Hereford Cows
S:cowHerefordBiomeTypes <
MOUNTAIN
HILLS
>
# BiomeDictionary types for spawning Highland Cows
S:cowHighlandBiomeTypes <
MOUNTAIN
HILLS
>
# BiomeDictionary types for spawning Holstein Cows
S:cowHolsteinBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Jersey Cows
S:cowJerseyBiomeTypes <
WASTELAND
SWAMP
>
# BiomeDictionary types for spawning Longhorn Cows
S:cowLonghornBiomeTypes <
SAVANNA
>
# BiomeDictionary types for spawning Mooshroom Cows
S:cowMooshroomBiomeTypes <
MUSHROOM
MAGICAL
>
# BiomeDictionary types for spawning Dart Frogs
S:dartFrogBiomeTypes <
JUNGLE
FOREST
>
# BiomeDictionary types for spawning Draft Horses
S:draftHorseBiomeTypes <
PLAINS
SAVANNA
MESA
>
# BiomeDictionary types for spawning Grey Ferrets
S:ferretGrayBiomeTypes <
SAVANNA
>
# BiomeDictionary types for spawning White Ferrets
S:ferretWhiteBiomeTypes <
SAVANNA
>
# BiomeDictionary types for spawning Frogs
S:frogBiomeTypes <
SWAMP
RIVER
>
# BiomeDictionary types for spawning Alpine Goats
S:goatAlpineBiomeTypes <
MOUNTAIN
HILLS
>
# BiomeDictionary types for spawning Angora Goats
S:goatAngoraBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Fainting Goats
S:goatFaintingBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Kiko Goats
S:goatKikoBiomeTypes <
MOUNTAIN
HILLS
>
# BiomeDictionary types for spawning Kinder Goats
S:goatKinderBiomeTypes <
SAVANNA
MESA
>
# BiomeDictionary types for spawning Nigerian Dwarf Goats
S:goatNigerianDwarfBiomeTypes <
SANDY
>
# BiomeDictionary types for spawning Pygmy Goats
S:goatPygmyBiomeTypes <
SAVANNA
MESA
>
# BiomeDictionary types for spawning Hamsters
S:hamsterBiomeTypes <
BEACH
SANDY
>
# BiomeDictionary types for spawning Albino Hedgehogs
S:hedgehogAlbinoBiomeTypes <
SWAMP
>
# BiomeDictionary types for spawning Hedgehogs
S:hedgehogBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Blue Peafowl
S:peafowlBlueBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning Charcoal Peafowl
S:peafowlCharcoalBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning Opal Peafowl
S:peafowlOpalBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning Peach Peafowl
S:peafowlPeachBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning Purple Peafowl
S:peafowlPurpleBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning Taupe Peafowl
S:peafowlTaupeBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning White Peafowl
S:peafowlWhiteBiomeTypes <
SWAMP
JUNGLE
>
# BiomeDictionary types for spawning Duroc Pigs
S:pigDurocBiomeTypes <
JUNGLE
>
# BiomeDictionary types for spawning Hampshire Pigs
S:pigHampshireBiomeTypes <
MOUNTAIN
HILLS
>
# BiomeDictionary types for spawning Large Black Pigs
S:pigLargeBlackBiomeTypes <
SWAMP
DENSE
>
# BiomeDictionary types for spawning Large White Pigs
S:pigLargeWhiteBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Old Spot Pigs
S:pigOldSpotBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Yorkshire Pigs
S:pigYorkshireBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Chinchilla Rabbits
S:rabbitChinchillaBiomeTypes <
SAVANNA
>
# BiomeDictionary types for spawning Cottontail Rabbits
S:rabbitCottontailBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Dutch Rabbits
S:rabbitDutchBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Havana Rabbits
S:rabbitHavanaBiomeTypes <
MOUNTAIN
HILLS
>
# BiomeDictionary types for spawning Jack Rabbits
S:rabbitJackBiomeTypes <
SAVANNA
SANDY
>
# BiomeDictionary types for spawning Lop Rabbits
S:rabbitLopBiomeTypes <
PLAINS
FOREST
>
# BiomeDictionary types for spawning New Zealand Rabbits
S:rabbitNewZealandBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Rex Rabbits
S:rabbitRexBiomeTypes <
SAVANNA
>
# BiomeDictionary types for spawning Dorper Sheep
S:sheepDorperBiomeTypes <
SAVANNA
>
# BiomeDictionary types for spawning Dorset Sheep
S:sheepDorsetBiomeTypes <
HILLS
>
# BiomeDictionary types for spawning Friesian Sheep
S:sheepFriesianBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Jacob Sheep
S:sheepJacobBiomeTypes <
FOREST
>
# BiomeDictionary types for spawning Merino Sheep
S:sheepMerinoBiomeTypes <
PLAINS
>
# BiomeDictionary types for spawning Suffolk Sheep
S:sheepSuffolkBiomeTypes <
SAVANNA
MESA
>
# BiomeDictionary types for spawning Toads
S:toadBiomeTypes <
SWAMP
FOREST
>
}
careandfeeding {
# Chance that a female animal will lose its baby, if it is hungry and thirsty. Set to 0 to disable
D:animalLossChance=0.0
# Chance that multiple animals will be born. Gets multiplied with itself after every child. Set to 0 to disable.
D:birthMultipleChance=0.1
# Chicken Bed Block Preferred
S:chickenBed=animania:block_straw
# Chicken Bed Block Backup
S:chickenBed2=minecraft:grass
# Food Items that chickens can eat (use # for meta)
S:chickenFood <
minecraft:wheat_seeds
minecraft:melon_seeds
minecraft:beetroot_seeds
minecraft:pumpkin_seeds
simplecorn:corncob
biomesoplenty:turnip_seeds
harvestcraft:cornitem
>
# Ticks before next incremental growth
I:childGrowthTick=200
# Cow Bed Block Preferred
S:cowBed=animania:block_straw
# Cow Bed Block Backup
S:cowBed2=minecraft:grass
# Food Items that cows can eat (use # for meta)
S:cowFood <
minecraft:wheat
simplecorn:corncob
harvestcraft:barleyitem
harvestcraft:oatsitem
harvestcraft:ryeitem
harvestcraft:cornitem
>
# Egg hatch chance (1/x)
I:eggHatchChance=2
# Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range.
I:entityBreedingLimit=15
# Ticks between dropping feathers
I:featherTimer=12000
# Ticks between feedings
I:feedTimer=12000
# Mammals mate only after hand-feeding
B:feedToBreed=true
# Ferret Bed Block Preferred
S:ferretBed=animania:block_straw
# Ferret Bed Block Backup
S:ferretBed2=minecraft:grass
# Food Items that ferrets can eat (use # for meta)
S:ferretFood <
minecraft:mutton
minecraft:egg
animania:brown_egg
animania:peacock_egg_blue
animania:peacock_egg_white
animania:prime_mutton
animania:prime_rabbit
minecraft:rabbit
minecraft:chicken
animania_prime_chicken
>
# Ticks between birthings
I:gestationTimer=20000
# Goat Bed Block Preferred
S:goatBed=animania:block_straw
# Goat Bed Block Backup
S:goatBed2=minecraft:grass
# Food Items that goats can eat (use # for meta)
S:goatFood <
minecraft:wheat
minecraft:string
minecraft:stick
minecraft:apple
simplecorn:corncob
harvestcraft:barleyitem
harvestcraft:oatsitem
harvestcraft:ryeitem
harvestcraft:cornitem
>
# Hamster Bed Block Preferred
S:hamsterBed=animania:block_straw
# Hamster Bed Block Backup
S:hamsterBed2=
# Food Items that hamsters can eat (use # for meta)
S:hamsterFood <
animania:hamster_food
minecraft:wheat_seeds
minecraft:melon_seeds
minecraft:beetroot_seeds
minecraft:pumpkin_seeds
simplecorn:corncob
biomesoplenty:turnip_seeds
harvestcraft:cornitem
minecraft:apple
>
# Hedgehog Bed Block Preferred
S:hedgehogBed=animania:block_straw
# Hedgehog Bed Block Backup
S:hedgehogBed2=minecraft:grass
# Food Items that hedgehogs can eat (use # for meta)
S:hedgehogFood <
minecraft:carrot
minecraft:beetroot
minecraft:egg
animania:brown_egg
animania:peacock_egg_blue
animania:peacock_egg_white
animania:prime_mutton
animania:prime_rabbit
minecraft:rabbit
minecraft:chicken
animania_prime_chicken
minecraft:apple
>
# Horse Bed Block Preferred
S:horseBed=animania:block_straw
# Horse Bed Block Backup
S:horseBed2=minecraft:grass
# Food Items that horses can eat (use # for meta)
S:horseFood <
minecraft:wheat
harvestcraft:barleyitem
harvestcraft:oatsitem
harvestcraft:ryeitem
minecraft:apple
minecraft:carrot
>
# Ticks between laying eggs
I:laidTimer=2000
# If male animals can have multiple mates.
B:malesMateMultipleFemales=false
# Peacock Bed Block Preferred
S:peacockBed=animania:block_straw
# Peacock Bed Block Backup
S:peacockBed2=minecraft:grass
# Food Items that peacocks can eat (use # for meta)
S:peacockFood <
minecraft:wheat_seeds
minecraft:melon_seeds
minecraft:beetroot_seeds
minecraft:pumpkin_seeds
simplecorn:corncob
biomesoplenty:turnip_seeds
harvestcraft:cornitem
>
# Pig Bed Block Preferred
S:pigBed=animania:block_straw
# Pig Bed Block Backup
S:pigBed2=minecraft:grass
# Food Items that pigs can eat (use # for meta)
S:pigFood <
minecraft:carrot
minecraft:beetroot
minecraft:potato
minecraft:poisonous_potato
minecraft:bread
>
# Ticks between playing
I:playTimer=12000
# Rabbit Bed Block Preferred
S:rabbitBed=animania:block_straw
# Rabbit Bed Block Backup
S:rabbitBed2=minecraft:grass
# Food Items that rabbits can eat (use # for meta)
S:rabbitFood <
minecraft:wheat
minecraft:carrot
minecraft:beetroot
minecraft:apple
>
# Maximum uses of the salt lick
I:saltLickMaxUses=200
# Ticks between using Salt Lick
I:saltLickTick=8000
# Sheep Bed Block Preferred
S:sheepBed=animania:block_straw
# Sheep Bed Block Backup
S:sheepBed2=minecraft:grass
# Food Items that sheep can eat (use # for meta)
S:sheepFood <
minecraft:wheat
harvestcraft:barleyitem
harvestcraft:oatsitem
harvestcraft:ryeitem
>
# Ticks between animals taking starvation damage
I:starvationTimer=400
# Ticks between drinking water
I:waterTimer=12000
# Ticks before wool regrowth after shearing
I:woolRegrowthTimer=8000
}
foodvalues {
# Food Value Overrides. Format: modid:name(hunger,saturationMultiplier) Example: animania:cheese_omelette(5,0.8)
S:foodValueOverrides <
>
}
}