mirror of
https://github.com/20kdc/OC-KittenOS.git
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409 lines
11 KiB
Lua
409 lines
11 KiB
Lua
-- This is released into the public domain.
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-- No warranty is provided, implied or otherwise.
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-- metamachine-vgpu.lua : Virtual GPU library
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-- Authors: 20kdc
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return {
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-- Creates a new virtual GPU.
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-- 'screens' is the component mapping, and thus:
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-- [id] = <glacier GPU function: gpu, rebound = f()>
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newGPU = function (screens)
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local boundScreen
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local backgroundRGB, foregroundRGB = 0, 0xFFFFFF
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local function bound()
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if not screens[boundScreen] then return end
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local gpu, rebound = screens[boundScreen]()
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if not gpu then screens[boundScreen] = nil return end
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if rebound then
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gpu.setBackground(backgroundRGB)
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gpu.setForeground(foregroundRGB)
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end
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return gpu
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end
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return {
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-- Virtual GPU proxy
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type = "gpu",
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-- == getAspectRatio more or less
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getSize = function ()
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local gpu = bound()
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if not gpu then
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return 1, 1
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else
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return gpu.getSize()
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end
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end,
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bind = function (adr, rst)
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boundScreen = adr
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local gpu = bound()
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if gpu then
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if rst then
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gpu.setResolution(gpu.maxResolution())
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end
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return true
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end
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boundScreen = nil
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-- :(
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return false, "No such virtual screen"
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end,
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getScreen = function ()
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return boundScreen
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end,
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maxResolution = function ()
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local gpu = bound()
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if gpu then
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return gpu.maxResolution()
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end
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error("unbound")
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end,
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getResolution = function ()
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local gpu = bound()
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if gpu then
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return gpu.getResolution()
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end
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error("unbound")
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end,
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getViewport = function ()
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-- annoyingly undocumented so we'll pretend it's this, as OCEmu does
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local gpu = bound()
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if gpu then
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return gpu.getResolution()
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end
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error("unbound")
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end,
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setResolution = function (...)
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local gpu = bound()
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if gpu then
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return gpu.setResolution(...)
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end
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error("unbound")
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end,
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setViewport = function (...)
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-- annoyingly undocumented so we'll pretend it's this, as OCEmu does
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local gpu = bound()
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if gpu then
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return gpu.setResolution(...)
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end
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error("unbound")
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end,
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maxDepth = function ()
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local gpu = bound()
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if gpu then
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return gpu.maxDepth()
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end
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error("unbound")
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end,
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getDepth = function ()
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local gpu = bound()
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if gpu then
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return gpu.getDepth()
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end
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error("unbound")
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end,
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setDepth = function (...)
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local gpu = bound()
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if gpu then
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return gpu.setDepth(...)
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end
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error("unbound")
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end,
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get = function (...)
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local gpu = bound()
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if gpu then
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return gpu.get(...)
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end
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error("unbound")
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end,
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set = function (...)
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local gpu = bound()
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if gpu then
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return gpu.set(...)
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end
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error("unbound")
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end,
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copy = function (...)
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local gpu = bound()
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if gpu then
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return gpu.copy(...)
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end
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error("unbound")
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end,
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fill = function (...)
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local gpu = bound()
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if gpu then
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return gpu.fill(...)
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end
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error("unbound")
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end,
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getPaletteColor = function ()
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return 0
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end,
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setPaletteColor = function ()
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-- Fail
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end,
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setForeground = function (rgb)
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checkArg(1, rgb, "number")
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local old = foregroundRGB
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foregroundRGB = rgb
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local gpu = bound()
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if gpu then
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gpu.setForeground(foregroundRGB)
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end
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return old
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end,
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setBackground = function (rgb)
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checkArg(1, rgb, "number")
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local old = backgroundRGB
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backgroundRGB = rgb
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local gpu = bound()
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if gpu then
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gpu.setBackground(backgroundRGB)
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end
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return old
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end,
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getForeground = function ()
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return foregroundRGB
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end,
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getBackground = function ()
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return backgroundRGB
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end
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}
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end,
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-- 'window' is used for span and setSize.
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-- emitResize(w, h) is used for screen_resized events.
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-- queueLine(y) is used for line queuing.
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newBuffer = function (window, keyboards, maxW, maxH, emitResize, queueLine)
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local screenW, screenH
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local screenText = ""
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local screenFR = ""
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local screenFG = ""
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local screenFB = ""
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local screenBR = ""
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local screenBG = ""
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local screenBB = ""
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-- Gets characters for R, G and B
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local function decodeRGB(rgb)
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return
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string.char(math.floor(rgb / 65536) % 256),
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string.char(math.floor(rgb / 256) % 256),
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string.char(rgb % 256)
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end
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-- Returns the width, or nothing if totally out of bounds.
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local function put(x, y, ch, fg, bg)
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if x < 1 or x > screenW then return end
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if y < 1 or y > screenH then return end
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local fr, fg, fb = decodeRGB(fg)
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local br, bg, bb = decodeRGB(bg)
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ch = unicode.safeTextFormat(ch)
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local chw = unicode.len(ch)
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-- Crop
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ch = unicode.sub(ch, 1, (screenW - x) + 1)
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chw = unicode.len(ch)
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local index = x + ((y - 1) * screenW)
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screenText = unicode.sub(screenText, 1, index - 1) .. ch .. unicode.sub(screenText, index + chw)
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screenFR = screenFR:sub(1, index - 1) .. fr:rep(chw) .. screenFR:sub(index + chw)
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screenFG = screenFG:sub(1, index - 1) .. fg:rep(chw) .. screenFG:sub(index + chw)
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screenFB = screenFB:sub(1, index - 1) .. fb:rep(chw) .. screenFB:sub(index + chw)
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screenBR = screenBR:sub(1, index - 1) .. br:rep(chw) .. screenBR:sub(index + chw)
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screenBG = screenBG:sub(1, index - 1) .. bg:rep(chw) .. screenBG:sub(index + chw)
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screenBB = screenBB:sub(1, index - 1) .. bb:rep(chw) .. screenBB:sub(index + chw)
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return chw
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end
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local function getCh(x, y)
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x, y = math.floor(x), math.floor(y)
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if x < 1 or x > screenW then return " ", 0, 0 end
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if y < 1 or y > screenH then return " ", 0, 0 end
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local index = x + ((y - 1) * screenW)
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local fg = (screenFR:byte(index) * 65536) + (screenFG:byte(index) * 256) + screenFB:byte(index)
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local bg = (screenBR:byte(index) * 65536) + (screenBG:byte(index) * 256) + screenBB:byte(index)
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return unicode.sub(screenText, index, index), fg, bg
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end
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--
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-- Directly exposed to userspace
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local function setSize(w, h, first)
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w = math.min(math.max(math.floor(w), 1), maxW)
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h = math.min(math.max(math.floor(h), 1), maxH)
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screenW, screenH = w, h
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screenText = (" "):rep(w * h)
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screenFR = ("\xFF"):rep(w * h)
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screenFG = screenFR
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screenFB = screenFG
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screenBR = ("\x00"):rep(w * h)
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screenBG = screenBR
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screenBB = screenBG
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if not first then emitResize(w, h) end
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window.setSize(w, h)
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end
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local function rectOOB(x, y, w, h)
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if x < 1 or x > screenW - (w - 1) then return true end
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if y < 1 or y > screenH - (h - 1) then return true end
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end
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local function redrawLine(x, y, w)
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x, y, w = math.floor(x), math.floor(y), math.floor(w)
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w = math.min(w, screenW - (x - 1))
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if w < 1 then return end
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if x < 1 or x > screenW then return end
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if y < 1 or y > screenH then return end
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local index = x + ((y - 1) * screenW)
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local currentSegmentI
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local currentSegment
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local currentSegmentR2
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local function flushSegment()
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if not currentSegment then return end
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local tx = unicode.undoSafeTextFormat(currentSegment)
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local fg = (currentSegmentR2:byte(1) * 65536) + (currentSegmentR2:byte(2) * 256) + currentSegmentR2:byte(3)
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local bg = (currentSegmentR2:byte(4) * 65536) + (currentSegmentR2:byte(5) * 256) + currentSegmentR2:byte(6)
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-- Span format is bg, fg, not fg, bg
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window.span(x + currentSegmentI - 1, y, tx, bg, fg)
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currentSegment = nil
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currentSegmentI = nil
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currentSegmentR2 = nil
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end
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for i = 1, w do
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local idx = index + i - 1
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local p = unicode.sub(screenText, idx, idx)
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local s =
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screenFR:sub(idx, idx) .. screenFG:sub(idx, idx) .. screenFB:sub(idx, idx) ..
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screenBR:sub(idx, idx) .. screenBG:sub(idx, idx) .. screenBB:sub(idx, idx)
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if currentSegmentR2 ~= s then
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flushSegment()
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currentSegmentI = i
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currentSegmentR2 = s
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currentSegment = p
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else
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currentSegment = currentSegment .. p
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end
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end
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flushSegment()
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end
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local function queueRedraw(x, y, w, h)
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for i = 1, h do
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queueLine(y + i - 1)
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end
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end
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setSize(maxW, maxH, true)
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local fgRGB, bgRGB = 0xFFFFFF, 0
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local videoInterfaceChipset = {
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getSize = function ()
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return 1, 1
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end,
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maxResolution = function ()
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return maxW, maxH
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end,
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getResolution = function ()
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return screenW, screenH
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end,
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setResolution = setSize,
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maxDepth = function ()
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return 8
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end,
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getDepth = function ()
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return 8
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end,
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setDepth = function (d)
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end,
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get = getCh,
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set = function (x, y, str, v)
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x, y = math.floor(x), math.floor(y)
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if v then
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for i = 1, unicode.len(str) do
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put(x, y + i - 1, unicode.sub(str, i, i), fgRGB, bgRGB)
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end
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return true
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end
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local chw = put(x, y, str, fgRGB, bgRGB)
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if chw then
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queueLine(y)
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else
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return false, "Out of bounds."
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end
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return true
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end,
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copy = function (x, y, w, h, ox, oy)
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x, y, w, h, ox, oy = math.floor(x), math.floor(y), math.floor(w), math.floor(h), math.floor(ox), math.floor(oy)
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if rectOOB(x, y, w, h) then return false, "out of bounds. s" end
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if rectOOB(x + ox, y + oy, w, h) then return false, "out of bounds. t" end
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local collation = {}
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for iy = 1, h do
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collation[iy] = {}
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for ix = 1, w do
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collation[iy][ix] = {getCh(ix + x - 1, iy + y - 1)}
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end
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end
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for iy = 1, h do
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for ix = 1, w do
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local cc = collation[iy][ix]
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if ix + unicode.charWidth(cc[1]) - 1 <= w then
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put(ix + ox + x - 1, iy + oy + y - 1, cc[1], cc[2], cc[3])
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end
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end
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end
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queueRedraw(x + ox, y + oy, w, h)
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return true
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end,
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fill = function (x, y, w, h, str)
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x, y, w, h = math.floor(x), math.floor(y), math.floor(w), math.floor(h)
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if rectOOB(x, y, w, h) then return false, "out of bounds" end
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str = unicode.sub(str, 1, 1)
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str = str:rep(math.floor(w / unicode.charWidth(str)))
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for i = 1, h do
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put(x, y + i - 1, str, fgRGB, bgRGB)
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end
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queueRedraw(x, y, w, h)
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return true
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end,
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setForeground = function (rgb)
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fgRGB = rgb
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end,
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setBackground = function (rgb)
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bgRGB = rgb
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end,
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}
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-- Various interfaces
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local int = {
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-- Internal interface
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line = function (y)
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redrawLine(1, y, screenW)
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end,
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precise = false
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}
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return function ()
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return videoInterfaceChipset, false
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end, int, {
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type = "screen",
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isOn = function ()
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return true
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end,
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turnOn = function ()
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return true
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end,
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turnOff = function ()
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return true
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end,
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getAspectRatio = function ()
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return 1, 1
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end,
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getKeyboards = function ()
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local kbs = {}
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for k, v in ipairs(keyboards) do
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kbs[k] = v
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end
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return kbs
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end,
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setPrecise = function (p)
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int.precise = p
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end,
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isPrecise = function ()
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return int.precise
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end,
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setTouchModeInverted = function (p)
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return false
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end,
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isTouchModeInverted = function ()
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return false
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end,
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}
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end
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}
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