mirror of
https://github.com/20kdc/OC-KittenOS.git
synced 2024-09-07 11:48:46 +10:00
760 lines
18 KiB
Lua
760 lines
18 KiB
Lua
-- This is released into the public domain.
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-- No warranty is provided, implied or otherwise.
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-- app-nbox2018.lua : NODEBOX 2018
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-- Authors: 20kdc
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-- Current layout
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-- 12345678901234567890123456789012345678901234567890
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-- 1 | |
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-- 2 | | 3d 32x32 panel
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-- 3 | |
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-- 4 | |
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-- 5 | |
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-- 6 | |
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-- 7 | |
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-- 8 | |
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-- 9-XY Ortho-ACTIV-+-XZ Ortho-ACTIV-+-ST:OFF-+-FILE:-
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--10This was the story of someone cal|ABCDEFGH|F1 New
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--11led Stanley. Stanley got very cro|IJKLMNOP|F3 Load
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--12ss because someone else used his |QRSTUVWX|F4 Save
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--13name for a game. Stanley's silly.|YZ[\]^_`|TAB ST.
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-- F-Key uses:
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-- F1: New [Global]
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-- F3: Load [Global]
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-- F4: Save [Global]
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-- F5: RotL [Global]
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-- F6: RotR [Global]
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-- F7: FileStats [None ?Selected]
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-- F8: Print [Global]
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-- F9: Texture [None +Selected]
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-- F10: Tint [None +Selected]
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-- F11:
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-- F12:
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-- program start
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local icecap = neo.requireAccess("x.neo.pub.base", "filedialogs")
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local window = neo.requireAccess("x.neo.pub.window", "window")(50, 13)
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local fmttext = require("fmttext")
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local braille = require("braille")
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-- [true] = {["A"] = {
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-- tex = "",
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-- -- numbers are 0 to 15:
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-- minX = 0, minY = 0, minZ = 0,
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-- maxX = 16, maxY = 16, maxZ = 16,
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-- rgb = 0xFFFFFF
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-- }}
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local boxes = {
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[true] = {},
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[false] = {}
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}
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local redstone = false
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local button = false
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local fileLabel = "NB2018"
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local fileTooltip = ""
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-- program
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local xyz = false
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local state = false
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local rotation = 0
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local cx, cy, cz = 1, 1, 1
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local cursorBlink = false
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local selectedBox
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local tintDigi = 0
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local fstatSwap = false
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-- minX/minY/minZ are +1 from the usual values
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-- tex/rgb are defaults until edited
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-- maxX/maxY/maxZ only present after 2nd point placed
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-- final corrections performed on submission to boxes table
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local workingOnBox = nil
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local function runField(tx, l, r)
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return l .. fmttext.pad(unicode.safeTextFormat(tx), 31, false, true, true) .. r
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end
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local function actField(tx, ka, kc)
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if kc == 211 or ka == 8 then
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tx = unicode.sub(tx, 1, unicode.len(tx) - 1)
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elseif ka >= 32 then
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tx = tx .. unicode.char(ka)
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end
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return tx
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end
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local programState = "none"
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-- ["state"] = {lines, keydown, clipboard}
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local programStates = {
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none = {
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function (miText, mxText)
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-- This state handles both box selected & box not selected,
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-- because the box can get deselected out of program control
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if selectedBox then
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local targetBox = boxes[state][selectedBox]
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return {
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"'" .. selectedBox .. "' " .. targetBox.tex,
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"Tint #" .. string.format("%06x", targetBox.rgb),
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"Enter deselects, Delete deletes.",
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"F9 and F10 change texture/tint."
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}
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end
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local str = string.format("%02i, %02i, %02i", cx, cy, cz)
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return {
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"No selection. " .. str,
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"Enter starts a new box, while the",
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" box's letter selects. Rotate w/ ",
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" F5/F6, F7 for stats, F8 prints. "
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}
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end,
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function (ka, kc)
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if ka == 13 then
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if selectedBox then
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selectedBox = nil
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else
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-- Beginning box!
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workingOnBox = {
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minX = cx,
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minY = cy,
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minZ = cz,
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tex = "stone",
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rgb = 0xFFFFFF
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}
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programState = "point2"
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end
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elseif kc == 65 then
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-- FStats
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fstatSwap = false
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programState = "fstats"
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elseif kc == 67 then
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-- Texture
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if selectedBox then programState = "texture" end
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elseif kc == 68 then
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-- Tint
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if selectedBox then tintDigi = 1 programState = "tint" end
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elseif ka == 127 or ka == 8 then
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-- Delete
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if selectedBox then
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boxes[state][selectedBox] = nil
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selectedBox = nil
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end
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else
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local cc = unicode.char(ka):upper()
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if boxes[state][cc] then
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selectedBox = cc
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end
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end
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end,
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function (text)
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end
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},
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point2 = {
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function (miText, mxText)
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return {
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"Placing Point 2:" .. miText .. "/" .. mxText,
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"Enter confirms.",
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"Arrows move 2nd point.",
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"Delete/Backspace cancels."
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}
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end,
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function (ka, kc)
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if ka == 127 or ka == 8 then
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workingOnBox = nil
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programState = "none"
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elseif ka == 13 then
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workingOnBox.maxX = cx
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workingOnBox.maxY = cy
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workingOnBox.maxZ = cz
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local ch = 65
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while boxes[state][string.char(ch)] do
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ch = ch + 1
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end
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local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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workingOnBox.minX = math.min(ax, bx) - 1
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workingOnBox.minY = math.min(ay, by) - 1
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workingOnBox.minZ = math.min(az, bz) - 1
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workingOnBox.maxX = math.max(ax, bx)
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workingOnBox.maxY = math.max(ay, by)
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workingOnBox.maxZ = math.max(az, bz)
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selectedBox = string.char(ch)
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boxes[state][selectedBox] = workingOnBox
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workingOnBox = nil
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programState = "texture"
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end
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end,
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function (text)
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end
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},
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texture = {
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function (miText, mxText)
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local targetBox = boxes[state][selectedBox]
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return {
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"Texturing. Type or paste texture ",
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" ID. Pasting replaces contents. ",
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runField(targetBox.tex, "[", "]"),
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"Enter confirms. \"\" is invisible."
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}
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end,
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function (ka, kc)
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local targetBox = boxes[state][selectedBox]
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if ka == 13 then
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programState = "none"
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else
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targetBox.tex = actField(targetBox.tex, ka, kc)
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end
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end,
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function (text)
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boxes[state][selectedBox].tex = text
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end
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},
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tint = {
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function (miText, mxText)
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local targetBox = boxes[state][selectedBox]
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local a = "#"
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local b = " "
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local rgb = targetBox.rgb
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local div = 0x100000
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for i = 1, 6 do
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a = a .. string.format("%01x", math.floor(rgb / div) % 16)
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if tintDigi == i then
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b = b .. "^"
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else
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b = b .. " "
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end
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div = math.floor(div / 16)
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end
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return {
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"Tinting. Enter 6 hex digits, ",
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" which are 0 to 9, and A to F. ",
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a,
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b
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}
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end,
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function (ka, kc)
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local targetBox = boxes[state][selectedBox]
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local shifts = {
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20,
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16,
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12,
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8,
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4,
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0
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}
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local hexChars = {
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[48] = 0, [65] = 10, [97] = 10,
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[49] = 1, [66] = 11, [98] = 11,
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[50] = 2, [67] = 12, [99] = 12,
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[51] = 3, [68] = 13, [100] = 13,
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[52] = 4, [69] = 14, [101] = 14,
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[53] = 5, [70] = 15, [102] = 15,
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[54] = 6,
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[55] = 7,
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[56] = 8,
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[57] = 9,
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}
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if hexChars[ka] then
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local shift = math.floor(2^shifts[tintDigi])
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local low = targetBox.rgb % shift
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local high = math.floor(targetBox.rgb / (shift * 16)) * (shift * 16)
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targetBox.rgb = low + high + (hexChars[ka] * shift)
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tintDigi = 1 + (tintDigi or 1)
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if tintDigi == 7 then
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tintDigi = nil
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programState = "none"
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end
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end
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end,
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function (text)
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end
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},
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fstats = {
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function (miText, mxText)
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local aa, ab = "[", "]"
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local ba, bb = " ", " "
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if fstatSwap then
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aa, ab = " ", " "
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ba, bb = "[", "]"
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end
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return {
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runField(fileLabel, aa, ab),
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runField(fileTooltip, ba, bb),
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"Redstone (F9): " .. ((redstone and "Y") or "N") .. " Button (F10): " .. ((button and "Y") or "N"),
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"Enter to confirm."
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}
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end,
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function (ka, kc)
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if kc == 67 then
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redstone = not redstone
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elseif kc == 68 then
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button = not button
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elseif ka == 13 then
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fstatSwap = not fstatSwap
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if not fstatSwap then
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programState = "none"
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end
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elseif fstatSwap then
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fileTooltip = actField(fileTooltip, ka, kc)
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else
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fileLabel = actField(fileLabel, ka, kc)
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end
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end,
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function (text)
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end
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}
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}
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local function onRect(x, y, minX, minY, maxX, maxY)
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-- Lines
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if x == minX then
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return y >= minY and y <= maxY
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elseif x == maxX then
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return y >= minY and y <= maxY
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elseif y == minY then
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return x >= minX and x <= maxX
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elseif y == maxY then
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return x >= minX and x <= maxX
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end
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return false
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end
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local function getPixel(x, y, p)
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-- the reason is obvious for plane1, but less so for plane2
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-- just consider that without this, the top of the screen would be facing you, but X would remain your left/right
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y = 17 - y
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if p == 1 then
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if x == cx and y == cy then
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return cursorBlink
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end
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else
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if x == cx and y == cz then
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return cursorBlink
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end
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end
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if workingOnBox then
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local minX, minY, minZ = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local maxX, maxY, maxZ = cx, cy, cz
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if workingOnBox.maxX then
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maxX, maxY, maxZ = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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end
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minX, maxX = math.min(minX, maxX), math.max(minX, maxX)
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minY, maxY = math.min(minY, maxY), math.max(minY, maxY)
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minZ, maxZ = math.min(minZ, maxZ), math.max(minZ, maxZ)
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if p == 1 then
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if onRect(x, y, minX, minY, maxX, maxY) then
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return cursorBlink
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end
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else
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if onRect(x, y, minX, minZ, maxX, maxZ) then
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return cursorBlink
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end
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end
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end
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for k, v in pairs(boxes[state]) do
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if (not selectedBox) or (k == selectedBox) then
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if p == 1 then
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if onRect(x, y, v.minX + 1, v.minY + 1, v.maxX, v.maxY) then
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return true
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end
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else
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if onRect(x, y, v.minX + 1, v.minZ + 1, v.maxX, v.maxZ) then
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return true
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end
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end
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end
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end
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return false
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end
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local function get3DPixel(xo, yo)
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local function inLine(xa, ya, xb, yb)
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xa, ya, xb, yb = math.floor(xa), math.floor(ya), math.floor(xb), math.floor(yb)
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local xd = math.abs(xa - xb)
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local yd = math.abs(ya - yb)
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if xd > yd then
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local point = math.abs(xo - xa) / xd
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local cast = math.floor((point * (0.99 + yb - ya)) + ya)
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if cast ~= yo then
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return false
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end
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elseif yd ~= 0 then
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local point = math.abs(yo - ya) / yd
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local cast = math.floor((point * (0.99 + xb - xa)) + xa)
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if cast ~= xo then
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return false
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end
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end
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-- clipping
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return
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xo >= math.min(xa, xb) and
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xo <= math.max(xa, xb) and
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yo >= math.min(ya, yb) and
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yo <= math.max(ya, yb)
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end
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local cacheX = {}
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local cacheY = {}
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local function rotate(x, y)
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if rotation == 0 then return x, y end
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x = x - 16
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y = y - 16
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local a = -rotation * 3.14159 / 8
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local xBX, xBY = math.cos(a), math.sin(a)
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local yBX, yBY = -xBY, xBX
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local xo = (xBX * x) + (yBX * y)
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local yo = (xBY * x) + (yBY * y)
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return xo + 16, yo + 16
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end
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local function point3(ax, ay, az)
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ax, az = rotate(ax, az)
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local k = ax .. "_" .. ay .. "_" .. az
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if cacheX[k] then return cacheX[k], cacheY[k] end
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local ox = 16
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local oy = 15.5
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oy = oy - (ay / 2)
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ox = ox + (ax / 2)
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ox = ox - (az / 2)
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oy = oy + (ax / 4)
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oy = oy + (az / 4)
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cacheX[k] = ox
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cacheY[k] = oy
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return ox, oy
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end
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local function in3Line(ax, ay, az, bx, by, bz)
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local sc = 1.9
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ax, ay = point3(ax * sc, ay * sc, az * sc)
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bx, by = point3(bx * sc, by * sc, bz * sc)
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return inLine(ax, ay, bx, by)
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end
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local function inShape(ax, ay, az, bx, by, bz)
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return
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in3Line(ax, ay, az, bx, ay, az) or
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in3Line(ax, ay, az, ax, ay, bz) or
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in3Line(bx, ay, az, bx, ay, bz) or
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in3Line(ax, ay, bz, bx, ay, bz) or
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in3Line(ax, ay, az, ax, by, az) or
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in3Line(ax, ay, bz, ax, by, bz) or
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in3Line(bx, ay, az, bx, by, az) or
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in3Line(bx, ay, bz, bx, by, bz) or
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in3Line(ax, by, az, bx, by, az) or
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in3Line(ax, by, az, ax, by, bz) or
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in3Line(bx, by, az, bx, by, bz) or
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in3Line(ax, by, bz, bx, by, bz)
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end
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for k, v in pairs(boxes[state]) do
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if (not selectedBox) or (k == selectedBox) then
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if inShape(16 - v.minZ, v.minY, 16 - v.minX, 16 - v.maxZ, v.maxY, 16 - v.maxX) then
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return true
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end
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end
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end
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return false
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end
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local function render(line, doBraille)
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if line < 9 then
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local textA, textB = "", ""
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local bo = (line - 1) * 2
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for i = 1, 16 do
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for p = 1, 2 do
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local pxH, pxL = getPixel(i, bo + 1, p), getPixel(i, bo + 2, p)
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local tx
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if pxH then
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if pxL then
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tx = "█"
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else
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tx = "▀"
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end
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else
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if pxL then
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tx = "▄"
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else
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tx = " "
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end
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end
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if p == 1 then
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textA = textA .. tx
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else
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textB = textB .. tx
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end
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end
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end
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window.span(1, line, textA .. "|" .. textB .. "|", 0, 0xFFFFFF)
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if doBraille then
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braille.calcLine(35, line, 16, window.span, function (xo, yo)
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if get3DPixel(xo, yo + ((line - 1) * 4)) then
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return 255, 255, 255
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else
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return 0, 0, 0
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end
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end, nil)
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end
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elseif line == 9 then
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local sts = "ON "
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if not state then
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sts = "OFF"
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end
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-- Bit odd, but makes sense in the end
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local actA = "-----"
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local actB = "-----"
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if not xyz then
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actA = "Space"
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else
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actB = "Space"
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end
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window.span(1, line, "-XY Ortho-" .. actA .. "-+-XZ Ortho-" .. actB .. "-+-ST:" .. sts .. "-+-FILE:-", 0, 0xFFFFFF)
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elseif line > 9 then
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local mix, miy, miz = cx, cy, cz
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local mxx, mxy, mxz = cx, cy, cz
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if workingOnBox then
|
|
if workingOnBox.maxX then
|
|
local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
|
|
local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
|
|
mix = math.min(ax, bx)
|
|
miy = math.min(ay, by)
|
|
miz = math.min(az, bz)
|
|
mxx = math.max(ax, bx)
|
|
mxy = math.max(ay, by)
|
|
mxz = math.max(az, bz)
|
|
else
|
|
local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
|
|
mix = math.min(ax, cx)
|
|
miy = math.min(ay, cy)
|
|
miz = math.min(az, cz)
|
|
mxx = math.max(ax, cx)
|
|
mxy = math.max(ay, cy)
|
|
mxz = math.max(az, cz)
|
|
end
|
|
end
|
|
local miText = mix .. "," .. miy .. "," .. miz
|
|
local mxText = mxx .. "," .. mxy .. "," .. mxz
|
|
local text = programStates[programState][1](miText, mxText)
|
|
local menu = {
|
|
"| |F1 New ",
|
|
"| |F3 Load",
|
|
"| |F4 Save",
|
|
"| |TAB ST."
|
|
}
|
|
for i = 1, 4 do
|
|
text[i] = fmttext.pad(text[i], 33, true, true) .. menu[i]
|
|
end
|
|
window.span(1, line, text[line - 9] or "", 0, 0xFFFFFF)
|
|
for i = 1, 8 do
|
|
local boxId = string.char(i + ((line - 10) * 8) + 64)
|
|
if boxes[state][boxId] then
|
|
if selectedBox == boxId then
|
|
window.span(34 + i, line, boxId, 0xFFFFFF, 0)
|
|
else
|
|
window.span(34 + i, line, boxId, 0, 0xFFFFFF)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local function refresh(n3d)
|
|
for i = 1, 14 do
|
|
render(i, not n3d)
|
|
end
|
|
end
|
|
|
|
local function reset()
|
|
boxes = {[true] = {}, [false] = {}}
|
|
state = false
|
|
rotation = 0
|
|
selectedBox = nil
|
|
xyz = false
|
|
cx, cy, cz = 1, 1, 1
|
|
workingOnBox = nil
|
|
programState = "none"
|
|
end
|
|
|
|
local function loadObj(obj)
|
|
fileLabel = obj.label or ""
|
|
fileTooltip = obj.tooltip or ""
|
|
redstone = obj.emitRedstone or false
|
|
button = obj.buttonMode or false
|
|
local advances = {
|
|
[false] = 65,
|
|
[true] = 65
|
|
}
|
|
for k, v in ipairs(obj.shapes) do
|
|
local vs = v.state or false
|
|
boxes[vs][string.char(advances[vs])] = {
|
|
minX = v[1],
|
|
minY = v[2],
|
|
minZ = v[3],
|
|
maxX = v[4],
|
|
maxY = v[5],
|
|
maxZ = v[6],
|
|
tex = v.texture or "",
|
|
rgb = v.tint or 0xFFFFFF
|
|
}
|
|
advances[vs] = advances[vs] + 1
|
|
end
|
|
end
|
|
local function exportBoxes(shapes, st)
|
|
local order = {}
|
|
for k, v in pairs(boxes[st]) do
|
|
table.insert(order, k)
|
|
end
|
|
table.sort(order)
|
|
for _, kv in ipairs(order) do
|
|
local v = boxes[st][kv]
|
|
local tint = v.rgb
|
|
if tint == 0xFFFFFF then
|
|
tint = nil
|
|
end
|
|
table.insert(shapes, {
|
|
v.minX,
|
|
v.minY,
|
|
v.minZ,
|
|
v.maxX,
|
|
v.maxY,
|
|
v.maxZ,
|
|
texture = v.tex,
|
|
state = st,
|
|
tint = tint
|
|
})
|
|
end
|
|
end
|
|
local function makeObj()
|
|
local tbl = {
|
|
label = fileLabel,
|
|
tooltip = fileTooltip,
|
|
emitRedstone = redstone,
|
|
buttonMode = button,
|
|
shapes = {
|
|
}
|
|
}
|
|
exportBoxes(tbl.shapes, false)
|
|
exportBoxes(tbl.shapes, true)
|
|
return tbl
|
|
end
|
|
|
|
local lastFile = nil
|
|
local function waitForDialog(handle)
|
|
lastFile = nil
|
|
while true do
|
|
local event, b, c, d = coroutine.yield()
|
|
if event == "k.timer" then
|
|
neo.scheduleTimer(os.uptime() + 0.5)
|
|
end
|
|
if event == "x.neo.pub.window" then
|
|
if b == "close" then
|
|
return true
|
|
end
|
|
end
|
|
if event == "x.neo.pub.base" then
|
|
if b == "filedialog" then
|
|
if c == handle then
|
|
lastFile = d
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
neo.scheduleTimer(os.uptime())
|
|
while true do
|
|
local event, a, b, c, d, e = coroutine.yield()
|
|
if event == "k.timer" then
|
|
neo.scheduleTimer(os.uptime() + 0.5)
|
|
cursorBlink = not cursorBlink
|
|
refresh(true)
|
|
end
|
|
if event == "x.neo.pub.window" then
|
|
if b == "line" then
|
|
render(c, true)
|
|
end
|
|
if b == "clipboard" then
|
|
if workingOnBox and workingOnBox.maxX then
|
|
workingOnBox.tex = tostring(c)
|
|
b = "key"
|
|
c = 13
|
|
d = 0
|
|
e = true
|
|
end
|
|
end
|
|
if b == "key" then
|
|
if e then
|
|
--neo.emergency("key " .. tostring(c) .. " " .. tostring(d))
|
|
if d == 59 then
|
|
reset()
|
|
refresh()
|
|
elseif d == 61 then
|
|
-- F3 Load
|
|
local handle = icecap.showFileDialogAsync(false)
|
|
if waitForDialog(handle) then return end
|
|
if lastFile then
|
|
reset()
|
|
local obj = require("serial").deserialize("return " .. lastFile.read("*a"))
|
|
loadObj(obj)
|
|
refresh()
|
|
lastFile.close()
|
|
end
|
|
elseif d == 62 then
|
|
-- F4 Save
|
|
local handle = icecap.showFileDialogAsync(true)
|
|
if waitForDialog(handle) then return end
|
|
if lastFile then
|
|
lastFile.write(require("serial").serialize(makeObj()):sub(8))
|
|
lastFile.close()
|
|
end
|
|
elseif d == 63 then
|
|
rotation = rotation + 1
|
|
refresh()
|
|
elseif d == 64 then
|
|
rotation = rotation - 1
|
|
refresh()
|
|
elseif d == 66 then
|
|
-- F8 Print
|
|
neo.executeAsync("app-nprt2018", makeObj())
|
|
elseif c == 9 then
|
|
state = not state
|
|
selectedBox = nil
|
|
-- we can safely switch between states
|
|
-- while working on a box
|
|
refresh()
|
|
elseif d == 203 then
|
|
cx = math.max(1, cx - 1)
|
|
refresh(true)
|
|
elseif d == 200 then
|
|
if not xyz then
|
|
cy = math.min(16, cy + 1)
|
|
else
|
|
cz = math.min(16, cz + 1)
|
|
end
|
|
refresh(true)
|
|
elseif d == 205 then
|
|
cx = math.min(16, cx + 1)
|
|
refresh(true)
|
|
elseif d == 208 then
|
|
if not xyz then
|
|
cy = math.max(1, cy - 1)
|
|
else
|
|
cz = math.max(1, cz - 1)
|
|
end
|
|
refresh(true)
|
|
else
|
|
if c == 32 then
|
|
xyz = not xyz
|
|
end
|
|
local oldSB = selectedBox
|
|
programStates[programState][2](c, d)
|
|
refresh((c ~= 13) and (oldSB == selectedBox))
|
|
end
|
|
end
|
|
end
|
|
if b == "close" then
|
|
return
|
|
end
|
|
end
|
|
end
|