mirror of
https://github.com/20kdc/OC-KittenOS.git
synced 2024-11-08 11:38:07 +11:00
719 lines
20 KiB
Lua
719 lines
20 KiB
Lua
-- This is released into the public domain.
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-- No warranty is provided, implied or otherwise.
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-- s-everest
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-- Terminology:
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-- "monitor": Either the Null Virtual Monitor[0] (a safetynet),
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-- or an actual GPU/Screen pair managed by Glacier.
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-- "surface": Everest system-level drawing primitive
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-- "window" : Everest user-level wrapper around a surface providing a reliable window frame, movement, etc.
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-- "line" : A Wx1 area across a surface.
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-- "span" : A ?x1 area across a surface with text and a single fg/bg colour.
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-- This has less user calls as opposed to the old KittenOS system, which had a high CPU usage.
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-- Another thing to note is that Everest still uses callbacks, both for efficiency and library convenience,
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-- though with automatically closing windows on process death.
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-- How Bristol talks to this is:
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-- 1. Bristol starts up Everest. Everest does not claim new monitors by default.
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-- 2. Bristol claims all available monitors to blank out the display
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-- 3. The user logs in
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-- 4. Bristol runs "startSession", enabling claiming of free monitors, and then promptly dies.
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-- 5. Everest claims the new monitors, and the desktop session begins
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-- 6. Everest dies/respawns, or endSession is called - in both cases,
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-- Everest is now essentially back at the state in 1.
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-- 7. Either this is Bristol, so go to 2,
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-- or this is a screensaver host, and has a saving-throw to start Bristol if it dies unexpectedly.
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-- In any case, this eventually returns to 2 or 4.
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local everestProvider = neo.requireAccess("r.neo.pub.window", "registering npw")
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local everestSessionProvider = neo.requireAccess("r.neo.sys.session", "registering nsse")
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-- Got mutexes. Now setup saving throw and shutdown callback
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-- Something to note is that Donkonit is the safety net on this,
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-- as it auto-releases the monitors.
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local screens = neo.requireAccess("x.neo.sys.screens", "access to screens")
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neo.requestAccess("s.h.clipboard")
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neo.requestAccess("s.h.touch")
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neo.requestAccess("s.h.drag")
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neo.requestAccess("s.h.drop")
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neo.requestAccess("s.h.scroll")
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neo.requestAccess("s.h.key_up")
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neo.requestAccess("s.h.key_down")
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-- {gpu, screenAddr, w, h, bg, fg}
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local monitors = {}
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-- NULL VIRTUAL MONITOR!
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-- This is where we stuff processes while Bristol isn't online
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monitors[0] = {nil, nil, 160, 50}
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-- {monitor, x, y, w, h, callback}
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-- callback events are:
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-- key ka kc down
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-- line y
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local surfaces = {}
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-- Last Interact Monitor
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local lIM = 1
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-- Stops the main loop
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local shuttingDown = false
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local savingThrow = neo.requestAccess("x.neo.sys.manage")
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local function suggestAppsStop()
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for k, v in ipairs(surfaces) do
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for i = 1, 4 do
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v[6]("close")
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end
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end
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end
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local function dying()
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local primary = (monitors[1] or {})[2] or ""
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for _, v in ipairs(monitors) do
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pcall(screens.disclaim, v[2])
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end
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monitors = {}
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neo.executeAsync("sys-init", primary)
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-- In this case the surfaces are leaked and hold references here. They have to be removed manually.
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-- Do this via a "primary event" (k.deregistration) and "deathtrap events"
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-- If a process evades the deathtrap then it clearly has reason to stay alive regardless of Everest status.
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-- Also note, should savingThrow fail, neo.dead is now a thing.
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for _, v in ipairs(surfaces) do
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pcall(v[6], "line", 1)
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pcall(v[6], "line", 2)
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end
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surfaces = {}
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end
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if savingThrow then
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savingThrow.registerForShutdownEvent()
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savingThrow.registerSavingThrow(dying)
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end
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local function renderingAllowed()
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-- This is a safety feature to prevent implosion due to missing monitors.
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return #monitors > 0
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end
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local function surfaceAt(monitor, x, y)
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for k, v in ipairs(surfaces) do
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if v[1] == monitor then
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if x >= v[2] then
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if y >= v[3] then
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if x < (v[2] + v[4]) then
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if y < (v[3] + v[5]) then
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return k, (x - v[2]) + 1, (y - v[3]) + 1
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end
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end
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end
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end
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end
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end
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end
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-- Always use the first if the GPU has been rebound
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local function monitorResetBF(m)
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m[5] = -1
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m[6] = -1
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end
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local function monitorGPUColours(m, cb, bg, fg)
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local nbg = m[5]
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local nfg = m[6]
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if nbg ~= bg then
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cb.setBackground(bg)
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m[5] = bg
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end
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if nfg ~= fg then
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cb.setForeground(fg)
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m[6] = fg
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end
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end
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-- Status line at top of screen
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local statusLine = nil
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local function doBackgroundLine(m, mg, bdx, bdy, bdl)
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if statusLine and (bdy == 1) then
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-- Status bar
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monitorGPUColours(m, mg, 0x000000, 0xFFFFFF)
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local str = unicode.sub(statusLine, bdx, bdx + bdl - 1)
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local strl = unicode.len(str)
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mg.set(bdx, bdy, unicode.undoSafeTextFormat(str))
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mg.fill(bdx + strl, bdy, bdl - strl, 1, " ")
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else
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monitorGPUColours(m, mg, 0x000020, 0)
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mg.fill(bdx, bdy, bdl, 1, " ")
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end
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end
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local function updateRegion(monitorId, x, y, w, h, surfaceSpanCache)
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if not renderingAllowed() then return end
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local m = monitors[monitorId]
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local mg, rb = m[1]()
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if not mg then return end
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if rb then
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monitorResetBF(m)
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end
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-- The input region is the one that makes SENSE.
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-- Considering WC handling, that's not an option.
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-- WCHAX: start
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if x > 1 then
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x = x - 1
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w = w + 1
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end
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-- this, in combination with 'forcefully blank out last column of window during render',
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-- cleans up littering
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w = w + 1
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-- WCHAX: end
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for span = 1, h do
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local backgroundMarkStart = nil
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for sx = 1, w do
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local t, tx, ty = surfaceAt(monitorId, sx + x - 1, span + y - 1)
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if t then
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-- Background must occur first due to wide char weirdness
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if backgroundMarkStart then
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local bdx, bdy, bdl = backgroundMarkStart + x - 1, span + y - 1, sx - backgroundMarkStart
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doBackgroundLine(m, mg, bdx, bdy, bdl)
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backgroundMarkStart = nil
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end
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if not surfaceSpanCache[monitorId .. "_" .. t .. "_" .. ty] then
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surfaceSpanCache[monitorId .. "_" .. t .. "_" .. ty] = true
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surfaces[t][6]("line", ty)
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end
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elseif not backgroundMarkStart then
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backgroundMarkStart = sx
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end
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end
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if backgroundMarkStart then
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doBackgroundLine(monitors[monitorId], mg, backgroundMarkStart + x - 1, span + y - 1, (w - backgroundMarkStart) + 1)
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end
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end
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end
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local function updateStatus()
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statusLine = "Λ-¶: menu (launch 'control' to logout)"
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if surfaces[1] then
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if #monitors > 1 then
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-- 123456789X123456789X123456789X123456789X123456789X
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statusLine = "Λ-+: move, Λ-Z: switch, Λ-X: swMonitor, Λ-C: close"
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else
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statusLine = "Λ-+: move, Λ-Z: switch, Λ-C: close"
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end
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end
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statusLine = unicode.safeTextFormat(statusLine)
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for k, v in ipairs(monitors) do
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updateRegion(k, 1, 1, v[3], 1, {})
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end
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end
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local function ensureOnscreen(monitor, x, y, w, h)
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if monitor <= 0 then monitor = #monitors end
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if monitor >= (#monitors + 1) then monitor = 1 end
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-- Failing anything else, revert to monitor 0
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if #monitors == 0 then monitor = 0 end
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x = math.min(math.max(1, x), monitors[monitor][3] - (w - 1))
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y = math.max(1, math.min(monitors[monitor][4] - (h - 1), y))
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return monitor, x, y
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end
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-- This is the "a state change occurred" function, only for use when needed
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local function reconcileAll()
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for k, v in ipairs(surfaces) do
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-- About to update whole screen anyway so avoid the wait.
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v[1], v[2], v[3] = ensureOnscreen(v[1], v[2], v[3], v[4], v[5])
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end
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local k = 1
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while k <= #monitors do
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local v = monitors[k]
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local mon, rb = v[1]()
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if rb then
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monitorResetBF(v)
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end
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if mon then
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-- This *can* return null if something went wonky. Let's detect that
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v[3], v[4] = mon.getResolution()
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if not v[3] then
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neo.emergency("everest: monitor went AWOL and nobody told me u.u")
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table.remove(monitors, k)
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v = nil
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end
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end
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if v then
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updateRegion(k, 1, 1, v[3], v[4], {})
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k = k + 1
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end
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end
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updateStatus()
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end
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-- NOTE: If the M, X, Y, W and H are the same, this function ignores you, unless you put , true on the end.
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local function moveSurface(surface, m, x, y, w, h, force)
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local om, ox, oy, ow, oh = table.unpack(surface, 1, 5)
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m = m or om
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x = x or ox
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y = y or oy
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w = w or ow
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h = h or oh
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surface[1], surface[2], surface[3], surface[4], surface[5] = m, x, y, w, h
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local cache = {}
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if om == m and ow == w and oh == h then
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if ox == x and oy == y and not force then
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return
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end
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-- note: this doesn't always work due to WC support, and due to resize-to-repaint
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if renderingAllowed() and not force then
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local cb, b = monitors[m][1]()
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if b then
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monitorResetBF(b)
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end
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if cb then
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cb.copy(ox, oy, w, h, x - ox, y - oy)
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if surface == surfaces[1] then
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local cacheControl = {}
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for i = 1, h do
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cacheControl[om .. "_1_" .. i] = true
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end
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updateRegion(om, ox, oy, ow, oh, cacheControl)
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return
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end
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end
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end
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end
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updateRegion(om, ox, oy, ow, oh, cache)
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updateRegion(m, x, y, w, h, cache)
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end
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-- Returns offset from where we expected to be to where we are.
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local function ofsSurface(focus, dx, dy)
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local exX, exY = focus[2] + dx, focus[3] + dy
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local m, x, y = ensureOnscreen(focus[1], exX, exY, focus[4], focus[5])
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moveSurface(focus, nil, x, y)
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return focus[2] - exX, focus[3] - exY
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end
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local function ofsMSurface(focus, dm)
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local m, x, y = ensureOnscreen(focus[1] + dm, focus[2], focus[3], focus[4], focus[5])
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moveSurface(focus, m, x, y)
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end
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local function handleSpan(target, x, y, text, bg, fg)
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if not renderingAllowed() then return end
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local m = monitors[target[1]]
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local cb, rb = m[1]()
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if not cb then return end
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if rb then
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monitorResetBF(m)
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end
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-- It is assumed basic type checks were handled earlier.
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if y < 1 then return end
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if y > target[5] then return end
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if x < 1 then return end
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-- Note the use of unicode.len here.
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-- It's assumed that if the app is using Unicode text, then it used safeTextFormat earlier.
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-- This works for a consistent safety check.
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local w = unicode.len(text)
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if ((x + w) - 1) > target[4] then return end
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-- Checks complete, now commence screen cropping...
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local worldY = ((y + target[3]) - 1)
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if worldY < 1 then return end
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if worldY > monitors[target[1]][4] then return end
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-- The actual draw loop
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local buildingSegmentWX = nil
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local buildingSegmentWY = nil
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local buildingSegment = nil
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local buildingSegmentE = nil
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local function submitSegment()
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if buildingSegment then
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base = unicode.sub(text, buildingSegment, buildingSegmentE)
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-- rely on undoSafeTextFormat for this transform now
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monitorGPUColours(m, cb, bg, fg)
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cb.set(buildingSegmentWX, buildingSegmentWY, unicode.undoSafeTextFormat(base))
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buildingSegment = nil
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end
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end
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for i = 1, w do
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local rWX = (i - 1) + (x - 1) + target[2]
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local rWY = (y - 1) + target[3]
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local s = surfaceAt(target[1], rWX, rWY)
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local ok = false
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if s then
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ok = surfaces[s] == target
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end
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if ok then
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if not buildingSegment then
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buildingSegmentWX = rWX
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buildingSegmentWY = rWY
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buildingSegment = i
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end
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buildingSegmentE = i
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else
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submitSegment()
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end
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end
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submitSegment()
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end
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local function changeFocus(oldSurface, optcache)
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local ns1 = surfaces[1]
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optcache = optcache or {}
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if ns1 ~= oldSurface then
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if oldSurface then
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oldSurface[6]("focus", false)
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end
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if ns1 then
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ns1[6]("focus", true)
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end
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updateStatus()
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if oldSurface then
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updateRegion(oldSurface[1], oldSurface[2], oldSurface[3], oldSurface[4], oldSurface[5], optcache)
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end
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if ns1 then
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updateRegion(ns1[1], ns1[2], ns1[3], ns1[4], ns1[5], optcache)
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end
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end
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end
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-- THE EVEREST USER API BEGINS
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local surfaceOwners = {}
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-- Not relevant here really, but has to be up here because it closes the window
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local waitingShutdownCallback = nil
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local function checkWSC()
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if waitingShutdownCallback then
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if #surfaces == 0 then
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waitingShutdownCallback()
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waitingShutdownCallback = nil
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end
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end
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end
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everestProvider(function (pkg, pid, sendSig)
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local base = pkg .. "/" .. pid
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local lid = 0
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return function (w, h, title)
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if neo.dead then error("everest died") end
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if shuttingDown or waitingShutdownCallback then error("system shutting down") end
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w = math.floor(math.max(w, 8))
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h = math.floor(math.max(h, 1)) + 1
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if type(title) ~= "string" then
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title = base
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else
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title = base .. ":" .. title
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end
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local m = 0
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if renderingAllowed() then m = 1 end
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local surf = {math.min(#monitors, math.max(1, lIM)), 1, 2, w, h}
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local focusState = false
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local llid = lid
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lid = lid + 1
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local specialDragHandler
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surf[6] = function (ev, a, b, c, d, e)
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-- Must forward surface events
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if ev == "focus" then
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focusState = a
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end
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if ev == "touch" then
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specialDragHandler = nil
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if math.floor(b) == 1 then
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if e == 1 then
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sendSig(llid, "close")
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return
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end
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specialDragHandler = function (x, y)
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local ofsX, ofsY = math.floor(x) - math.floor(a), math.floor(y) - math.floor(b)
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if (ofsX == 0) and (ofsY == 0) then return end
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ofsSurface(surf, ofsX, ofsY)
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end
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return
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end
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b = b - 1
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end
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if ev == "drag" then
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if specialDragHandler then
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specialDragHandler(a, b)
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return
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end
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b = b - 1
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end
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if ev == "scroll" or ev == "drop" then
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specialDragHandler = nil
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b = b - 1
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end
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if ev == "line" then
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if a == 1 then
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local lw = surf[4]
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local bg = 0x0080FF
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local fg = 0x000000
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local tx = "-"
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if focusState then
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bg = 0x000000
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fg = 0x0080FF
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tx = "+"
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end
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local vtitle = title
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local vto = unicode.len(vtitle)
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if vto < lw then
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vtitle = vtitle .. (tx):rep(lw - vto)
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else
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vtitle = unicode.sub(vtitle, 1, lw)
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end
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handleSpan(surf, 1, 1, vtitle, bg, fg)
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return
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end
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a = a - 1
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end
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sendSig(llid, ev, a, b, c, d, e)
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end
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local osrf = surfaces[1]
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table.insert(surfaces, 1, surf)
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surfaceOwners[surf] = pid
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changeFocus(osrf)
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return {
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id = llid,
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setSize = function (w, h)
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if neo.dead then return end
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w = math.floor(math.max(w, 8))
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h = math.floor(math.max(h, 1)) + 1
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local _, x, y = ensureOnscreen(surf[1], surf[2], surf[3], w, h)
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moveSurface(surf, nil, x, y, w, h, true)
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return w, (h - 1)
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end,
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getDepth = function ()
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if neo.dead then return false end
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local m = monitors[surf[1]]
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if not m then return false end
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local cb, rb = m[1]()
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if not cb then return false end
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if rb then
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monitorResetBF(m)
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end
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return cb.getDepth()
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end,
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span = function (x, y, text, bg, fg)
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if neo.dead then error("everest died") end
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if type(x) ~= "number" then error("X must be number.") end
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if type(y) ~= "number" then error("Y must be number.") end
|
|
if type(bg) ~= "number" then error("Background must be number.") end
|
|
if type(fg) ~= "number" then error("Foreground must be number.") end
|
|
if type(text) ~= "string" then error("Text must be string.") end
|
|
x, y, bg, fg = math.floor(x), math.floor(y), math.floor(bg), math.floor(fg)
|
|
if y == 0 then return end
|
|
handleSpan(surf, x, y + 1, text, bg, fg)
|
|
end,
|
|
close = function ()
|
|
if neo.dead then return end
|
|
local os1 = surfaces[1]
|
|
surfaceOwners[surf] = nil
|
|
for k, v in ipairs(surfaces) do
|
|
if v == surf then
|
|
table.remove(surfaces, k)
|
|
local cache = {}
|
|
checkWSC()
|
|
changeFocus(os1, cache)
|
|
-- focus up to date, deal with any remains
|
|
updateRegion(surf[1], surf[2], surf[3], surf[4], surf[5], cache)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
}
|
|
end
|
|
end)
|
|
-- THE EVEREST USER API ENDS (now for the session API, which just does boring stuff)
|
|
everestSessionProvider(function (pkg, pid, sendSig)
|
|
return {
|
|
endSession = function (gotoBristol)
|
|
shuttingDown = true
|
|
if gotoBristol then
|
|
suggestAppsStop()
|
|
dying()
|
|
end
|
|
end
|
|
}
|
|
end)
|
|
-- THE EVEREST SESSION API ENDS
|
|
|
|
-- WM shortcuts are:
|
|
-- Alt-Z: Switch surface
|
|
-- Alt-Enter: Launcher
|
|
-- Alt-Up/Down/Left/Right: Move surface
|
|
local isAltDown = false
|
|
local isCtrDown = false
|
|
local function key(ka, kc, down)
|
|
local focus = surfaces[1]
|
|
if kc == 29 then isCtrDown = down end
|
|
if kc == 56 then isAltDown = down end
|
|
if isAltDown then
|
|
if ka == 120 then
|
|
if focus and down then ofsMSurface(focus, 1) end return
|
|
end
|
|
if kc == 200 then
|
|
if focus and down then ofsSurface(focus, 0, -1) end return
|
|
end
|
|
if kc == 208 then
|
|
if focus and down then ofsSurface(focus, 0, 1) end return
|
|
end
|
|
if kc == 203 then
|
|
if focus and down then ofsSurface(focus, -1, 0) end return
|
|
end
|
|
if kc == 205 then
|
|
if focus and down then ofsSurface(focus, 1, 0) end return
|
|
end
|
|
if ka == 122 then
|
|
if focus and down then
|
|
local n = table.remove(surfaces, 1)
|
|
table.insert(surfaces, n)
|
|
changeFocus(n)
|
|
end return
|
|
end
|
|
if ka == 3 then
|
|
-- Ctrl-Alt-C (!?!?!!)
|
|
if isCtrDown then
|
|
error("User-authorized Everest crash.")
|
|
end
|
|
end
|
|
if ka == 99 then
|
|
if down then
|
|
if isCtrDown then
|
|
error("User-authorized Everest crash.")
|
|
else
|
|
if focus then
|
|
focus[6]("close")
|
|
end
|
|
end
|
|
end
|
|
return
|
|
end
|
|
if ka == 13 then
|
|
if down and (not waitingShutdownCallback) then neo.executeAsync("app-launcher") end return
|
|
end
|
|
end
|
|
if focus then
|
|
if kc ~= 56 then
|
|
lIM = focus[1]
|
|
end
|
|
focus[6]("key", ka, kc, down)
|
|
end
|
|
end
|
|
|
|
-- take all displays!
|
|
local function performClaim(s3)
|
|
local gpu, _ = screens.claim(s3)
|
|
local gpucb = gpu and (gpu())
|
|
if gpucb then
|
|
local w, h = gpucb.getResolution()
|
|
table.insert(monitors, {gpu, s3, w, h, -1, -1})
|
|
-- This is required to ensure windows are moved off of the null monitor.
|
|
-- Luckily, there's an obvious sign if they aren't - everest will promptly crash.
|
|
reconcileAll()
|
|
end
|
|
end
|
|
|
|
for _, v in ipairs(screens.getClaimable()) do
|
|
performClaim(v)
|
|
end
|
|
|
|
while not shuttingDown do
|
|
local s = {coroutine.yield()}
|
|
if renderingAllowed() then
|
|
if s[1] == "h.key_down" then
|
|
local m = screens.getMonitorByKeyboard(s[2])
|
|
for k, v in ipairs(monitors) do
|
|
if v[2] == m then
|
|
lIM = k
|
|
end
|
|
end
|
|
key(s[3], s[4], true)
|
|
end
|
|
if s[1] == "h.key_up" then
|
|
key(s[3], s[4], false)
|
|
end
|
|
if s[1] == "h.clipboard" then
|
|
if surfaces[1] then
|
|
surfaces[1][6]("clipboard", s[3])
|
|
end
|
|
end
|
|
-- next on my list: high-res coordinates
|
|
if s[1] == "h.touch" then
|
|
for k, v in ipairs(monitors) do
|
|
if v[2] == s[2] then
|
|
lIM = k
|
|
local x, y = math.floor(s[3]), math.floor(s[4])
|
|
local ix, iy = s[3] - x, s[4] - y
|
|
local sid, lx, ly = surfaceAt(k, x, y)
|
|
if sid then
|
|
local os = surfaces[1]
|
|
local ns = table.remove(surfaces, sid)
|
|
table.insert(surfaces, 1, ns)
|
|
changeFocus(os)
|
|
ns[6]("touch", lx, ly, ix, iy, s[5])
|
|
else
|
|
if s[5] == 1 and not waitingShutdownCallback then neo.executeAsync("app-launcher") end
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if s[1] == "h.drag" or s[1] == "h.drop" or s[1] == "h.scroll" then
|
|
-- Pass to focus surface, even if out of bounds
|
|
local focus = surfaces[1]
|
|
if focus then
|
|
for k, v in ipairs(monitors) do
|
|
if v[2] == s[2] then
|
|
if k == focus[1] then
|
|
local x, y = (math.floor(s[3]) - focus[2]) + 1, (math.floor(s[4]) - focus[3]) + 1
|
|
local ix, iy = s[3] - math.floor(s[3]), s[4] - math.floor(s[4])
|
|
-- Ok, so let's see...
|
|
focus[6](s[1]:sub(3), x, y, ix, iy, s[5])
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
isCtrDown = false
|
|
isAltDown = false
|
|
end
|
|
if s[1] == "k.procdie" then
|
|
local os1 = surfaces[1]
|
|
-- Note this is in order (that's important)
|
|
local tags = {}
|
|
for k, v in ipairs(surfaces) do
|
|
if surfaceOwners[v] == s[3] then
|
|
table.insert(tags, k)
|
|
surfaceOwners[v] = nil
|
|
end
|
|
end
|
|
for k, v in ipairs(tags) do
|
|
local surf = table.remove(surfaces, v - (k - 1))
|
|
updateRegion(surf[1], surf[2], surf[3], surf[4], surf[5], {})
|
|
end
|
|
checkWSC()
|
|
changeFocus(os1)
|
|
end
|
|
if s[1] == "x.neo.sys.screens" then
|
|
if s[2] == "available" then
|
|
performClaim(s[3])
|
|
end
|
|
if s[2] == "lost" then
|
|
for k, v in ipairs(monitors) do
|
|
if v[2] == s[3] then
|
|
table.remove(monitors, k)
|
|
reconcileAll()
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if s[1] == "x.neo.sys.manage" then
|
|
if s[2] == "shutdown" then
|
|
waitingShutdownCallback = s[4]
|
|
suggestAppsStop()
|
|
checkWSC()
|
|
end
|
|
end
|
|
end
|