mirror of
https://github.com/20kdc/OC-KittenOS.git
synced 2024-11-08 19:48:07 +11:00
093c50a3a7
nbox2018 needs refactoring & hologram integration, nprt2018 needs to be written
491 lines
11 KiB
Lua
491 lines
11 KiB
Lua
-- This is released into the public domain.
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-- No warranty is provided, implied or otherwise.
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-- app-nbox2018.lua : NODEBOX 2018
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-- Authors: 20kdc
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-- program start
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local holos = neo.requestAccess("c.hologram")
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local icecap = neo.requireAccess("x.neo.pub.base", "filedialogs")
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local window = neo.requireAccess("x.neo.pub.window", "window")(40, 13)
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local xyz = false
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local state = false
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local redstone = false
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local button = false
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local fileLabel = "NB2018"
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local fileTooltip = nil
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local cx, cy, cz = 1, 1, 1
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local cursorBlink = false
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-- [true] = {["A"] = {
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-- tex = "",
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-- -- numbers are 0 to 15:
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-- minX = 0, minY = 0, minZ = 0,
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-- maxX = 16, maxY = 16, maxZ = 16,
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-- rgb = 0xFFFFFF
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-- }}
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local boxes = {
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[true] = {},
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[false] = {}
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}
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local selectedBox
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local workingOnBox = nil
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local programState = "none"
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-- ["state"] = {lines, key, clipboard}
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local programStates = {
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["none"] = {
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}
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}
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local function onRect(x, y, minX, minY, maxX, maxY)
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-- Lines
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if x == minX then
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return y >= minY and y <= maxY
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elseif x == maxX then
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return y >= minY and y <= maxY
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elseif y == minY then
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return x >= minX and x <= maxX
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elseif y == maxY then
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return x >= minX and x <= maxX
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end
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return false
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end
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local function getPixel(x, y, p)
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if p == 1 then
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-- plane 1 uses inverted Y
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y = 17 - y
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if x == cx and y == cy then
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return cursorBlink
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end
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else
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if x == cx and y == cz then
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return cursorBlink
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end
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end
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if workingOnBox then
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local minX, minY, minZ = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local maxX, maxY, maxZ = cx, cy, cz
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if workingOnBox.maxX then
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maxX, maxY, maxZ = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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end
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minX, maxX = math.min(minX, maxX), math.max(minX, maxX)
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minY, maxY = math.min(minY, maxY), math.max(minY, maxY)
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minZ, maxZ = math.min(minZ, maxZ), math.max(minZ, maxZ)
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if p == 1 then
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if onRect(x, y, minX, minY, maxX, maxY) then
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return cursorBlink
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end
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else
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if onRect(x, y, minX, minZ, maxX, maxZ) then
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return cursorBlink
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end
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end
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end
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for k, v in pairs(boxes[state]) do
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if (not selectedBox) or (k == selectedBox) then
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if p == 1 then
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if onRect(x, y, v.minX + 1, v.minY + 1, v.maxX, v.maxY) then
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return true
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end
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else
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if onRect(x, y, v.minX + 1, v.minZ + 1, v.maxX, v.maxZ) then
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return true
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end
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end
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end
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end
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return false
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end
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local function render(line)
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if line < 9 then
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local textA, textB = "", ""
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local bo = (line - 1) * 2
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for i = 1, 16 do
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for p = 1, 2 do
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local pxH, pxL = getPixel(i, bo + 1, p), getPixel(i, bo + 2, p)
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local tx
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if pxH then
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if pxL then
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tx = "█"
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else
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tx = "▀"
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end
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else
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if pxL then
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tx = "▄"
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else
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tx = " "
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end
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end
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if p == 1 then
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textA = textA .. tx
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else
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textB = textB .. tx
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end
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end
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end
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if line < 7 then
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window.span(1, line, "|" .. textA .. "|" .. textB .. "| ", 0, 0xFFFFFF)
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else
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if line == 7 then
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window.span(1, line, "|" .. textA .. "|" .. textB .. "|F6/F7", 0, 0xFFFFFF)
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elseif line == 8 then
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local rs = "R0"
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local bm = "B0"
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if redstone then
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rs = "R1"
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end
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if button then
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bm = "B1"
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end
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window.span(1, line, "|" .. textA .. "|" .. textB .. "|" .. rs .. " " .. bm, 0, 0xFFFFFF)
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end
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end
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for i = 1, 5 do
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local boxId = string.char(i + ((line - 1) * 5) + 64)
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if boxes[state][boxId] then
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if selectedBox == boxId then
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window.span(35 + i, line, boxId, 0xFFFFFF, 0)
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else
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window.span(35 + i, line, boxId, 0, 0xFFFFFF)
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end
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end
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end
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elseif line == 9 then
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local sts = "ON "
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if not state then
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sts = "OFF"
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end
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local actA = "---"
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local actB = "---"
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if not xyz then
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actA = "ACT"
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else
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actB = "ACT"
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end
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window.span(1, line, "+XY Ortho-" .. actA .. "----+XZ Ortho-" .. actB .. "--+-+S:" .. sts, 0, 0xFFFFFF)
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elseif line > 9 then
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local mix, miy, miz = cx, cy, cz
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local mxx, mxy, mxz = cx, cy, cz
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if workingOnBox then
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if workingOnBox.maxX then
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local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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mix = math.min(ax, bx)
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miy = math.min(ay, by)
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miz = math.min(az, bz)
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mxx = math.max(ax, bx)
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mxy = math.max(ay, by)
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mxz = math.max(az, bz)
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else
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local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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mix = math.min(ax, cx)
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miy = math.min(ay, cy)
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miz = math.min(az, cz)
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mxx = math.max(ax, cx)
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mxy = math.max(ay, cy)
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mxz = math.max(az, cz)
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end
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end
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local miText = mix .. "," .. miy .. "," .. miz
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local mxText = mxx .. "," .. mxy .. "," .. mxz
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local text = {
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"Nothing selected. " .. miText,
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"Enter starts a new box, while |F3 Load",
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" a box can be selected by its |F4 Save",
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" key. To print, press F8. |F5 XYXZ"
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}
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if selectedBox then
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text = {
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"'" .. selectedBox .. "' " .. boxes[state][selectedBox].tex,
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require("fmttext").pad("Tint #" .. string.format("%08x", workingOnBox.rgb), 32, false, true) .. "|F3 Load",
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"Enter deselects, Delete deletes,|F4 Save",
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" and the A-Z keys still select. |F5 XYXZ"
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}
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elseif workingOnBox then
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if not workingOnBox.maxX then
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text = {
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"Creating: " .. miText .. "/" .. mxText,
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"Arrows to move around. Use F5 to|F3 Load",
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" swap from XY to XZ or back. |F4 Save",
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"Enter confirms, Delete cancels. |F5 XYXZ"
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}
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else
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local tex = require("fmttext").pad(unicode.safeTextFormat(workingOnBox.tex), 30, false, true)
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text = {
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"Box Texture Entry: " .. miText .. "/" .. mxText,
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" Press Enter to confirm texture,|F3 Load",
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" or paste out-of-game clipboard.|F4 Save",
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"[" .. tex .. "]|F5 XYXZ"
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}
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end
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end
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text[1] = require("fmttext").pad(text[1], 32, true, true) .. "|F1 New "
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window.span(1, line, text[line - 9] or "", 0, 0xFFFFFF)
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end
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end
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local function refresh()
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for i = 1, 14 do
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render(i)
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end
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end
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local function reset()
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boxes = {[true] = {}, [false] = {}}
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state = false
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selectedBox = nil
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xyz = false
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cx, cy, cz = 1, 1, 1
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workingOnBox = nil
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end
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local function loadObj(obj)
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fileLabel = obj.label
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fileTooltip = obj.tooltip
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redstone = obj.emitRedstone
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button = obj.buttonMode
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local advances = {
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[false] = 65,
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[true] = 65
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}
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for k, v in ipairs(obj.shapes) do
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local vs = v.state or false
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boxes[vs][string.char(advances[vs])] = {
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minX = v[1],
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minY = v[2],
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minZ = v[3],
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maxX = v[4],
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maxY = v[5],
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maxZ = v[6],
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tex = v.texture,
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rgb = v.tint or 0xFFFFFF
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}
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advances[vs] = advances[vs] + 1
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end
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end
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local function exportBoxes(shapes, st)
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local order = {}
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for k, v in pairs(boxes[st]) do
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table.insert(order, k)
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end
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table.sort(order)
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for _, kv in ipairs(order) do
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local v = boxes[st][kv]
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local tint = v.rgb
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if tint == 0xFFFFFF then
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tint = nil
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end
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table.insert(shapes, {
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v.minX,
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v.minY,
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v.minZ,
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v.minX,
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v.maxY,
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v.maxZ,
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texture = v.tex,
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state = st,
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tint = tint
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})
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end
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end
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local function makeObj()
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local tbl = {
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label = fileLabel,
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tooltip = fileTooltip,
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emitRedstone = redstone,
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buttonMode = button,
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shapes = {
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}
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}
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exportBoxes(tbl.shapes, false)
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exportBoxes(tbl.shapes, true)
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return tbl
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end
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local lastFile = nil
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local function waitForDialog(handle)
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lastFile = nil
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while true do
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local event, b, c, d = coroutine.yield()
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if event == "k.timer" then
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neo.scheduleTimer(os.uptime() + 0.5)
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end
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if event == "x.neo.pub.window" then
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if b == "close" then
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return true
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end
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end
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if event == "x.neo.pub.base" then
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if b == "filedialog" then
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if c == handle then
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lastFile = d
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return
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end
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end
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end
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end
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end
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neo.scheduleTimer(os.uptime())
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while true do
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local event, a, b, c, d, e = coroutine.yield()
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if event == "k.timer" then
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neo.scheduleTimer(os.uptime() + 0.5)
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cursorBlink = not cursorBlink
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refresh()
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end
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if event == "x.neo.pub.window" then
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if b == "line" then
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render(c)
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end
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if b == "clipboard" then
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if workingOnBox and workingOnBox.maxX then
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workingOnBox.tex = tostring(c)
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b = "key"
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c = 13
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d = 0
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e = true
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end
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end
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if b == "key" then
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if e then
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--neo.emergency("key " .. tostring(c) .. " " .. tostring(d))
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if d == 59 then
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reset()
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refresh()
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elseif d == 61 then
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-- Load
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local handle = icecap.showFileDialogAsync(false)
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if waitForDialog(handle) then return end
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if lastFile then
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reset()
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local obj = require("serial").deserialize("return " .. lastFile.read("*a"))
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loadObj(obj)
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refresh()
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lastFile.close()
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end
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elseif d == 62 then
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-- Save
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local handle = icecap.showFileDialogAsync(true)
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if waitForDialog(handle) then return end
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if lastFile then
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lastFile.write(require("serial").serialize(makeObj()):sub(8))
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lastFile.close()
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end
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elseif d == 63 then
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xyz = not xyz
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refresh()
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elseif d == 64 then
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redstone = not redstone
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refresh()
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elseif d == 65 then
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button = not button
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refresh()
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elseif d == 66 then
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-- Print
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neo.executeAsync("app-nprt2018", makeObj())
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elseif c == 9 then
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state = not state
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selectedBox = nil
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-- we can safely switch between states
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-- while working on a box
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refresh()
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elseif d == 203 then
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cx = math.max(1, cx - 1)
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refresh()
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elseif d == 200 then
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if not xyz then
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cy = math.min(16, cy + 1)
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else
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cz = math.max(1, cz - 1)
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end
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refresh()
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elseif d == 205 then
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cx = math.min(16, cx + 1)
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refresh()
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elseif d == 208 then
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if not xyz then
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cy = math.max(1, cy - 1)
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else
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cz = math.min(16, cz + 1)
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end
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refresh()
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elseif c == 13 then
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if not selectedBox then
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if not workingOnBox then
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workingOnBox = {
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minX = cx,
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minY = cy,
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minZ = cz,
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tex = "diamond_block",
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rgb = 0xFFFFFF
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}
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elseif not workingOnBox.maxX then
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workingOnBox.maxX = cx
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workingOnBox.maxY = cy
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workingOnBox.maxZ = cz
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else
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local ch = 65
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while boxes[state][string.char(ch)] do
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ch = ch + 1
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end
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local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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workingOnBox.minX = math.min(ax, bx) - 1
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workingOnBox.minY = math.min(ay, by) - 1
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workingOnBox.minZ = math.min(az, bz) - 1
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workingOnBox.maxX = math.max(ax, bx)
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workingOnBox.maxY = math.max(ay, by)
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workingOnBox.maxZ = math.max(az, bz)
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selectedBox = string.char(ch)
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boxes[state][selectedBox] = workingOnBox
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workingOnBox = nil
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end
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else
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selectedBox = nil
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end
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refresh()
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else
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if workingOnBox then
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if not workingOnBox.maxX then
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if c == 8 or c == 127 then
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workingOnBox = nil
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end
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else
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if c >= 32 then
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workingOnBox.tex = workingOnBox.tex .. unicode.char(c)
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elseif c == 8 or c == 127 then
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workingOnBox.tex = unicode.sub(workingOnBox.tex, 1, unicode.len(workingOnBox.tex) - 1)
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end
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end
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refresh()
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elseif c == 8 or c == 127 then
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if selectedBox then
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boxes[state][selectedBox] = nil
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selectedBox = nil
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refresh()
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end
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else
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local cc = unicode.char(c):upper()
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if boxes[state][cc] then
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selectedBox = cc
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end
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refresh()
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end
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end
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end
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end
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if b == "close" then
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return
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end
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end
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end
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