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mirror of https://github.com/20kdc/OC-KittenOS.git synced 2024-11-09 20:18:07 +11:00
OC-KittenOS/code/libs/braille.lua
20kdc 380c325691 izzy's plotting a PR, so prepare legalese, complete with the IANAL seal of lack of quality. also a slight neoux API improvement.
Blegh. I really do hate having to deal with legal stuff.
I am going to spend hours looking over legal documents at this rate.

On the one hand, central easy-to-mirror repository: Good

On the other hand, central repository I have to ensure is legally AOK: Not good
2018-04-23 00:24:44 +01:00

204 lines
6.1 KiB
Lua

-- This is released into the public domain.
-- No warranty is provided, implied or otherwise.
-- Braille Converter & NeoUX component
-- While the Neoux part isn't OS-independent,
-- the converter itself is. Enjoy.
-- Braille Neoux Component Callbacks :
-- selectable (boolean)
-- key(window, update, a, c, d, keyFlags)
-- touch(window, update, x, y, button)
-- drag(window, update, x, y, button)
-- drop(window, update, x, y, button)
-- scroll(window, update, x, y, button)
-- clipboard(window, update, contents)
-- get(window, x, y, bg, fg, selected) -> r,g,b (REQUIRED)
-- REMINDER:
-- 03
-- 14
-- 25
-- 67
local function dotDist(ra, ga, ba, rb, gb, bb)
local dR, dG, dB = math.abs(ra - rb)^2, math.abs(ga - gb)^2, math.abs(ba - bb)^2
return (dR * 0.2126) + (dG * 0.7152) + (dB * 0.0722)
end
local function ditherResult(pos, pos2, luma)
local res = false
if luma >= 217 then
res = true
elseif luma >= 158 then
res = not pos2
elseif luma >= 96 then
res = pos
elseif luma >= 32 then
res = pos2
end
return res
end
local function dotGet(p, ra, ga, ba, rb, gb, bb, rc, gc, bc, pos, pos2, col)
if not col then
-- Use our own magic
local luma = (ra * 0.299) + (ga * 0.587) + (ba * 0.114)
return (ditherResult(pos, pos2, luma) and p) or 0
end
local distA = dotDist(ra, ga, ba, rb, gb, bb)
local distB = dotDist(ra, ga, ba, rc, gc, bc)
local distAB = dotDist(rb, gb, bb, rc, gc, bc)
local distC = dotDist(ra, ga, ba, (rb + rc) / 2, (gb + gc) / 2, (bb + bc) / 2)
if (distC / 2) < math.min(distA, distB) then
return (ditherResult(pos, pos2, (distA / math.max(distA, distB, 0.1)) * 255) and p) or 0
end
return ((distB < distA) and p) or 0
end
local function cTransform(core)
return function (window, update, x, y, xI, yI, blah)
x = (x * 2) + math.ceil(xI - 0.5)
y = (y * 4) + math.ceil((yI - 0.25) * 4)
core(window, update, x, y, blah)
end
end
local function colourize(mark, ...)
local t = {...}
local bCR = 0
local bCG = 0
local bCB = 0
if not mark then
local nLuma = -1
for i = 1, #t do
local luma = (t[i][1] * 0.299) + (t[i][2] * 0.587) + (t[i][3] * 0.114)
if luma > nLuma then
bCR, bCG, bCB = table.unpack(t[i])
nLuma = luma
end
end
return bCR, bCG, bCB
else
local bCTS = math.huge
for i = 1, #t do
local ts = -dotDist(mark[1], mark[2], mark[3], table.unpack(t[i]))
if ts < bCTS then
bCR = t[i][1]
bCG = t[i][2]
bCB = t[i][3]
bCTS = ts
end
end
end
return bCR, bCG, bCB
end
local function packRGB(r, g, b)
return (r * 65536) + (g * 256) + b
end
-- span is a NeoUX-like span function (x, y, str, bg, fg)
-- x, y are character-cell start coordinates for this.
-- w is character-cell count.
-- colour is nil to disable colour,
-- otherwise the colour-change threshold (best 0)
-- get is a function r,g,b = get(xo, yo)
-- NOTE: xo/yo are 0-based!
local function calcLine(x, y, w, span, get, colour)
local str = ""
-- *g* : actual colour com.
-- *g : RGB mirror of colour
local bgR, bgG, bgB = 0, 0, 0
local fgR, fgG, fgB = 255, 255, 255
local bg = 0
local fg = 0xFFFFFF
local ca = 0
for p = 1, w do
local i = 0x2800
local xb = (p - 1) * 2
local dot0R, dot0G, dot0B = get(xb + 0, 0)
local dot1R, dot1G, dot1B = get(xb + 0, 1)
local dot2R, dot2G, dot2B = get(xb + 0, 2)
local dot3R, dot3G, dot3B = get(xb + 1, 0)
local dot4R, dot4G, dot4B = get(xb + 1, 1)
local dot5R, dot5G, dot5B = get(xb + 1, 2)
local dot6R, dot6G, dot6B = get(xb + 0, 3)
local dot7R, dot7G, dot7B = get(xb + 1, 3)
if colour then
local obgR, obgG, obgB = colourize(nil,
{dot0R, dot0G, dot0B},
{dot1R, dot1G, dot1B},
{dot2R, dot2G, dot2B},
{dot3R, dot3G, dot3B},
{dot4R, dot4G, dot4B},
{dot5R, dot5G, dot5B},
{dot6R, dot6G, dot6B},
{dot7R, dot7G, dot7B}
)
local ofgR, ofgG, ofgB = colourize({obgR, obgG, obgB},
{dot0R, dot0G, dot0B},
{dot1R, dot1G, dot1B},
{dot2R, dot2G, dot2B},
{dot3R, dot3G, dot3B},
{dot4R, dot4G, dot4B},
{dot5R, dot5G, dot5B},
{dot6R, dot6G, dot6B},
{dot7R, dot7G, dot7B}
)
if ((dotDist(obgR, obgG, obgB, bgR, bgG, bgB) > colour) and
(dotDist(obgR, obgG, obgB, fgR, fgG, fgB) > colour)) or
((dotDist(ofgR, ofgG, ofgB, bgR, bgG, bgB) > colour) and
(dotDist(ofgR, ofgG, ofgB, fgR, fgG, fgB) > colour)) then
if ca ~= 0 then
span(x, y, str, bg, fg)
str = ""
end
x = x + ca
ca = 0
bg = packRGB(obgR, obgG, obgB)
fg = packRGB(ofgR, ofgG, ofgB)
bgR, bgG, bgB = obgR, obgG, obgB
fgR, fgG, fgB = ofgR, ofgG, ofgB
end
end
i = i + dotGet(1, dot0R, dot0G, dot0B, bgR, bgG, bgB, fgR, fgG, fgB, true, false, colour)
i = i + dotGet(2, dot1R, dot1G, dot1B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(4, dot2R, dot2G, dot2B, bgR, bgG, bgB, fgR, fgG, fgB, true, false, colour)
i = i + dotGet(8, dot3R, dot3G, dot3B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(16, dot4R, dot4G, dot4B, bgR, bgG, bgB, fgR, fgG, fgB, true, true, colour)
i = i + dotGet(32, dot5R, dot5G, dot5B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(64, dot6R, dot6G, dot6B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(128, dot7R, dot7G, dot7B, bgR, bgG, bgB, fgR, fgG, fgB, true, true, colour)
str = str .. unicode.char(i)
ca = ca + 1
end
if str ~= "" then
span(x, y, str, bg, fg)
end
end
heldRef = {
calcLine = calcLine,
new = function (x, y, w, h, cbs, colour)
local control
control = {
x = x,
y = y,
w = w,
h = h,
selectable = cbs.selectable,
key = cbs.key,
clipboard = cbs.clipboard,
touch = cbs.touch and cTransform(cbs.touch),
drag = cbs.drag and cTransform(cbs.drag),
drop = cbs.drop and cTransform(cbs.drop),
scroll = cbs.scroll and cTransform(cbs.scroll),
line = function (window, x, y, iy, bg, fg, selected)
local colour = colour
local depth = window.getDepth()
if depth <= 1 then
colour = nil
end
calcLine(x, y, control.w, window.span, function (xb, yb)
return cbs.get(window, xb + 1, yb + (iy * 4) - 3, bg, fg, selected, colour)
end, colour)
end,
}
return control
end,
}
return heldRef