Fixup packaging stuff, add nbox2018 isometric 3D

Only a few tweaks left until R2!
This commit is contained in:
20kdc 2018-04-24 03:41:24 +01:00
parent 6e44b1a834
commit 0c2fd021fe
2 changed files with 132 additions and 48 deletions

View File

@ -189,7 +189,8 @@ return {
"neo-coreapps",
"app-klogo",
"app-flash",
"app-claw"
"app-claw",
"app-wget"
},
dirs = {
},

View File

@ -4,11 +4,28 @@
-- app-nbox2018.lua : NODEBOX 2018
-- Authors: 20kdc
-- Current layout
-- 12345678901234567890123456789012345678901234567890
-- 1 | |
-- 2 | | 3d 32x32 panel
-- 3 | |
-- 4 | |
-- 5 | |
-- 6 | |
-- 7 | |
-- 8 | |
-- 9-XY Ortho-ACTIV-+-XZ Ortho-ACTIV-+-ST:OFF-+-FILE:-
--10This was the story of someone cal|ABCDEFGH|F1 New
--11led Stanley. Stanley got very cro|IJKLMNOP|F3 Load
--12ss because someone else used his |QRSTUVWX|F4 Save
--13name for a game. Stanley's silly.|YZ[\]^_`|F5 XYXZ
-- program start
local icecap = neo.requireAccess("x.neo.pub.base", "filedialogs")
local window = neo.requireAccess("x.neo.pub.window", "window")(40, 13)
local window = neo.requireAccess("x.neo.pub.window", "window")(50, 13)
local fmttext = require("fmttext")
local braille = require("braille")
-- [true] = {["A"] = {
-- tex = "",
@ -64,8 +81,8 @@ local programStates = {
return {
"Nothing selected. " .. str,
"Enter starts a new box, while ",
" a box can be selected by its ",
" key. To print, press F8. "
" boxes are selected by letter. ",
"F8 prints, TAB toggles state. "
}
end,
function (ka, kc)
@ -295,7 +312,80 @@ local function getPixel(x, y, p)
return false
end
local function render(line)
local function get3DPixel(xo, yo)
local function inLine(xa, ya, xb, yb)
xa, ya, xb, yb = math.floor(xa), math.floor(ya), math.floor(xb), math.floor(yb)
local xd = math.abs(xa - xb)
local yd = math.abs(ya - yb)
if xd > yd then
local point = math.abs(xo - xa) / xd
local cast = math.floor((point * (0.99 + yb - ya)) + ya)
if cast ~= yo then
return false
end
elseif yd ~= 0 then
local point = math.abs(yo - ya) / yd
local cast = math.floor((point * (0.99 + xb - xa)) + xa)
if cast ~= xo then
return false
end
end
-- clipping
return
xo >= math.min(xa, xb) and
xo <= math.max(xa, xb) and
yo >= math.min(ya, yb) and
yo <= math.max(ya, yb)
end
local cacheX = {}
local cacheY = {}
local function point3(ax, ay, az)
local k = ax .. "_" .. ay .. "_" .. az
if cacheX[k] then return cacheX[k], cacheY[k] end
local ox = 16
local oy = 15.5
oy = oy - (ay / 2)
ox = ox + (ax / 2)
ox = ox - (az / 2)
oy = oy + (ax / 4)
oy = oy + (az / 4)
cacheX[k] = ox
cacheY[k] = oy
return ox, oy
end
local function in3Line(ax, ay, az, bx, by, bz)
local sc = 1.9
ax, ay = point3(ax * sc, ay * sc, az * sc)
bx, by = point3(bx * sc, by * sc, bz * sc)
return inLine(ax, ay, bx, by)
end
local function inShape(ax, ay, az, bx, by, bz)
return
in3Line(ax, ay, az, bx, ay, az) or
in3Line(ax, ay, az, ax, ay, bz) or
in3Line(bx, ay, az, bx, ay, bz) or
in3Line(ax, ay, bz, bx, ay, bz) or
in3Line(ax, ay, az, ax, by, az) or
in3Line(ax, ay, bz, ax, by, bz) or
in3Line(bx, ay, az, bx, by, az) or
in3Line(bx, ay, bz, bx, by, bz) or
in3Line(ax, by, az, bx, by, az) or
in3Line(ax, by, az, ax, by, bz) or
in3Line(bx, by, az, bx, by, bz) or
in3Line(ax, by, bz, bx, by, bz)
end
for k, v in pairs(boxes[state]) do
if (not selectedBox) or (k == selectedBox) then
if inShape(16 - v.minZ, v.minY, 16 - v.minX, 16 - v.maxZ, v.maxY, 16 - v.maxX) then
return true
end
end
end
return false
end
local function render(line, doBraille)
if line < 9 then
local textA, textB = "", ""
local bo = (line - 1) * 2
@ -323,46 +413,29 @@ local function render(line)
end
end
end
if line < 7 then
window.span(1, line, "|" .. textA .. "|" .. textB .. "| ", 0, 0xFFFFFF)
else
if line == 7 then
window.span(1, line, "|" .. textA .. "|" .. textB .. "|F6/F7", 0, 0xFFFFFF)
elseif line == 8 then
local rs = "R0"
local bm = "B0"
if redstone then
rs = "R1"
end
if button then
bm = "B1"
end
window.span(1, line, "|" .. textA .. "|" .. textB .. "|" .. rs .. " " .. bm, 0, 0xFFFFFF)
end
end
for i = 1, 5 do
local boxId = string.char(i + ((line - 1) * 5) + 64)
if boxes[state][boxId] then
if selectedBox == boxId then
window.span(35 + i, line, boxId, 0xFFFFFF, 0)
window.span(1, line, textA .. "|" .. textB .. "|", 0, 0xFFFFFF)
if doBraille then
braille.calcLine(35, line, 16, window.span, function (xo, yo)
if get3DPixel(xo, yo + ((line - 1) * 4)) then
return 255, 255, 255
else
window.span(35 + i, line, boxId, 0, 0xFFFFFF)
end
end
return 0, 0, 0
end
end, nil)
end
elseif line == 9 then
local sts = "ON "
if not state then
sts = "OFF"
end
local actA = "---"
local actB = "---"
local actA = "--*F5"
local actB = "--*F5"
if not xyz then
actA = "ACT"
actA = "ACT.-"
else
actB = "ACT"
actB = "ACT.-"
end
window.span(1, line, "+XY Ortho-" .. actA .. "----+XZ Ortho-" .. actB .. "--+-+S:" .. sts, 0, 0xFFFFFF)
window.span(1, line, "-XY Ortho-" .. actA .. "-+-XZ Ortho-" .. actB .. "-+-ST:" .. sts .. "-+-FILE:-", 0, 0xFFFFFF)
elseif line > 9 then
local mix, miy, miz = cx, cy, cz
local mxx, mxy, mxz = cx, cy, cz
@ -390,20 +463,30 @@ local function render(line)
local mxText = mxx .. "," .. mxy .. "," .. mxz
local text = programStates[programState][1](miText, mxText)
local menu = {
"|F1 New ",
"|F3 Load",
"|F4 Save",
"|F5 XYXZ"
"| |F1 New ",
"| |F3 Load",
"| |F4 Save",
"| |F5 XYXZ"
}
for i = 1, 4 do
text[i] = fmttext.pad(text[i], 32, true, true) .. menu[i]
text[i] = fmttext.pad(text[i], 33, true, true) .. menu[i]
end
window.span(1, line, text[line - 9] or "", 0, 0xFFFFFF)
for i = 1, 8 do
local boxId = string.char(i + ((line - 10) * 8) + 64)
if boxes[state][boxId] then
if selectedBox == boxId then
window.span(34 + i, line, boxId, 0xFFFFFF, 0)
else
window.span(34 + i, line, boxId, 0, 0xFFFFFF)
end
end
end
end
end
local function refresh()
local function refresh(n3d)
for i = 1, 14 do
render(i)
render(i, not n3d)
end
end
@ -510,11 +593,11 @@ while true do
if event == "k.timer" then
neo.scheduleTimer(os.uptime() + 0.5)
cursorBlink = not cursorBlink
refresh()
refresh(true)
end
if event == "x.neo.pub.window" then
if b == "line" then
render(c)
render(c, true)
end
if b == "clipboard" then
if workingOnBox and workingOnBox.maxX then
@ -570,24 +653,24 @@ while true do
refresh()
elseif d == 203 then
cx = math.max(1, cx - 1)
refresh()
refresh(true)
elseif d == 200 then
if not xyz then
cy = math.min(16, cy + 1)
else
cz = math.min(16, cz + 1)
end
refresh()
refresh(true)
elseif d == 205 then
cx = math.min(16, cx + 1)
refresh()
refresh(true)
elseif d == 208 then
if not xyz then
cy = math.max(1, cy - 1)
else
cz = math.max(1, cz - 1)
end
refresh()
refresh(true)
else
programStates[programState][2](c, d)
refresh()