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128 lines
5.1 KiB
Markdown
128 lines
5.1 KiB
Markdown
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# KittenOS: A graphical OpenComputers OS that runs light.
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## Why?
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Because OpenOS needs *two* Tier 1 memory chips to run a text editor,
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in a basic console environment that reminds me of DOS more than a Unix,
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despite the inspirations.
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This OS only needs one Tier 1 memory chip - that's 192KiB...
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## Couldn't save a file from a text editor on a 192KiB system.
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Switch to Lua 5.3 - Lua 5.2 has a nasty habit of leaking a big chunk of memory.
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Given this hasn't happened with Lua 5.3, I can only guess this is an issue with 5.2.
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(Tested on OpenComputers 1.6.0.7-rc.1 on Minecraft 1.7.10.
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Judging by the "collectgarbage" call in machine.lua,
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they may have the same problem???)
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## Why the complicated permissions and sandboxing?
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Because I wanted to try out some security ideas, like not letting
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applications access files unless the user explicitly authorizes access
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to that file. Aka "ransomware prevention".
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Yes, I know it uses memory, but I actually had *too much* memory.
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## Why is the kernel so big and yet in one file?
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File overhead is one of the things I suspect caused OpenOS's bloat.
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(It helps that writing the kernel like this reduces boot time -
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only one file has to be loaded for the system to boot.
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More files are required to use some functions which are used relatively
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rarely - like the file manager - as a tradeoff on memory.)
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## Why does get_ch exist? Why not use a window buffer?
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Because memory.
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This way, 80x25 and 160x50 should use around about the same amount of memory.
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It also fit nicely with the way only sections of the screen are drawn.
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## Why do the window titlebars look inverted on Tier 3 hardware, but not Tier 2?
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There was a bit of value trickery required to get the same general effect on all 3 tiers.
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## Why do I have to return true in so many functions if I want a redraw?
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Because if you redraw all the time, you use more energy.
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(Though energy's really a secondary priority to memory, costs resources
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all the same.)
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## Why aren't (partial redraws/GPU copys/GPU copys for moving windows) supported?
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They didn't seem to be a requirement once I optimized the GPU call count.
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If the system had still been running slow after that, I'd have done it.
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## Why does the text editor use up so much (energy/time)?
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The text editor is probably one of the bigger windows in KittenOS.
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Try making it smaller with the controls it gives.
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## What's "lineclip"?
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A poor excuse for a clipboard.
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You don't need to interact with it,
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though *Shift-C* on it kills it (thus clearing the clipboard).
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## Why is *Shift-C* used everywhere to safely close things?
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Because Enter is used as an action button, Escape's right out,
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Delete's probably missing on keyboards by now,
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*Ctrl-C* is also copy, and anything with Alt in it
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is supposed to be a Window Manager trap.
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## Why is there no "kill it" button?
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I'm sticking it here so that people don't make using this a habit -
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so that application developers can do something before app death.
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If you must ask, *Alt-C* will kill the currently focused app.
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## An app infinite-looped / ate memory and the system died.
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Yep. There isn't much of a way to protect against memory-eaters.
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On the other hand, you do know not to start that app again, and it
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didn't get a chance to do harm.
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## Isn't building a window manager into the OS kind of, uh, monolithic?
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Given the inaccuracies relative to real computers anyway,
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I think of it as that OpenComputers itself is the kernel,
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but it can only handle a single task, written in Lua,
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so people build on top of it to make an interface.
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(And given the memory limitations, having a cooperatively multitasking
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microkernel which then gives all it's capabilities to the window
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manager would succeed only in complicating things and then using all
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memory, in that precise order.
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This way accomplishes the same thing, and it's simpler.)
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## How's multilingual support?
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Multilingual support exists, but the languages are Pirate and English.
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Most applications are bare-bones enough that they don't have any strings
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that need to be translated - I consider this a plus.
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The infrastructure for a system language exists, but is not really in use.
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(This includes the installer copying language files for the selected language,
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but the only thing with a language selector at the moment is the installer.
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Language selection is performed by editing the "language" file
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at the drive root and rebooting, or switching language during install.)
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The infrastructure is quite minimal so as not to bloat the system too badly -
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it's up to the applications to decide how to implement multi-language support,
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but the system can load files from lang/<language>/<pkg>.lua to aid in this.
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(Why loading files? To avoid having every single language loaded at once.
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Why loading Lua files? To avoid making this feature bloat the system.)
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As for the issue of wide characters (Chinese/Japanese/Korean support):
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Wide characters are supported in all supplied apps that handle text,
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including the text editor -
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the helper API function unicode.safeTextFormat should make these things easier.
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(safeTextFormat is allowed to rearrange the text however it needs to for
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display - this leaves the possibility of RTL layout open.)
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