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OC-KittenOS/repository/libs/metamachine-vgpu.lua

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-- This is released into the public domain.
-- No warranty is provided, implied or otherwise.
-- metamachine-vgpu.lua : Virtual GPU library
-- Authors: 20kdc
return {
-- Creates a new virtual GPU.
-- 'screens' is the component mapping, and thus:
-- [id] = <glacier GPU function: gpu, rebound = f()>
newGPU = function (screens)
local boundScreen
local backgroundRGB, foregroundRGB = 0, 0xFFFFFF
local function bound()
if not screens[boundScreen] then return end
local gpu, rebound = screens[boundScreen]()
if not gpu then screens[boundScreen] = nil return end
if rebound then
gpu.setBackground(backgroundRGB)
gpu.setForeground(foregroundRGB)
end
return gpu
end
return {
-- Virtual GPU proxy
type = "gpu",
-- == getAspectRatio more or less
getSize = function ()
local gpu = bound()
if not gpu then
return 1, 1
else
return gpu.getSize()
end
end,
bind = function (adr, rst)
boundScreen = adr
local gpu = bound()
if gpu then
if rst then
gpu.setResolution(gpu.maxResolution())
end
return true
end
boundScreen = nil
-- :(
return false, "No such virtual screen"
end,
getScreen = function ()
return boundScreen
end,
maxResolution = function ()
local gpu = bound()
if gpu then
return gpu.maxResolution()
end
error("unbound")
end,
getResolution = function ()
local gpu = bound()
if gpu then
return gpu.getResolution()
end
error("unbound")
end,
getViewport = function ()
-- annoyingly undocumented so we'll pretend it's this, as OCEmu does
local gpu = bound()
if gpu then
return gpu.getResolution()
end
error("unbound")
end,
setResolution = function (...)
local gpu = bound()
if gpu then
return gpu.setResolution(...)
end
error("unbound")
end,
setViewport = function (...)
-- annoyingly undocumented so we'll pretend it's this, as OCEmu does
local gpu = bound()
if gpu then
return gpu.setResolution(...)
end
error("unbound")
end,
maxDepth = function ()
local gpu = bound()
if gpu then
return gpu.maxDepth()
end
error("unbound")
end,
getDepth = function ()
local gpu = bound()
if gpu then
return gpu.getDepth()
end
error("unbound")
end,
setDepth = function (...)
local gpu = bound()
if gpu then
return gpu.setDepth(...)
end
error("unbound")
end,
get = function (...)
local gpu = bound()
if gpu then
return gpu.get(...)
end
error("unbound")
end,
set = function (...)
local gpu = bound()
if gpu then
return gpu.set(...)
end
error("unbound")
end,
copy = function (...)
local gpu = bound()
if gpu then
return gpu.copy(...)
end
error("unbound")
end,
fill = function (...)
local gpu = bound()
if gpu then
return gpu.fill(...)
end
error("unbound")
end,
getPaletteColor = function ()
return 0
end,
setPaletteColor = function ()
-- Fail
end,
setForeground = function (rgb)
checkArg(1, rgb, "number")
local old = foregroundRGB
foregroundRGB = rgb
local gpu = bound()
if gpu then
gpu.setForeground(foregroundRGB)
end
return old
end,
setBackground = function (rgb)
checkArg(1, rgb, "number")
local old = backgroundRGB
backgroundRGB = rgb
local gpu = bound()
if gpu then
gpu.setBackground(backgroundRGB)
end
return old
end,
getForeground = function ()
return foregroundRGB
end,
getBackground = function ()
return backgroundRGB
end
}
end,
-- 'window' is used for span and setSize.
-- emitResize(w, h) is used for screen_resized events.
-- queueLine(y) is used for line queuing.
newBuffer = function (window, keyboards, maxW, maxH, emitResize, queueLine)
local screenW, screenH
local screenText = ""
local screenFR = ""
local screenFG = ""
local screenFB = ""
local screenBR = ""
local screenBG = ""
local screenBB = ""
-- Gets characters for R, G and B
local function decodeRGB(rgb)
return
string.char(math.floor(rgb / 65536) % 256),
string.char(math.floor(rgb / 256) % 256),
string.char(rgb % 256)
end
-- Returns the width, or nothing if totally out of bounds.
local function put(x, y, ch, fg, bg)
if x < 1 or x > screenW then return end
if y < 1 or y > screenH then return end
local fr, fg, fb = decodeRGB(fg)
local br, bg, bb = decodeRGB(bg)
ch = unicode.safeTextFormat(ch)
local chw = unicode.len(ch)
-- Crop
ch = unicode.sub(ch, 1, (screenW - x) + 1)
chw = unicode.len(ch)
local index = x + ((y - 1) * screenW)
screenText = unicode.sub(screenText, 1, index - 1) .. ch .. unicode.sub(screenText, index + chw)
screenFR = screenFR:sub(1, index - 1) .. fr:rep(chw) .. screenFR:sub(index + chw)
screenFG = screenFG:sub(1, index - 1) .. fg:rep(chw) .. screenFG:sub(index + chw)
screenFB = screenFB:sub(1, index - 1) .. fb:rep(chw) .. screenFB:sub(index + chw)
screenBR = screenBR:sub(1, index - 1) .. br:rep(chw) .. screenBR:sub(index + chw)
screenBG = screenBG:sub(1, index - 1) .. bg:rep(chw) .. screenBG:sub(index + chw)
screenBB = screenBB:sub(1, index - 1) .. bb:rep(chw) .. screenBB:sub(index + chw)
return chw
end
local function getCh(x, y)
x, y = math.floor(x), math.floor(y)
if x < 1 or x > screenW then return " ", 0, 0 end
if y < 1 or y > screenH then return " ", 0, 0 end
local index = x + ((y - 1) * screenW)
local fg = (screenFR:byte(index) * 65536) + (screenFG:byte(index) * 256) + screenFB:byte(index)
local bg = (screenBR:byte(index) * 65536) + (screenBG:byte(index) * 256) + screenBB:byte(index)
return unicode.sub(screenText, index, index), fg, bg
end
--
-- Directly exposed to userspace
local function setSize(w, h, first)
w = math.min(math.max(math.floor(w), 1), maxW)
h = math.min(math.max(math.floor(h), 1), maxH)
screenW, screenH = w, h
screenText = (" "):rep(w * h)
screenFR = ("\xFF"):rep(w * h)
screenFG = screenFR
screenFB = screenFG
screenBR = ("\x00"):rep(w * h)
screenBG = screenBR
screenBB = screenBG
if not first then emitResize(w, h) end
window.setSize(w, h)
end
local function rectOOB(x, y, w, h)
if x < 1 or x > screenW - (w - 1) then return true end
if y < 1 or y > screenH - (h - 1) then return true end
end
local function redrawLine(x, y, w)
x, y, w = math.floor(x), math.floor(y), math.floor(w)
w = math.min(w, screenW - (x - 1))
if w < 1 then return end
if x < 1 or x > screenW then return end
if y < 1 or y > screenH then return end
local index = x + ((y - 1) * screenW)
local currentSegmentI
local currentSegment
local currentSegmentR2
local function flushSegment()
if not currentSegment then return end
local tx = unicode.undoSafeTextFormat(currentSegment)
local fg = (currentSegmentR2:byte(1) * 65536) + (currentSegmentR2:byte(2) * 256) + currentSegmentR2:byte(3)
local bg = (currentSegmentR2:byte(4) * 65536) + (currentSegmentR2:byte(5) * 256) + currentSegmentR2:byte(6)
-- Span format is bg, fg, not fg, bg
window.span(x + currentSegmentI - 1, y, tx, bg, fg)
currentSegment = nil
currentSegmentI = nil
currentSegmentR2 = nil
end
for i = 1, w do
local idx = index + i - 1
local p = unicode.sub(screenText, idx, idx)
local s =
screenFR:sub(idx, idx) .. screenFG:sub(idx, idx) .. screenFB:sub(idx, idx) ..
screenBR:sub(idx, idx) .. screenBG:sub(idx, idx) .. screenBB:sub(idx, idx)
if currentSegmentR2 ~= s then
flushSegment()
currentSegmentI = i
currentSegmentR2 = s
currentSegment = p
else
currentSegment = currentSegment .. p
end
end
flushSegment()
end
local function queueRedraw(x, y, w, h)
for i = 1, h do
queueLine(y + i - 1)
end
end
setSize(maxW, maxH, true)
local fgRGB, bgRGB = 0xFFFFFF, 0
local videoInterfaceChipset = {
getSize = function ()
return 1, 1
end,
maxResolution = function ()
return maxW, maxH
end,
getResolution = function ()
return screenW, screenH
end,
setResolution = setSize,
maxDepth = function ()
return 8
end,
getDepth = function ()
return 8
end,
setDepth = function (d)
end,
get = getCh,
set = function (x, y, str, v)
x, y = math.floor(x), math.floor(y)
if v then
for i = 1, unicode.len(str) do
put(x, y + i - 1, unicode.sub(str, i, i), fgRGB, bgRGB)
end
return true
end
local chw = put(x, y, str, fgRGB, bgRGB)
if chw then
queueLine(y)
else
return false, "Out of bounds."
end
return true
end,
copy = function (x, y, w, h, ox, oy)
x, y, w, h, ox, oy = math.floor(x), math.floor(y), math.floor(w), math.floor(h), math.floor(ox), math.floor(oy)
if rectOOB(x, y, w, h) then return false, "out of bounds. s" end
if rectOOB(x + ox, y + oy, w, h) then return false, "out of bounds. t" end
local collation = {}
for iy = 1, h do
collation[iy] = {}
for ix = 1, w do
collation[iy][ix] = {getCh(ix + x - 1, iy + y - 1)}
end
end
for iy = 1, h do
for ix = 1, w do
local cc = collation[iy][ix]
if ix + unicode.charWidth(cc[1]) - 1 <= w then
put(ix + ox + x - 1, iy + oy + y - 1, cc[1], cc[2], cc[3])
end
end
end
queueRedraw(x + ox, y + oy, w, h)
return true
end,
fill = function (x, y, w, h, str)
x, y, w, h = math.floor(x), math.floor(y), math.floor(w), math.floor(h)
if rectOOB(x, y, w, h) then return false, "out of bounds" end
str = unicode.sub(str, 1, 1)
str = str:rep(math.floor(w / unicode.charWidth(str)))
for i = 1, h do
put(x, y + i - 1, str, fgRGB, bgRGB)
end
queueRedraw(x, y, w, h)
return true
end,
setForeground = function (rgb)
fgRGB = rgb
end,
setBackground = function (rgb)
bgRGB = rgb
end,
}
-- Various interfaces
local int = {
-- Internal interface
line = function (y)
redrawLine(1, y, screenW)
end,
precise = false
}
return function ()
return videoInterfaceChipset, false
end, int, {
type = "screen",
isOn = function ()
return true
end,
turnOn = function ()
return true
end,
turnOff = function ()
return true
end,
getAspectRatio = function ()
return 1, 1
end,
getKeyboards = function ()
local kbs = {}
for k, v in ipairs(keyboards) do
kbs[k] = v
end
return kbs
end,
setPrecise = function (p)
int.precise = p
end,
isPrecise = function ()
return int.precise
end,
setTouchModeInverted = function (p)
return false
end,
isTouchModeInverted = function ()
return false
end,
}
end
}