2021-01-12 23:39:11 +11:00
-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
-- THIS SOFTWARE.
2018-05-30 08:50:11 +10:00
-- metamachine-vgpu.lua : Virtual GPU library
-- Authors: 20kdc
return {
-- Creates a new virtual GPU.
-- 'screens' is the component mapping, and thus:
-- [id] = <glacier GPU function: gpu, rebound = f()>
newGPU = function ( screens )
local boundScreen
local backgroundRGB , foregroundRGB = 0 , 0xFFFFFF
local function bound ( )
if not screens [ boundScreen ] then return end
local gpu , rebound = screens [ boundScreen ] ( )
if not gpu then screens [ boundScreen ] = nil return end
if rebound then
gpu.setBackground ( backgroundRGB )
gpu.setForeground ( foregroundRGB )
end
return gpu
end
return {
-- Virtual GPU proxy
type = " gpu " ,
-- == getAspectRatio more or less
getSize = function ( )
local gpu = bound ( )
if not gpu then
return 1 , 1
else
return gpu.getSize ( )
end
end ,
bind = function ( adr , rst )
boundScreen = adr
local gpu = bound ( )
if gpu then
if rst then
gpu.setResolution ( gpu.maxResolution ( ) )
end
return true
end
boundScreen = nil
-- :(
return false , " No such virtual screen "
end ,
getScreen = function ( )
return boundScreen
end ,
maxResolution = function ( )
local gpu = bound ( )
if gpu then
return gpu.maxResolution ( )
end
error ( " unbound " )
end ,
getResolution = function ( )
local gpu = bound ( )
if gpu then
return gpu.getResolution ( )
end
error ( " unbound " )
end ,
getViewport = function ( )
-- annoyingly undocumented so we'll pretend it's this, as OCEmu does
local gpu = bound ( )
if gpu then
return gpu.getResolution ( )
end
error ( " unbound " )
end ,
setResolution = function ( ... )
local gpu = bound ( )
if gpu then
return gpu.setResolution ( ... )
end
error ( " unbound " )
end ,
setViewport = function ( ... )
-- annoyingly undocumented so we'll pretend it's this, as OCEmu does
local gpu = bound ( )
if gpu then
return gpu.setResolution ( ... )
end
error ( " unbound " )
end ,
maxDepth = function ( )
local gpu = bound ( )
if gpu then
return gpu.maxDepth ( )
end
error ( " unbound " )
end ,
getDepth = function ( )
local gpu = bound ( )
if gpu then
return gpu.getDepth ( )
end
error ( " unbound " )
end ,
setDepth = function ( ... )
local gpu = bound ( )
if gpu then
return gpu.setDepth ( ... )
end
error ( " unbound " )
end ,
get = function ( ... )
local gpu = bound ( )
if gpu then
return gpu.get ( ... )
end
error ( " unbound " )
end ,
set = function ( ... )
local gpu = bound ( )
if gpu then
return gpu.set ( ... )
end
error ( " unbound " )
end ,
copy = function ( ... )
local gpu = bound ( )
if gpu then
return gpu.copy ( ... )
end
error ( " unbound " )
end ,
fill = function ( ... )
local gpu = bound ( )
if gpu then
return gpu.fill ( ... )
end
error ( " unbound " )
end ,
getPaletteColor = function ( )
return 0
end ,
setPaletteColor = function ( )
-- Fail
end ,
setForeground = function ( rgb )
checkArg ( 1 , rgb , " number " )
local old = foregroundRGB
foregroundRGB = rgb
local gpu = bound ( )
if gpu then
gpu.setForeground ( foregroundRGB )
end
return old
end ,
setBackground = function ( rgb )
checkArg ( 1 , rgb , " number " )
local old = backgroundRGB
backgroundRGB = rgb
local gpu = bound ( )
if gpu then
gpu.setBackground ( backgroundRGB )
end
return old
end ,
getForeground = function ( )
return foregroundRGB
end ,
getBackground = function ( )
return backgroundRGB
end
}
end ,
-- 'window' is used for span and setSize.
-- emitResize(w, h) is used for screen_resized events.
-- queueLine(y) is used for line queuing.
newBuffer = function ( window , keyboards , maxW , maxH , emitResize , queueLine )
local screenW , screenH
local screenText = " "
local screenFR = " "
local screenFG = " "
local screenFB = " "
local screenBR = " "
local screenBG = " "
local screenBB = " "
-- Gets characters for R, G and B
local function decodeRGB ( rgb )
return
string.char ( math.floor ( rgb / 65536 ) % 256 ) ,
string.char ( math.floor ( rgb / 256 ) % 256 ) ,
string.char ( rgb % 256 )
end
-- Returns the width, or nothing if totally out of bounds.
local function put ( x , y , ch , fg , bg )
if x < 1 or x > screenW then return end
if y < 1 or y > screenH then return end
local fr , fg , fb = decodeRGB ( fg )
local br , bg , bb = decodeRGB ( bg )
ch = unicode.safeTextFormat ( ch )
local chw = unicode.len ( ch )
-- Crop
ch = unicode.sub ( ch , 1 , ( screenW - x ) + 1 )
chw = unicode.len ( ch )
local index = x + ( ( y - 1 ) * screenW )
screenText = unicode.sub ( screenText , 1 , index - 1 ) .. ch .. unicode.sub ( screenText , index + chw )
screenFR = screenFR : sub ( 1 , index - 1 ) .. fr : rep ( chw ) .. screenFR : sub ( index + chw )
screenFG = screenFG : sub ( 1 , index - 1 ) .. fg : rep ( chw ) .. screenFG : sub ( index + chw )
screenFB = screenFB : sub ( 1 , index - 1 ) .. fb : rep ( chw ) .. screenFB : sub ( index + chw )
screenBR = screenBR : sub ( 1 , index - 1 ) .. br : rep ( chw ) .. screenBR : sub ( index + chw )
screenBG = screenBG : sub ( 1 , index - 1 ) .. bg : rep ( chw ) .. screenBG : sub ( index + chw )
screenBB = screenBB : sub ( 1 , index - 1 ) .. bb : rep ( chw ) .. screenBB : sub ( index + chw )
return chw
end
local function getCh ( x , y )
x , y = math.floor ( x ) , math.floor ( y )
if x < 1 or x > screenW then return " " , 0 , 0 end
if y < 1 or y > screenH then return " " , 0 , 0 end
local index = x + ( ( y - 1 ) * screenW )
local fg = ( screenFR : byte ( index ) * 65536 ) + ( screenFG : byte ( index ) * 256 ) + screenFB : byte ( index )
local bg = ( screenBR : byte ( index ) * 65536 ) + ( screenBG : byte ( index ) * 256 ) + screenBB : byte ( index )
return unicode.sub ( screenText , index , index ) , fg , bg
end
--
-- Directly exposed to userspace
local function setSize ( w , h , first )
w = math.min ( math.max ( math.floor ( w ) , 1 ) , maxW )
h = math.min ( math.max ( math.floor ( h ) , 1 ) , maxH )
screenW , screenH = w , h
screenText = ( " " ) : rep ( w * h )
screenFR = ( " \xFF " ) : rep ( w * h )
screenFG = screenFR
screenFB = screenFG
screenBR = ( " \x00 " ) : rep ( w * h )
screenBG = screenBR
screenBB = screenBG
if not first then emitResize ( w , h ) end
window.setSize ( w , h )
end
local function rectOOB ( x , y , w , h )
if x < 1 or x > screenW - ( w - 1 ) then return true end
if y < 1 or y > screenH - ( h - 1 ) then return true end
end
local function redrawLine ( x , y , w )
x , y , w = math.floor ( x ) , math.floor ( y ) , math.floor ( w )
w = math.min ( w , screenW - ( x - 1 ) )
if w < 1 then return end
if x < 1 or x > screenW then return end
if y < 1 or y > screenH then return end
local index = x + ( ( y - 1 ) * screenW )
local currentSegmentI
local currentSegment
local currentSegmentR2
local function flushSegment ( )
if not currentSegment then return end
local tx = unicode.undoSafeTextFormat ( currentSegment )
local fg = ( currentSegmentR2 : byte ( 1 ) * 65536 ) + ( currentSegmentR2 : byte ( 2 ) * 256 ) + currentSegmentR2 : byte ( 3 )
local bg = ( currentSegmentR2 : byte ( 4 ) * 65536 ) + ( currentSegmentR2 : byte ( 5 ) * 256 ) + currentSegmentR2 : byte ( 6 )
-- Span format is bg, fg, not fg, bg
window.span ( x + currentSegmentI - 1 , y , tx , bg , fg )
currentSegment = nil
currentSegmentI = nil
currentSegmentR2 = nil
end
for i = 1 , w do
local idx = index + i - 1
local p = unicode.sub ( screenText , idx , idx )
local s =
screenFR : sub ( idx , idx ) .. screenFG : sub ( idx , idx ) .. screenFB : sub ( idx , idx ) ..
screenBR : sub ( idx , idx ) .. screenBG : sub ( idx , idx ) .. screenBB : sub ( idx , idx )
if currentSegmentR2 ~= s then
flushSegment ( )
currentSegmentI = i
currentSegmentR2 = s
currentSegment = p
else
currentSegment = currentSegment .. p
end
end
flushSegment ( )
end
local function queueRedraw ( x , y , w , h )
for i = 1 , h do
queueLine ( y + i - 1 )
end
end
setSize ( maxW , maxH , true )
local fgRGB , bgRGB = 0xFFFFFF , 0
local videoInterfaceChipset = {
getSize = function ( )
return 1 , 1
end ,
maxResolution = function ( )
return maxW , maxH
end ,
getResolution = function ( )
return screenW , screenH
end ,
setResolution = setSize ,
maxDepth = function ( )
return 8
end ,
getDepth = function ( )
return 8
end ,
setDepth = function ( d )
end ,
get = getCh ,
set = function ( x , y , str , v )
x , y = math.floor ( x ) , math.floor ( y )
if v then
for i = 1 , unicode.len ( str ) do
put ( x , y + i - 1 , unicode.sub ( str , i , i ) , fgRGB , bgRGB )
end
return true
end
local chw = put ( x , y , str , fgRGB , bgRGB )
if chw then
queueLine ( y )
else
return false , " Out of bounds. "
end
return true
end ,
copy = function ( x , y , w , h , ox , oy )
x , y , w , h , ox , oy = math.floor ( x ) , math.floor ( y ) , math.floor ( w ) , math.floor ( h ) , math.floor ( ox ) , math.floor ( oy )
if rectOOB ( x , y , w , h ) then return false , " out of bounds. s " end
if rectOOB ( x + ox , y + oy , w , h ) then return false , " out of bounds. t " end
local collation = { }
for iy = 1 , h do
collation [ iy ] = { }
for ix = 1 , w do
collation [ iy ] [ ix ] = { getCh ( ix + x - 1 , iy + y - 1 ) }
end
end
for iy = 1 , h do
for ix = 1 , w do
local cc = collation [ iy ] [ ix ]
if ix + unicode.charWidth ( cc [ 1 ] ) - 1 <= w then
put ( ix + ox + x - 1 , iy + oy + y - 1 , cc [ 1 ] , cc [ 2 ] , cc [ 3 ] )
end
end
end
queueRedraw ( x + ox , y + oy , w , h )
return true
end ,
fill = function ( x , y , w , h , str )
x , y , w , h = math.floor ( x ) , math.floor ( y ) , math.floor ( w ) , math.floor ( h )
if rectOOB ( x , y , w , h ) then return false , " out of bounds " end
str = unicode.sub ( str , 1 , 1 )
str = str : rep ( math.floor ( w / unicode.charWidth ( str ) ) )
for i = 1 , h do
put ( x , y + i - 1 , str , fgRGB , bgRGB )
end
queueRedraw ( x , y , w , h )
return true
end ,
setForeground = function ( rgb )
fgRGB = rgb
end ,
setBackground = function ( rgb )
bgRGB = rgb
end ,
}
-- Various interfaces
local int = {
-- Internal interface
line = function ( y )
redrawLine ( 1 , y , screenW )
end ,
precise = false
}
return function ( )
return videoInterfaceChipset , false
end , int , {
type = " screen " ,
isOn = function ( )
return true
end ,
turnOn = function ( )
return true
end ,
turnOff = function ( )
return true
end ,
getAspectRatio = function ( )
return 1 , 1
end ,
getKeyboards = function ( )
local kbs = { }
for k , v in ipairs ( keyboards ) do
kbs [ k ] = v
end
return kbs
end ,
setPrecise = function ( p )
int.precise = p
end ,
isPrecise = function ( )
return int.precise
end ,
setTouchModeInverted = function ( p )
return false
end ,
isTouchModeInverted = function ( )
return false
end ,
}
end
}