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OC-KittenOS/inst/bdvlite/core.lua

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-- This is released into the public domain.
-- No warranty is provided, implied or otherwise.
-- BDIVIDE r5 edition
-- Algorithm simplified for smaller implementation and potentially better compression
-- format:
-- 0-127 for constants
-- <128 + (length - 4)>, <position high>, <position low>
-- Position is where in the window it was found, minus 1.
-- windowSize must be the same between the encoder and decoder,
-- and is the amount of data preserved after cropping.
local bdivCore = {}
function bdivCore.bdivide(blk, p)
local out = ""
local windowSize = 0x10000
local windowData = ("\x00"):rep(windowSize)
while blk ~= "" do
p(blk)
local bestData = blk:sub(1, 1)
assert(blk:byte() < 128, "BDIVIDE does not handle 8-bit data")
local bestRes = bestData
for lm = 0, 127 do
local al = lm + 4
local pfx = blk:sub(1, al)
if #pfx ~= al then
break
end
local p = windowData:find(pfx, 1, true)
if not p then
break
end
local pm = p - 1
local thirdByte = pm % 256
bestData = string.char(128 + lm, math.floor(pm / 256), thirdByte)
bestRes = pfx
end
-- ok, encode!
out = out .. bestData
-- crop window
windowData = (windowData .. bestRes):sub(-windowSize)
blk = blk:sub(#bestRes + 1)
end
return out
end
-- Adds padding if required
function bdivCore.bdividePad(data)
local i = 1
-- Basically, if it ends on a literal,
-- then the literal won't get read without two padding bytes.
-- Otherwise (including if no data) it's fine.
local needsPadding = false
while i <= #data do
if data:byte(i) > 127 then
i = i + 3
needsPadding = false
else
i = i + 1
needsPadding = true
end
end
if needsPadding then
return data .. "\x00\x00"
end
return data
end
return bdivCore