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Adjust the tuning parameters for real-world usage.
The tests assume a mesh network with known connections, the node doesn't, so unneeded packet leakage isn't really as controllable as I'd hoped. What's definitely important is that the system doesn't cache entries for long enough that it starts continuously sending packets the wrong way no matter what.
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@ -33,7 +33,9 @@ return function (hostname, transmit, onReceive, time)
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-- Expect another packet after this amount of time,
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-- or else clear the known receivers cache entry.
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local tuningExpectContinue = 600 + math.random(1200)
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-- Minimum should be less or equal to tuningAttempts *
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-- tuningAttemptTime in relib.
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local tuningExpectContinue = 15 + math.random(15)
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-- Flush the loop detector every so often.
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-- This is not a complete clear.
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@ -15,8 +15,8 @@ return function (hostname, transmit, onRReceive, time)
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-- The maximum amount of timers (used to cap memory usage)
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local tuningMaxTimers = 0x200
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local tuningClearAntiduplicate = 60
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local tuningAttempts = 8
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local tuningAttemptTime = 4
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local tuningAttempts = 12
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local tuningAttemptTime = 2.5
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-- Just an array, no special index.
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-- Contents : {
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@ -78,8 +78,8 @@ local function generateMessage()
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nodes[na].output(nodenames[na], nodenames[nb], "T" .. tostring(math.random()))
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end
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-- ~Once every 5 seconds, think a polling script
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local generateEvery = math.floor(50 / targetableCount)
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-- This is set so it should reuse the same pair every 10 seconds(?)
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local generateEvery = 1
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local generateCount = 10000
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while (generateCount > 0) or (#queuedCalls > 0) do
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if (systime % generateEvery) == 0 then
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