OC-Copper/protocol.2

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Copper Protocol :: Reliability/Fragmentation Layer
20kdc, 2017
The Copper Protocol as described in files 1 and 2 does not have any
semblance of application multiplexing or failure recovery.
This is intentional.
Assuming that nobody is trying to make the fatal mistake of constructing
a NAT, files 1 and 2 are enough for all routing-related purposes.
For applications, however, a protocol must be layered on top.
This document on the Reliability Layer describes how that should work.
All implementations of Copper that synthesize their own packets SHOULD
follow this protocol when doing so, unless they are a custom system
that will not be connected to any global network.
Firstly, note that, to the application, a Reliability Layer packet can
be up to 22,500 bytes in size, though a fragment can only be up to 1500 bytes.
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Secondly, note that an application should be able to ask to be notified
when a packet is received successfully or when the implementation gives up,
with a flag indicating which is which.
Reliability Layer packets have a simple 6-byte header.
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The first two bytes are the port number, in big-endian format.
The next three bytes are a number to this application-side packet.
They should be as random as possible.
The next byte is the 'attempt number' - the amount of attempts by this
side of the Reliability Layer "connection" to send a packet with this
meaning.
This can be achieved serially or otherwise, but should have a random base.
Combined with correctly-forgetting packet caches, this should prevent
any packets lost by data collision.
The final header byte is the actual indicator of what is in the packet.
The upper nibble indicates the amount of fragments in the packet - 0
indicates an acknowledgement.
The lower nibble indicates which fragment this is, or if this is an
acknowledgement, which fragment was acknowledged.
0x0F indicates that this is a *deliberately* unreliable packet.
(These packets cannot be fragmented or acknowledged, and thus have the
per-fragment limit of 3993 bytes.
The attempt number and primary packet number still have meaning.)
Two example scenarioes will now be presented:
1.
ARCHWAYS sends a 0x10 'First fragment of a one fragment packet' to
IWAKURA on port 8080, twice (the first attempt being dropped).
1F 90 | F4 21 B9 | 00/01 | 10 | (...)
port packetID Attempt CC Data
IWAKURA receives it successfully on the second time, and sends back a
response, three times.
1F 90 | F4 21 B9 | 00/01/02 | 00
port packetID Attempt CC
ARCHWAYS receives the response and does not send a third packet.
2.
IWAKURA, having parsed the packet, sends back a long response on the same port.
The response is two packets long.
1F 90 | 91 19 28 | 00 | 20 | (...)
1F 90 | 91 19 28 | 00 | 21 | (...)
ARCHWAYS receives both packets, in the wrong order
(but it reassembles it anyway), and ACKs three times...
...but the packets are dropped due to a crow getting in the way of the
satellite dish at the wrong point. Blasted crow.
1F 90 | 91 19 28 | 00/01/02 | 21
1F 90 | 91 19 28 | 00/01/02 | 20
IWAKURA, waiting, say, 6 seconds
(assuming ACKs are sent a second and a half apart) sends a retransmission.
1F 90 | 91 19 28 | 01 | 20 | (...)
1F 90 | 91 19 28 | 01 | 21 | (...)
ARCHWAYS ACKs the retransmission, just in case - this works.
1F 90 | 91 19 28 | 00/01/02 | 21
1F 90 | 91 19 28 | 00/01/02 | 20
IWAKURA's application knows the message got through.