Added usleep native wrapper
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@ -9,6 +9,7 @@
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#define pushctuple(state, name, value) lua_pushstring((state), (name)); lua_pushcfunction((state), (value)); lua_settable((state), -3)
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#define pushctuple(state, name, value) lua_pushstring((state), (name)); lua_pushcfunction((state), (value)); lua_settable((state), -3)
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void run_init();
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void run_init();
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void luanative_start(lua_State *L);
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void setup_modules(lua_State *L);
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void setup_modules(lua_State *L);
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void termutils_start(lua_State *L);
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void termutils_start(lua_State *L);
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#endif
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#endif
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19
src/c/lnative.c
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19
src/c/lnative.c
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@ -0,0 +1,19 @@
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#include "lupi.h"
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include <string.h>
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#include <unistd.h>
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static int l_sleep (lua_State *L) {
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int t = lua_tonumber(L, 1);
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usleep(t);
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return 0;
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}
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void luanative_start(lua_State *L) {
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lua_createtable (L, 0, 1);
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pushctuple(L, "sleep", l_sleep);
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lua_setglobal(L, "native");
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}
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@ -11,6 +11,7 @@ void run_init() {
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luaL_openlibs (L);
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luaL_openlibs (L);
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setup_modules (L);
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setup_modules (L);
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luanative_start (L);
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termutils_start (L);
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termutils_start (L);
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int status = luaL_loadstring(L, lua_init);
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int status = luaL_loadstring(L, lua_init);
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@ -5,8 +5,10 @@ function boot.boot()
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local w, h = gpu.getResolution()
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local w, h = gpu.getResolution()
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print("r= " .. tostring(w) .. " " .. tostring(h))
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print("r= " .. tostring(w) .. " " .. tostring(h))
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gpu.fill(0, 0, w, h, " ")
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gpu.fill(0, 0, w, h, " ")
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gpu.set(10, 5, "HHHHHHHHHHHHH")
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print("LuPI L2 INIT")
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print("LuPI L2 INIT")
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print("FIXME: boot stub")
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print("FIXME: boot stub")
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native.sleep(1000000)
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error("Unable to boot")
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error("Unable to boot")
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end
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end
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