Basic GPU component
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@ -5,5 +5,7 @@ extern char lua_component[];
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extern char lua_computer[];
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extern char lua_init[];
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extern char lua_sandbox[];
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extern char lua_textgpu[];
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extern char lua_util_color[];
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extern char lua_util_random[];
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#endif
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@ -4,6 +4,11 @@
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#ifndef LUPI_H
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#define LUPI_H
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//TODO: move to utils
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#define pushstuple(state, name, value) lua_pushstring((state), (name)); lua_pushstring((state), (value)); lua_settable((state), -3)
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#define pushctuple(state, name, value) lua_pushstring((state), (name)); lua_pushcfunction((state), (value)); lua_settable((state), -3)
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void run_init();
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void setup_modules(lua_State *L);
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void termutils_start(lua_State *L);
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#endif
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@ -5,18 +5,16 @@
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#include <lauxlib.h>
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#include <stdlib.h>
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//TODO: move to utils
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#define pushtuple(state, name, value) lua_pushstring((state), (name)); lua_pushstring((state), (value)); lua_settable((state), -3)
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void setup_modules(lua_State *L) {
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lua_createtable (L, 0, 1);
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pushtuple(L, "boot", lua_boot);
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pushtuple(L, "component", lua_component);
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pushtuple(L, "computer", lua_computer);
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pushtuple(L, "sandbox", lua_sandbox);
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pushtuple(L, "random", lua_util_random);
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pushstuple(L, "boot", lua_boot);
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pushstuple(L, "component", lua_component);
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pushstuple(L, "computer", lua_computer);
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pushstuple(L, "sandbox", lua_sandbox);
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pushstuple(L, "textgpu", lua_textgpu);
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pushstuple(L, "color", lua_util_color);
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pushstuple(L, "random", lua_util_random);
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lua_setglobal(L, "moduleCode");
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}
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@ -8,8 +8,11 @@
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void run_init() {
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lua_State *L;
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L = luaL_newstate();
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luaL_openlibs (L);
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setup_modules (L);
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termutils_start (L);
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int status = luaL_loadstring(L, lua_init);
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if (status) {
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fprintf(stderr, "Couldn't load init: %s\n", lua_tostring(L, -1));
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34
src/c/termutils.c
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34
src/c/termutils.c
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@ -0,0 +1,34 @@
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#include "lupi.h"
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include <string.h>
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#include <signal.h>
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#include <sys/ioctl.h>
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#include <stdio.h>
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#include <unistd.h>
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static void handle_winch(int sig){
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signal(SIGWINCH, SIG_IGN);
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//FIXME: Prerelease: Implement
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signal(SIGWINCH, handle_winch);
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}
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static int l_get_term_sz (lua_State *L) {
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struct winsize w;
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ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
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lua_pushnumber(L, w.ws_col);
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lua_pushnumber(L, w.ws_row);
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return 2;
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}
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void termutils_start(lua_State *L) {
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signal(SIGWINCH, handle_winch);
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lua_createtable (L, 0, 1);
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pushctuple(L, "getSize", l_get_term_sz);
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lua_setglobal(L, "termutils");
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}
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@ -1,6 +1,10 @@
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local boot = {}
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function boot.boot()
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local gpu = modules.component.api.proxy(modules.component.api.list("gpu", true)())
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local w, h = gpu.getResolution()
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print("r= " .. tostring(w) .. " " .. tostring(h))
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gpu.fill(0, 0, w, h, " ")
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print("LuPI L2 INIT")
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print("FIXME: boot stub")
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error("Unable to boot")
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@ -18,7 +18,7 @@ function api.register(address, ctype, proxy, doc)
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checkArg(2, ctype, "string")
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checkArg(3, proxy, "table")
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if type(address) ~= "string" then
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address = random.uuid()
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address = modules.random.uuid()
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end
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if components[address] ~= nil then
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return nil, "component already at address"
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@ -28,12 +28,13 @@ function api.register(address, ctype, proxy, doc)
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components[address].proxy = {}
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for k,v in pairs(proxy) do
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if type(v) == "function" then
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components[address].proxy = setmetatable({name=k,address=address}, componentCallback)
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print("Cfunc " .. k)
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components[address].proxy[k] = setmetatable({name=k,address=address}, componentCallback)
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else
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components[address].proxy = v
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components[address].proxy[k] = v
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end
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end
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computer.pushSignal("component_added", address, ctype)
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modules.computer.api.pushSignal("component_added", address, ctype)
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return true
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end
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@ -44,7 +45,7 @@ function api.unregister(address)
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end
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local ctype = components[address].type
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components[address] = nil
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computer.pushSignal("component_removed", address, ctype)
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modules.computer.api.pushSignal("component_removed", address, ctype)
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return true
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end
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@ -1,7 +1,13 @@
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local computer = {}
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local api = {}
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computer.api = api
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function computer.prepare( ... )
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end
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function api.pushSignal(...)
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--FIXME: ASAP: Implement
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end
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return computer
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@ -1,4 +1,4 @@
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local function checkArg(n, have, ...)
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function checkArg(n, have, ...)
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have = type(have)
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local function check(want, ...)
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if not want then
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@ -36,8 +36,13 @@ end
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--Load modules
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loadModule("random")
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loadModule("color")
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loadModule("component")
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loadModule("computer")
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loadModule("textgpu")
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loadModule("sandbox")
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loadModule("boot")
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@ -45,4 +50,5 @@ loadModule("boot")
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modules.component.prepare()
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modules.computer.prepare()
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modules.textgpu.start()
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modules.boot.boot()
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121
src/lua/core/textgpu.lua
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121
src/lua/core/textgpu.lua
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@ -0,0 +1,121 @@
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local textgpu = {}
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local mapping = {
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["0"] = 0x000000,
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["1"] = 0xFF0000,
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["2"] = 0x00FF00,
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["3"] = 0xFFFF00,
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["4"] = 0x0000FF,
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["5"] = 0xFF00FF,
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["6"] = 0x00FFFF,
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["7"] = 0xFFFFFF,
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}
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local background = "0"
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local foreground = "0"
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function textgpu.start()
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local gpu = {}
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function gpu.bind() return false, "This is static bound gpu" end
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function gpu.getScreen() return "n/a" end
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function gpu.setBackground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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end
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background = modules.color.nearest(color, mapping)
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io.write("\x1b[4" .. background .. "m")
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end
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function gpu.setForeground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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end
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background = modules.color.nearest(color, mapping)
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io.write("\x1b[3" .. background .. "m")
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end
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function gpu.getBackground()
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return mapping[background], false
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end
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function gpu.getForeground()
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return mapping[foreground], false
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end
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function gpu.getPaletteColor()
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return nil
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end
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function gpu.setPaletteColor()
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return nil
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end
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function gpu.maxDepth()
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return 3
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end
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function gpu.setDepth()
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return false
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end
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function gpu.getDepth()
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return 3
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end
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function gpu.maxResolution()
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return termutils.getSize()
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end
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function gpu.getResolution()
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return termutils.getSize()
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end
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function gpu.setResolution(w, h)
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checkArg(1, w, "number")
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checkArg(2, h, "number")
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return false, "Non resizeable gpu"
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end
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function gpu.get(x, y)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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--FIXME: ASAP: Implement
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return " "
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end
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function gpu.set(x, y, value, vertical)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, value, "string")
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checkArg(4, vertical, "boolean", "nil")
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if not vertical then
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io.write("\x1b[" .. y .. ";" .. x .. "H" .. value)
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else
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io.write("\x1b[" .. y .. ";" .. x .. "H")
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value:gsub(".", function(c)
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io.write(c .. "\x1b[D\x1b[B")
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end)
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end
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return true
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end
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function gpu.copy(x, y, w, h, tx, ty)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(5, tx, "number")
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checkArg(6, ty, "number")
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--FIXME: ASAP: Implement
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return false
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end
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function gpu.fill(x, y, w, h, ch)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(5, ch, "string")
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ch = ch:sub(1, 1):rep(w)
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for i=1, h do
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gpu.set(x, y + i - 1, ch)
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end
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return true
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end
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gpu.setForeground(0xFFFFFF)
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gpu.setBackground(0x000000)
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modules.component.api.register(nil, "gpu", gpu)
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end
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return textgpu
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68
src/lua/core/util/color.lua
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68
src/lua/core/util/color.lua
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local color = {}
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function color.rgbToHsv(r, g, b)
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local h, s, v
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local min, max, delta
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min = math.min(r, g, b)
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max = math.max(r, g, b)
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v = max
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delta = max - min
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if delta < 0.00001 then
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return 0, 0, v
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end
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if max ~= 0 then
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s = delta / max
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else
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s = 0
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h = -1
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return h, s, v
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end
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if r == max then
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h = (g - b) / delta
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elseif g == max then
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h = 2 + (b - r) / delta
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else
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h = 4 + (r - g) / delta
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end
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h = h * 60
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if h < 0 then h = h + 360 end
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return h, s, v
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end
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function color.hsvToRgb(h, s, v)
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local i, f, p, q, t
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if s == 0 then
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return v, v, v
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end
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h = h / 60
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i = math.floor(h)
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f = h - i
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p = v * (1 - s)
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q = v * (1 - s * f)
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t = v * (1 - s * (1 - f))
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if i == 0 then return v, t, p end
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if i == 1 then return q, v, p end
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if i == 2 then return p, v, t end
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if i == 3 then return p, q, v end
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if i == 4 then return t, p, v end
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return v, p, q
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end
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function color.nearest(to, colors)
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local lowest = math.huge
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local lowestk = nil
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local th, ts, tv = color.rgbToHsv((to & 0xFF0000) >> 16, (to & 0xFF00) >> 8, to & 0xFF)
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for k, col in pairs(colors) do
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local h, s, v = color.rgbToHsv((col & 0xFF0000) >> 16, (col & 0xFF00) >> 8, col & 0xFF)
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local d = math.abs(h - th) + math.abs(s - ts) + math.abs(v - tv)
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if d < lowest then
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lowest = d
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lowestk = k
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end
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end
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return lowestk
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end
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return color
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@ -3,7 +3,7 @@ local random = {}
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function random.uuid()
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local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
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return string.gsub(template, '[xy]', function (c)
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local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
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local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb)
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return string.format('%x', v)
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end)
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end
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