Basic Windows input, Fixed multiple issues
- Unicode iteration is some gpu functions was broken - Fixed native sleep - Fixed keyboard component registration for fb/win GPU - Fixed (workaround) tmp for windows
This commit is contained in:
parent
4a3242eb3e
commit
65ea917720
@ -8,10 +8,12 @@
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void logn(const char *message);
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void logn(const char *message);
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void logi(int message);
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void logi(int message);
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void logm(const char *message);
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void logm(const char *message);
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void logt(const char *message);
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#else
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#else
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#define logn(m)
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#define logn(m)
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#define logi(m)
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#define logi(m)
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#define logm(m)
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#define logm(m)
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#define logt(m)
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#endif
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#endif
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#define pushstuple(state, name, value) lua_pushstring((state), (name)); lua_pushstring((state), (value)); lua_settable((state), -3)
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#define pushstuple(state, name, value) lua_pushstring((state), (name)); lua_pushstring((state), (value)); lua_settable((state), -3)
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@ -6,19 +6,68 @@
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#include <unistd.h>
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#include <unistd.h>
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#ifdef _WIN32
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#ifdef _WIN32
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#include <io.h>
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#include <fcntl.h>
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#define WIN32
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#define WIN32
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#endif
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#endif
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#ifdef WIN32
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#define LOCAL_SOCKETPAIR_AF AF_INET
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#else
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#define LOCAL_SOCKETPAIR_AF AF_UNIX
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#endif
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#include <event2/event.h>
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#include <event2/event.h>
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#include <event2/event_struct.h>
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#include <event2/event_struct.h>
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struct event_base *base;
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struct event_base *base;
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struct event stdinEvent;
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struct event stdinEvent;
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int nevt = 0;
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int nevt = 0;
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#ifdef _WIN32
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struct event winEvent;
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evutil_socket_t pfd[2] = {0,0};
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void pokeWinEvt(char ch) {
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send(pfd[1], &ch, 1, 0);
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}
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static void handleWinevent(evutil_socket_t fd, short what, void *ptr) {
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if(what != EV_READ) return;
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char buf;
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int r = recv(fd, &buf, 1, 0); /* TODO: Wide chars? */
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if(r > 0) {
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logi(buf);
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logn(" < win char");
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lua_State* L = getL();
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lua_getglobal(L, "pushEvent");
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lua_pushstring(L, "key_down");
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lua_pushstring(L, "TODO:SetThisUuid");/* Also in textgpu.lua */
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lua_pushnumber(L, buf);
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lua_pushnumber(L, -1);
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lua_pushstring(L, "root");
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lua_call(L, 5, 0);
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lua_getglobal(L, "pushEvent");
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lua_pushstring(L, "key_up");
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lua_pushstring(L, "TODO:SetThisUuid");
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lua_pushnumber(L, buf);
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lua_pushnumber(L, -1);
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lua_pushstring(L, "root");
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lua_call(L, 5, 0);
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nevt += 2;
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}
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}
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#endif
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static void handleStdin(evutil_socket_t fd, short what, void *ptr) {
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static void handleStdin(evutil_socket_t fd, short what, void *ptr) {
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char buf;
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char buf;
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if(what != EV_READ) return;
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int r = read(fd, &buf, 1); /* TODO: Wide chars? */
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int r = read(fd, &buf, 1); /* TODO: Wide chars? */
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if(r > 0) {
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if(r > 0) {
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lua_State* L = getL();
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lua_State* L = getL();
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@ -43,17 +92,30 @@ static void handleStdin(evutil_socket_t fd, short what, void *ptr) {
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}
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}
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}
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}
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void event_prepare() {
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void event_prepare() {
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struct event_config* cfg = event_config_new();
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struct event_config* cfg = event_config_new();
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event_config_set_flag(cfg, EVENT_BASE_FLAG_NO_CACHE_TIME);
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event_config_set_flag(cfg, EVENT_BASE_FLAG_NO_CACHE_TIME);
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base = event_base_new_with_config(cfg);
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base = event_base_new_with_config(cfg);
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evutil_make_socket_nonblocking(STDIN_FILENO);
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evutil_make_socket_nonblocking(STDIN_FILENO);
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event_assign(&stdinEvent, base, STDIN_FILENO, EV_READ, handleStdin, NULL);
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event_assign(&stdinEvent, base, STDIN_FILENO, EV_READ, handleStdin, NULL);
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#ifdef _WIN32
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evutil_socketpair(LOCAL_SOCKETPAIR_AF, SOCK_STREAM, 0, pfd);
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evutil_make_socket_nonblocking(pfd[0]);
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event_assign(&winEvent, base, pfd[0], EV_READ, handleWinevent, NULL);
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#endif
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}
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}
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static void add_events(struct timeval* timeout) {
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static void add_events(struct timeval* timeout) {
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#ifndef _WIN32
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event_add(&stdinEvent, timeout);
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event_add(&stdinEvent, timeout);
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#endif
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#ifdef _WIN32
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event_add(&winEvent, timeout);
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#endif
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}
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}
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@ -72,13 +72,11 @@ static inline int win_draw_32(int x, int y, int bg, int fg, int chr, int cwd) {
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}
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}
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}
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}
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void pokeWinEvt(char ch);
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LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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logn("win: Msg");
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switch(msg) {
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switch(msg) {
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case WM_PAINT: {
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case WM_PAINT: {
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logn("win: PAINT");
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PAINTSTRUCT ps;
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hwnd, &ps);
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HDC hdc = BeginPaint(hwnd, &ps);
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screenbmap = CreateBitmap(RES_X, RES_Y, 1, BYPP * 8, (void*) screenbb);
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screenbmap = CreateBitmap(RES_X, RES_Y, 1, BYPP * 8, (void*) screenbb);
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@ -90,12 +88,18 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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EndPaint(hwnd, &ps);
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EndPaint(hwnd, &ps);
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}
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}
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break;
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break;
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case WM_CHAR:
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//case WM_UNICHAR:
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//case WM_KEYUP:
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//case WM_KEYDOWN:
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pokeWinEvt(wParam);
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break;
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case WM_CREATE:
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case WM_CREATE:
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logn("win: Create");
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logn("win: Create");
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screenbb = (uchar*) calloc(RES_X * RES_Y, BYPP);
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screenbb = (uchar*) calloc(RES_X * RES_Y, BYPP);
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colbuf = (char *)malloc(2 * CHARSW * CHARSH);
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colbuf = (char*) malloc(2 * CHARSW * CHARSH);
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chrbuf = (ushort *)malloc(2 * CHARSW * CHARSH);
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chrbuf = (ushort*) malloc(2 * CHARSW * CHARSH);
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break;
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break;
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case WM_CLOSE:
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case WM_CLOSE:
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@ -25,6 +25,8 @@
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#define KIOCSOUND 0x4B2F /* start sound generation (0 for off) */
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#define KIOCSOUND 0x4B2F /* start sound generation (0 for off) */
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long logStart = -1;
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/* Enable in lupi.h */
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/* Enable in lupi.h */
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#ifdef LOGGING
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#ifdef LOGGING
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void logn(const char *message) {
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void logn(const char *message) {
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@ -69,6 +71,17 @@ void logm(const char *message) {
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}
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}
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}
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}
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void logt(const char *message) {
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struct timeval tp;
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gettimeofday(&tp, NULL);
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logm("[");
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logi(tp.tv_sec - logStart);
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logm("+");
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logi(tp.tv_usec);
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logm("]");
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logm(message);
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}
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static int l_log (lua_State *L) {
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static int l_log (lua_State *L) {
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const char* t = lua_tostring(L, 1);
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const char* t = lua_tostring(L, 1);
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logn(t);
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logn(t);
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@ -79,6 +92,7 @@ static int l_log (lua_State *L) {
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#define logn(m)
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#define logn(m)
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#define logi(m)
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#define logi(m)
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#define logm(m)
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#define logm(m)
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#define logt(m)
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static int l_log (lua_State *L) {
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static int l_log (lua_State *L) {
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return 0;
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return 0;
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}
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}
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@ -86,7 +100,8 @@ static int l_log (lua_State *L) {
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static int l_sleep (lua_State *L) {
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static int l_sleep (lua_State *L) {
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unsigned int t = lua_tonumber(L, 1);
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unsigned int t = lua_tonumber(L, 1);
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usleep(t);
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struct timespec st = {.tv_sec = t / 1000000, .tv_nsec = (t % 1000000) * 1000};
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nanosleep(&st, NULL);
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return 0;
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return 0;
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}
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}
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@ -450,6 +465,10 @@ static int l_debug (lua_State *L) {
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void luanative_start(lua_State *L) {
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void luanative_start(lua_State *L) {
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struct timeval tp;
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gettimeofday(&tp, NULL);
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logStart = tp.tv_sec;
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struct luaL_Reg nativelib[] = {
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struct luaL_Reg nativelib[] = {
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{"sleep", l_sleep},
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{"sleep", l_sleep},
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{"log", l_log},
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{"log", l_log},
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@ -46,6 +46,9 @@ function boot.boot()
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bsod(reason)
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bsod(reason)
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else
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else
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local crash = false
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local crash = false
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if native.debug then
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native.sleep(500000)
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end
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xpcall(f, function(e)
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xpcall(f, function(e)
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local trace = {}
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local trace = {}
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@ -101,14 +101,14 @@ function computer.signalTransformers.key_down(s, a, ascii, key, user)
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if key ~= -1 then
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if key ~= -1 then
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return s, a, ascii, key, user
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return s, a, ascii, key, user
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end
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end
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return s, a, asciitr[ascii] or ascii, keymap[ascii] or key, user
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return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
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end
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end
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function computer.signalTransformers.key_up(s, a, ascii, key, user)
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function computer.signalTransformers.key_up(s, a, ascii, key, user)
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if key ~= -1 then
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if key ~= -1 then
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return s, a, ascii, key, user
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return s, a, ascii, key, user
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end
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end
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return s, a, asciitr[ascii] or ascii, keymap[ascii] or key, user
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return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
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end
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end
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-----
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-----
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@ -117,13 +117,13 @@ function fbgpu.start()
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y = math.floor(y)
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y = math.floor(y)
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if not vertical then
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if not vertical then
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local i = 0
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local i = 0
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value:gsub(".", function(c)
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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fb.put(x+i-1, y-1, background, foreground, utf8.codepoint(c))
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fb.put(x+i-1, y-1, background, foreground, utf8.codepoint(c))
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i = i+1
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i = i+1
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end)
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end)
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else
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else
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local i = 0
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local i = 0
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value:gsub(".", function(c)
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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fb.put(x-1, y+i-1, background, foreground, utf8.codepoint(c))
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fb.put(x-1, y+i-1, background, foreground, utf8.codepoint(c))
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i = i+1
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i = i+1
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end)
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end)
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@ -156,11 +156,17 @@ function fbgpu.start()
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gpu.setForeground(0xFFFFFF)
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gpu.setForeground(0xFFFFFF)
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gpu.setBackground(0x000000)
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gpu.setBackground(0x000000)
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local screenAddr
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function gpu.getScreen()
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return screenAddr
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end
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termutils.init()
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termutils.init()
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write("\x1b[?25l") --Disable cursor
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write("\x1b[?25l") --Disable cursor
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modules.component.api.register(nil, "gpu", gpu)
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modules.component.api.register(nil, "gpu", gpu)
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modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
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screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
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modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
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modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
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deadhooks[#deadhooks + 1] = function()
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deadhooks[#deadhooks + 1] = function()
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@ -107,7 +107,13 @@ function main()
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if native.debug and native.platform():match("unix") then
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if native.debug and native.platform():match("unix") then
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modules.filesystem.register("/", "11111111-1111-1111-1111-111111111111")
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modules.filesystem.register("/", "11111111-1111-1111-1111-111111111111")
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end
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end
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if native.platform():match("unix") then
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modules.computer.tmp = modules.filesystem.register("/tmp/lupi-" .. modules.random.uuid())
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modules.computer.tmp = modules.filesystem.register("/tmp/lupi-" .. modules.random.uuid())
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else
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native.fs_mkdir("tmp")
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modules.computer.tmp = modules.filesystem.register("tmp/lupi-" .. modules.random.uuid())
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--TODO: cleaning hook or something
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end
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modules.gpudetect.run()
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modules.gpudetect.run()
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@ -143,7 +143,7 @@ function textgpu.start()
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else
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else
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--TODO: Buffers!
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--TODO: Buffers!
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write("\x1b[" .. y .. ";" .. x .. "H")
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write("\x1b[" .. y .. ";" .. x .. "H")
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value:gsub(".", function(c)
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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write(c .. "\x1b[D\x1b[B")
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write(c .. "\x1b[D\x1b[B")
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end)
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end)
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end
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end
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@ -109,13 +109,13 @@ function wingpu.start()
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y = math.floor(y)
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y = math.floor(y)
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if not vertical then
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if not vertical then
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local i = 0
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local i = 0
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value:gsub(".", function(c)
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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win.put(x+i-1, y-1, background, foreground, utf8.codepoint(c))
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win.put(x+i-1, y-1, background, foreground, utf8.codepoint(c))
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i = i+1
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i = i+1
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end)
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end)
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else
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else
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local i = 0
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local i = 0
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value:gsub(".", function(c)
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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win.put(x-1, y+i-1, background, foreground, utf8.codepoint(c))
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win.put(x-1, y+i-1, background, foreground, utf8.codepoint(c))
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i = i+1
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i = i+1
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end)
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end)
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@ -147,6 +147,11 @@ function wingpu.start()
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gpu.setForeground(0xFFFFFF)
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gpu.setForeground(0xFFFFFF)
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gpu.setBackground(0x000000)
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gpu.setBackground(0x000000)
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local screenAddr
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function gpu.getScreen()
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return screenAddr
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end
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|
||||||
local s, reason = win.open()
|
local s, reason = win.open()
|
||||||
if not s then
|
if not s then
|
||||||
@ -154,7 +159,7 @@ function wingpu.start()
|
|||||||
end
|
end
|
||||||
|
|
||||||
modules.component.api.register(nil, "gpu", gpu)
|
modules.component.api.register(nil, "gpu", gpu)
|
||||||
modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
|
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
|
||||||
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
|
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
|
||||||
|
|
||||||
return s
|
return s
|
||||||
|
Loading…
Reference in New Issue
Block a user