More stub code
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parent
1d1cab98e8
commit
29cbf09403
2
Makefile
2
Makefile
@ -20,7 +20,7 @@ OBJECTS := $(patsubst $(SOURCE)%.c, $(BUILD)%.c.o, $(CFILES))
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#Rules
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#Prepare
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$(BUILDDIRECTORIES):
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mkdir $@
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mkdir -p $@
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#Clean
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@ -1,4 +1,9 @@
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#ifndef LUARES_H
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#define LUARES_H
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extern char lua_boot[];
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extern char lua_component[];
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extern char lua_computer[];
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extern char lua_init[];
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extern char lua_sandbox[];
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extern char lua_util_random[];
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#endif
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@ -0,0 +1,9 @@
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#ifndef LUPI_H
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#define LUPI_H
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void run_init();
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void setup_modules(lua_State *L);
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#endif
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@ -4,13 +4,39 @@
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# $3 file to generate OUTPUTH H
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# $4 prefix
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generate() {
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LUAFILES="$1/*"
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OUTPUTH="$2"
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OUTPUTC="$3"
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PREFIX="$4"
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outname="$(basename "$OUTPUTH")"
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outname="${outname%.*}"
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guard=$(echo "$outname" | tr '[:lower:]' '[:upper:]')
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guard="$guard""_H"
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for file in $LUAFILES
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do
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filename="$(basename "$file")"
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if [ -d "$file" ]
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then
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generate $file $2 $3 ${PREFIX}${filename}_
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else
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filename="${filename%.*}"
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echo "extern char $PREFIX$filename[];" >> "$OUTPUTH"
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echo "char $PREFIX$filename[] = {" >> "$OUTPUTC"
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echo " " $(xxd -i < "$file") ",0x00" >> "$OUTPUTC"
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echo "};" >> "$OUTPUTC"
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fi
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done
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}
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OUTPUTH="$2"
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outname="$(basename "$OUTPUTH")"
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outname="${outname%.*}"
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guard=$(echo "$outname" | tr '[:lower:]' '[:upper:]')
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@ -19,22 +45,8 @@ guard="$guard""_H"
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printf "#ifndef %s\n" "$guard" >> "$OUTPUTH"
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printf "#define %s\n" "$guard" >> "$OUTPUTH"
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for file in $LUAFILES
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do
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filename="$(basename "$file")"
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filename="${filename%.*}"
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echo "extern char $PREFIX$filename[];" >> "$OUTPUTH"
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echo "char $PREFIX$filename[] = {" >> "$OUTPUTC"
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echo " " $(xxd -i < "$file") ",0x00" >> "$OUTPUTC"
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echo "};" >> "$OUTPUTC"
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done
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generate "$1" "$2" "$3" "$4"
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echo "#endif" >> "$OUTPUTH"
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exit 0
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@ -2,7 +2,7 @@
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#include "lupi.h"
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int main (void) {
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puts("LuPI 2\n");
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puts("LuPI L0 INIT");
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run_init();
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return 0;
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}
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22
src/c/modules.c
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22
src/c/modules.c
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@ -0,0 +1,22 @@
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#include "luares.h"
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#include "lupi.h"
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include <stdlib.h>
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//TODO: move to utils
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#define pushtuple(state, name, value) lua_pushstring((state), (name)); lua_pushstring((state), (value)); lua_settable((state), -3)
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void setup_modules(lua_State *L) {
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lua_createtable (L, 0, 1);
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pushtuple(L, "boot", lua_boot);
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pushtuple(L, "component", lua_component);
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pushtuple(L, "computer", lua_computer);
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pushtuple(L, "sandbox", lua_sandbox);
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pushtuple(L, "random", lua_util_random);
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lua_setglobal(L, "moduleCode");
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}
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@ -3,11 +3,13 @@
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include <stdlib.h>
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void run_init() {
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lua_State *L;
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L = luaL_newstate();
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luaL_openlibs(L);
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setup_modules(L);
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int status = luaL_loadstring(L, lua_init);
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if (status) {
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fprintf(stderr, "Couldn't load init: %s\n", lua_tostring(L, -1));
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9
src/lua/core/boot.lua
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9
src/lua/core/boot.lua
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@ -0,0 +1,9 @@
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local boot = {}
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function boot.boot()
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print("LuPI L2 INIT")
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print("FIXME: boot stub")
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error("Unable to boot")
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end
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return boot
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9
src/lua/core/component.lua
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9
src/lua/core/component.lua
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@ -0,0 +1,9 @@
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local component = {}
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local api = {}
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component.api = api
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function component.prepare()
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print("Assembling initial component tree")
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end
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return component
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1
src/lua/core/computer.lua
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1
src/lua/core/computer.lua
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@ -0,0 +1 @@
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@ -1 +1,24 @@
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print("hello")
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print("LuPI L1 INIT")
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modules = {}
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local function loadModule(name)
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print("LuPI L1 INIT > Load module > " .. name)
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--TODO: PRERELEASE: Module sandboxing, preferably secure-ish
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--TODO: ASAP: Handle load errors
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if not moduleCode[name] then
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error("No code for module " .. tostring(name))
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end
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modules[name] = load(moduleCode[name])()
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end
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--Load modules
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loadModule("random")
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loadModule("component")
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loadModule("computer")
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loadModule("sandbox")
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loadModule("boot")
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--Setup core modules
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modules.component.prepare()
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modules.boot.boot()
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1
src/lua/core/sandbox.lua
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1
src/lua/core/sandbox.lua
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@ -0,0 +1 @@
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11
src/lua/core/util/random.lua
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11
src/lua/core/util/random.lua
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@ -0,0 +1,11 @@
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local random = {}
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function random.uuid()
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local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
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return string.gsub(template, '[xy]', function (c)
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local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
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return string.format('%x', v)
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end)
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end
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return random
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