LuPPC/src/lua/core/init.lua

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function checkArg(n, have, ...)
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have = type(have)
local function check(want, ...)
if not want then
return false
else
return have == want or check(...)
end
end
if not check(...) then
local msg = string.format("bad argument #%d (%s expected, got %s)",
n, table.concat({...}, " or "), have)
error(msg, 3)
end
end
-------------------------------------------------------------------------------
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print("LuPI L1 INIT")
modules = {}
local function loadModule(name)
print("LuPI L1 INIT > Load module > " .. name)
--TODO: PRERELEASE: Module sandboxing, preferably secure-ish
--TODO: ASAP: Handle load errors
if not moduleCode[name] then
error("No code for module " .. tostring(name))
end
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local code, reason = load(moduleCode[name])
if not code then
print("Failed loading module " .. name .. ": " .. reason)
else
modules[name] = code()
end
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end
--Load modules
loadModule("random")
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loadModule("color")
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loadModule("component")
loadModule("computer")
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loadModule("textgpu")
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loadModule("sandbox")
loadModule("boot")
--Setup core modules
modules.component.prepare()
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modules.computer.prepare()
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modules.textgpu.start()
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modules.boot.boot()