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local textgpu = { }
local mapping = {
[ " 0 " ] = 0x000000 ,
[ " 1 " ] = 0xFF0000 ,
[ " 2 " ] = 0x00FF00 ,
[ " 3 " ] = 0xFFFF00 ,
[ " 4 " ] = 0x0000FF ,
[ " 5 " ] = 0xFF00FF ,
[ " 6 " ] = 0x00FFFF ,
[ " 7 " ] = 0xFFFFFF ,
}
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--[[local nw = io.write
io.write = function ( ... )
nw ( ... )
io.flush ( )
native.sleep ( 20000 )
end ] ] --
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local write = io.write
local flush = io.flush
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local background = " 0 "
local foreground = " 0 "
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local tbuffer = { }
local bbuffer = { }
local fbuffer = { }
local function prepareBuffers ( w , h )
local tbline = ( " " ) : rep ( w )
local bbline = ( " 0 " ) : rep ( w )
local fbline = ( " 7 " ) : rep ( w )
for i = 1 , h do
tbuffer [ i ] = tbline
bbuffer [ i ] = bbline
fbuffer [ i ] = fbline
end
end
local usub = modules.utf8 . sub
local function insertString ( main , sub , at )
return usub ( main , 1 , at - 1 ) .. sub .. usub ( main , at + utf8.len ( sub ) )
end
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function textgpu . start ( )
local gpu = { }
function gpu . bind ( ) return false , " This is static bound gpu " end
function gpu . getScreen ( ) return " n/a " end
function gpu . setBackground ( color , isPaletteIndex )
checkArg ( 1 , color , " number " )
checkArg ( 2 , isPaletteIndex , " boolean " , " nil " )
if isPaletteIndex then
return --TODO: Maybe?
end
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local old = background
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background = tostring ( math.floor ( modules.color . nearest ( color , mapping ) ) )
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write ( " \x1b [4 " .. background .. " m " )
flush ( )
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return mapping [ old ]
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end
function gpu . setForeground ( color , isPaletteIndex )
checkArg ( 1 , color , " number " )
checkArg ( 2 , isPaletteIndex , " boolean " , " nil " )
if isPaletteIndex then
return --TODO: Maybe?
end
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local old = foreground
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foreground = tostring ( math.floor ( modules.color . nearest ( color , mapping ) ) )
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write ( " \x1b [3 " .. foreground .. " m " )
flush ( )
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return mapping [ old ]
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end
function gpu . getBackground ( )
return mapping [ background ] , false
end
function gpu . getForeground ( )
return mapping [ foreground ] , false
end
function gpu . getPaletteColor ( )
return nil
end
function gpu . setPaletteColor ( )
return nil
end
function gpu . maxDepth ( )
return 3
end
function gpu . setDepth ( )
return false
end
function gpu . getDepth ( )
return 3
end
function gpu . maxResolution ( )
return termutils.getSize ( )
end
function gpu . getResolution ( )
return termutils.getSize ( )
end
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function gpu . getViewport ( )
return termutils.getSize ( )
end
function gpu . setViewport ( w , h )
checkArg ( 1 , w , " number " )
checkArg ( 2 , h , " number " )
return false , " Viewport not supported for this gpu "
end
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function gpu . setResolution ( w , h )
checkArg ( 1 , w , " number " )
checkArg ( 2 , h , " number " )
return false , " Non resizeable gpu "
end
function gpu . get ( x , y )
checkArg ( 1 , x , " number " )
checkArg ( 2 , y , " number " )
--FIXME: ASAP: Implement
return " "
end
function gpu . set ( x , y , value , vertical )
checkArg ( 1 , x , " number " )
checkArg ( 2 , y , " number " )
checkArg ( 3 , value , " string " )
checkArg ( 4 , vertical , " boolean " , " nil " )
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x = math.floor ( x )
y = math.floor ( y )
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if not vertical then
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tbuffer [ y ] = insertString ( tbuffer [ y ] , value , x )
bbuffer [ y ] = insertString ( bbuffer [ y ] , background : rep ( utf8.len ( value ) ) , x )
fbuffer [ y ] = insertString ( fbuffer [ y ] , foreground : rep ( utf8.len ( value ) ) , x )
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write ( " \x1b [ " .. y .. " ; " .. x .. " H " .. value )
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else
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write ( " \x1b [ " .. y .. " ; " .. x .. " H " )
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value : gsub ( " . " , function ( c )
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write ( c .. " \x1b [D \x1b [B " )
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end )
end
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flush ( )
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return true
end
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function gpu . copy ( x , y , w , h , tx , ty ) --TODO: Check(check X multiple times)
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checkArg ( 1 , x , " number " )
checkArg ( 2 , y , " number " )
checkArg ( 3 , w , " number " )
checkArg ( 4 , h , " number " )
checkArg ( 5 , tx , " number " )
checkArg ( 6 , ty , " number " )
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local ttbuf = { }
local btbuf = { }
local ftbuf = { }
for i = 1 , h do
ttbuf [ i ] = tbuffer [ y + i - 1 ] and tbuffer [ y + i - 1 ] : sub ( x , x + w - 1 ) or ( " " ) : rep ( w )
btbuf [ i ] = bbuffer [ y + i - 1 ] and bbuffer [ y + i - 1 ] : sub ( x , x + w - 1 ) or background : rep ( w )
ftbuf [ i ] = fbuffer [ y + i - 1 ] and fbuffer [ y + i - 1 ] : sub ( x , x + w - 1 ) or foreground : rep ( w )
end
local bg = background
local fg = foreground
for i = 1 , h do
local line , linex
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local lwrite = false
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for j = 1 , w do
if btbuf [ i ] : sub ( j , j ) ~= bg then
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lwrite = true
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end
if ftbuf [ i ] : sub ( j , j ) ~= fg then
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lwrite = true
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end
if not line then linex = j end
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line = ( line or " " )
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if lwrite then
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local wx = ( tx + linex ) | 0
local wy = ( ty + y + i - 1 ) | 0
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write ( " \x1b [4 " .. bg .. " m " )
write ( " \x1b [3 " .. fg .. " m " )
write ( " \x1b [ " .. wy .. " ; " .. wx .. " H " .. line )
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tbuffer [ wy ] = insertString ( tbuffer [ wy ] , line , wx )
bbuffer [ wy ] = insertString ( bbuffer [ wy ] , bg : rep ( utf8.len ( line ) ) , wx )
fbuffer [ wy ] = insertString ( fbuffer [ wy ] , fg : rep ( utf8.len ( line ) ) , wx )
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bg = btbuf [ i ] : sub ( j , j )
fg = ftbuf [ i ] : sub ( j , j )
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line = nil
linex = nil
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lwrite = false
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end
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if not line then linex = j end
line = ( line or " " ) .. ttbuf [ i ] : sub ( j , j )
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end
if line then
local wx = ( tx + linex ) | 0
local wy = ( ty + y + i - 1 ) | 0
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write ( " \x1b [4 " .. bg .. " m " )
write ( " \x1b [3 " .. fg .. " m " )
write ( " \x1b [ " .. wy .. " ; " .. wx .. " H " .. line )
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tbuffer [ wy ] = insertString ( tbuffer [ wy ] , line , wx )
bbuffer [ wy ] = insertString ( bbuffer [ wy ] , bg : rep ( utf8.len ( line ) ) , wx )
fbuffer [ wy ] = insertString ( fbuffer [ wy ] , fg : rep ( utf8.len ( line ) ) , wx )
line = nil
linex = nil
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lwrite = false
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end
end
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write ( " \x1b [4 " .. background .. " m " )
write ( " \x1b [3 " .. foreground .. " m " )
flush ( )
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return true
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end
function gpu . fill ( x , y , w , h , ch )
checkArg ( 1 , x , " number " )
checkArg ( 2 , y , " number " )
checkArg ( 3 , w , " number " )
checkArg ( 4 , h , " number " )
checkArg ( 5 , ch , " string " )
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ch = ch : sub ( 1 , 1 ) : rep ( math.floor ( w ) )
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for i = 1 , h do
gpu.set ( x , y + i - 1 , ch )
end
return true
end
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write ( " \x1b [?25l " ) --Disable cursor
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local w , h = gpu.getResolution ( )
prepareBuffers ( w , h )
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gpu.setForeground ( 0xFFFFFF )
gpu.setBackground ( 0x000000 )
modules.component . api.register ( nil , " gpu " , gpu )
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modules.component . api.register ( nil , " screen " , { getKeyboards = function ( ) return { " TODO:SetThisUuid " } end } ) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
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modules.component . api.register ( " TODO:SetThisUuid " , " keyboard " , { } )
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deadhooks [ # deadhooks + 1 ] = function ( )
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write ( " \x1b [?25h " ) --Enable cursor on quit
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end
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end
return textgpu