forked from izaya/LuPPC
Use unicode sub for gpu.fill, fixes #7
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92354e8a08
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@ -147,7 +147,7 @@ function fbgpu.start()
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checkArg(3, w, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(4, h, "number")
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checkArg(5, ch, "string")
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checkArg(5, ch, "string")
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ch = ch:sub(1, 1)
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ch = usub(ch, 1, 1)
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fb.fill(x-1, y-1, x+w-2, y+h-2, background, foreground, utf8.codepoint(ch))
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fb.fill(x-1, y-1, x+w-2, y+h-2, background, foreground, utf8.codepoint(ch))
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return true
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return true
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end
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end
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@ -22,7 +22,10 @@ end
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local background = 0
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local background = 0
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local foreground = 0
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local foreground = 0
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local usub
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function wingpu.start()
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function wingpu.start()
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usub = modules.sandbox.unicode.sub
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local gpu = {}
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local gpu = {}
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function gpu.bind() return false, "This is static bound gpu" end
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function gpu.bind() return false, "This is static bound gpu" end
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@ -135,7 +138,7 @@ function wingpu.start()
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checkArg(3, w, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(4, h, "number")
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checkArg(5, ch, "string")
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checkArg(5, ch, "string")
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ch = ch:sub(1, 1)
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ch = usub(ch, 1, 1)
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win.fill(x-1, y-1, x+w-2, y+h-2, background, foreground, utf8.codepoint(ch))
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win.fill(x-1, y-1, x+w-2, y+h-2, background, foreground, utf8.codepoint(ch))
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return true
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return true
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end
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end
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