forked from izaya/LuPPC
121 lines
2.9 KiB
Lua
121 lines
2.9 KiB
Lua
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local textgpu = {}
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local mapping = {
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["0"] = 0x000000,
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["1"] = 0xFF0000,
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["2"] = 0x00FF00,
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["3"] = 0xFFFF00,
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["4"] = 0x0000FF,
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["5"] = 0xFF00FF,
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["6"] = 0x00FFFF,
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["7"] = 0xFFFFFF,
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}
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local background = "0"
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local foreground = "0"
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function textgpu.start()
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local gpu = {}
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function gpu.bind() return false, "This is static bound gpu" end
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function gpu.getScreen() return "n/a" end
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function gpu.setBackground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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end
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background = modules.color.nearest(color, mapping)
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io.write("\x1b[4" .. background .. "m")
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end
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function gpu.setForeground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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end
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background = modules.color.nearest(color, mapping)
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io.write("\x1b[3" .. background .. "m")
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end
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function gpu.getBackground()
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return mapping[background], false
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end
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function gpu.getForeground()
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return mapping[foreground], false
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end
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function gpu.getPaletteColor()
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return nil
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end
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function gpu.setPaletteColor()
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return nil
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end
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function gpu.maxDepth()
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return 3
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end
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function gpu.setDepth()
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return false
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end
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function gpu.getDepth()
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return 3
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end
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function gpu.maxResolution()
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return termutils.getSize()
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end
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function gpu.getResolution()
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return termutils.getSize()
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end
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function gpu.setResolution(w, h)
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checkArg(1, w, "number")
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checkArg(2, h, "number")
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return false, "Non resizeable gpu"
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end
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function gpu.get(x, y)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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--FIXME: ASAP: Implement
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return " "
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end
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function gpu.set(x, y, value, vertical)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, value, "string")
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checkArg(4, vertical, "boolean", "nil")
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if not vertical then
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io.write("\x1b[" .. y .. ";" .. x .. "H" .. value)
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else
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io.write("\x1b[" .. y .. ";" .. x .. "H")
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value:gsub(".", function(c)
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io.write(c .. "\x1b[D\x1b[B")
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end)
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end
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return true
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end
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function gpu.copy(x, y, w, h, tx, ty)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(5, tx, "number")
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checkArg(6, ty, "number")
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--FIXME: ASAP: Implement
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return false
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end
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function gpu.fill(x, y, w, h, ch)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(5, ch, "string")
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ch = ch:sub(1, 1):rep(w)
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for i=1, h do
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gpu.set(x, y + i - 1, ch)
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end
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return true
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end
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gpu.setForeground(0xFFFFFF)
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gpu.setBackground(0x000000)
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modules.component.api.register(nil, "gpu", gpu)
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end
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return textgpu
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