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collapseos/apps/shell
Virgil Dupras 019d05f64c Make the shell a userspace app
That's my mega-commit you've all been waiting for.

The code for the shell share more routines with userspace apps than with kernel
units, because, well, its behavior is that of a userspace app, not a device
driver.

This created a weird situation with libraries and jump tables. Some routine
belonging to the `kernel/` directory felt weird there.

And then comes `apps/basic`, which will likely share even more code with the
shell. I was seeing myself creating huge jump tables to reuse code from the
shell. It didn't feel right.

Moreover, we'll probably want basic-like apps to optionnally replace the shell.

So here I am with this huge change in the project structure. I didn't test all
recipes on hardware yet, I will do later. I might have broken some...

But now, the structure feels better and the line between what belongs to
`kernel` and what belongs to `apps` feels clearer.
2019-11-15 15:37:49 -05:00
..
blkdev.asm Make the shell a userspace app 2019-11-15 15:37:49 -05:00
fs.asm Make the shell a userspace app 2019-11-15 15:37:49 -05:00
glue.asm Make the shell a userspace app 2019-11-15 15:37:49 -05:00
gluem.asm Make the shell a userspace app 2019-11-15 15:37:49 -05:00
main.asm Make the shell a userspace app 2019-11-15 15:37:49 -05:00
pgm.asm Make the shell a userspace app 2019-11-15 15:37:49 -05:00
README.md Make the shell a userspace app 2019-11-15 15:37:49 -05:00

shell

The shell is a text interface giving you access to commands to control your machine. It is not built to be user friendly, but to minimize binary space and maximize code simplicity.

We expect the user of this shell to work with a copy of the user guide within reach.

It is its design goal, however, to give you the levers you need to control your machine fully.

Commands and arguments

You invoke a command by typing its name, followed by a list of arguments. All numerical arguments have to be typed in hexadecimal form, without prefix or suffix. Lowercase is fine. Single digit is fine for byte (not word) arguments smaller than 0x10. Example calls:

mptr 01ff
peek 4
poke 1f
call 00 0123

All numbers printed by the shell are in hexadecimals form.

Whenever a command is malformed, the shell will print ERR with a code. This table describes those codes:

Code Description
01 Unknown command
02 Badly formatted arguments
03 Out of bounds
04 Unsupported command
05 I/O error

Applications have their own error codes as well. If you see an error code that isn't in this list, it's an application-specific error code.

mptr

The shell has a global memory pointer (let's call it memptr) that is used by other commands. This pointer is 2 bytes long and starts at 0x0000. To move it, you use the mptr command with the new pointer position. The command prints out the new memptr (just to confirm that it has run). Example:

> mptr 42ff
42FF

peek

Read memory targeted by memptr and prints its contents in hexadecimal form. This command takes one byte argument (optional, default to 1), the number of bytes we want to read. Example:

> mptr 0040
0040
> peek 2
ED56

poke

Puts the serial console in input mode and waits for a specific number of characters to be typed (that number being specified by a byte argument). These characters will be literally placed in memory, one after the other, starting at memptr.

Example:

> poke 5
Hello
> peek 5
48656C6C6F

call

Calls the routine at memptr, setting the A and HL registers to the value specified by its optional arguments (default to 0).

Be aware that this results in a call, not a jump, so your routine needs to return if you don't want to break your system.

The following example works in the case where you've made yourself a jump table in your glue code a jp printstr at 0x0004:

> mptr a000
A000
> poke 6
Hello\0 (you can send a null char through a terminal with CTRL+@)
> mptr 0004
0004
> call 00 a000
Hello>