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collapseos/tools/emul/zasm/glue.asm
Virgil Dupras 019d05f64c Make the shell a userspace app
That's my mega-commit you've all been waiting for.

The code for the shell share more routines with userspace apps than with kernel
units, because, well, its behavior is that of a userspace app, not a device
driver.

This created a weird situation with libraries and jump tables. Some routine
belonging to the `kernel/` directory felt weird there.

And then comes `apps/basic`, which will likely share even more code with the
shell. I was seeing myself creating huge jump tables to reuse code from the
shell. It didn't feel right.

Moreover, we'll probably want basic-like apps to optionnally replace the shell.

So here I am with this huge change in the project structure. I didn't test all
recipes on hardware yet, I will do later. I might have broken some...

But now, the structure feels better and the line between what belongs to
`kernel` and what belongs to `apps` feels clearer.
2019-11-15 15:37:49 -05:00

131 lines
2.0 KiB
NASM

; Glue code for the emulated environment
.equ RAMSTART 0x4000
.equ USER_CODE 0x4800
.equ STDIO_PORT 0x00
.equ STDIN_SEEK 0x01
.equ FS_DATA_PORT 0x02
.equ FS_SEEK_PORT 0x03
.equ STDERR_PORT 0x04
.inc "err.h"
.inc "ascii.h"
.inc "blkdev.h"
.inc "fs.h"
jp init ; 3 bytes
; *** JUMP TABLE ***
jp strncmp
jp upcase
jp findchar
jp blkSel
jp blkSet
jp fsFindFN
jp fsOpen
jp fsGetB
jp _blkGetB
jp _blkPutB
jp _blkSeek
jp _blkTell
jp printstr
.inc "core.asm"
.inc "str.asm"
.equ BLOCKDEV_RAMSTART RAMSTART
.equ BLOCKDEV_COUNT 3
.inc "blockdev.asm"
; List of devices
.dw emulGetB, unsetZ
.dw unsetZ, emulPutB
.dw fsdevGetB, fsdevPutB
.equ STDIO_RAMSTART BLOCKDEV_RAMEND
.equ STDIO_GETC noop
.equ STDIO_PUTC stderrPutC
.inc "stdio.asm"
.equ FS_RAMSTART STDIO_RAMEND
.equ FS_HANDLE_COUNT 0
.inc "fs.asm"
init:
di
ld hl, 0xffff
ld sp, hl
ld a, 2 ; select fsdev
ld de, BLOCKDEV_SEL
call blkSel
call fsOn
; There's a special understanding between zasm.c and this unit: The
; addresses 0xff00 and 0xff01 contain the two ascii chars to send to
; zasm as the 3rd argument.
ld a, (0xff00)
ld (.zasmArgs+4), a
ld a, (0xff01)
ld (.zasmArgs+5), a
ld hl, .zasmArgs
call USER_CODE
; signal the emulator we're done
halt
.zasmArgs:
.db "0 1 XX", 0
; *** I/O ***
emulGetB:
; the STDIN_SEEK port works by poking it twice. First poke is for high
; byte, second poke is for low one.
ld a, h
out (STDIN_SEEK), a
ld a, l
out (STDIN_SEEK), a
in a, (STDIO_PORT)
or a ; cp 0
jr z, .eof
cp a ; ensure z
ret
.eof:
jp unsetZ
emulPutB:
out (STDIO_PORT), a
cp a ; ensure Z
ret
stderrPutC:
out (STDERR_PORT), a
cp a ; ensure Z
ret
fsdevGetB:
ld a, e
out (FS_SEEK_PORT), a
ld a, h
out (FS_SEEK_PORT), a
ld a, l
out (FS_SEEK_PORT), a
in a, (FS_SEEK_PORT)
or a
ret nz
in a, (FS_DATA_PORT)
cp a ; ensure Z
ret
fsdevPutB:
push af
ld a, e
out (FS_SEEK_PORT), a
ld a, h
out (FS_SEEK_PORT), a
ld a, l
out (FS_SEEK_PORT), a
in a, (FS_SEEK_PORT)
or a
jr nz, .error
pop af
out (FS_DATA_PORT), a
cp a ; ensure Z
ret
.error:
pop af
jp unsetZ ; returns