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collapseos/tools/emul/zasm/glue.asm
Virgil Dupras 7274dccbe7 Move ASCII consts to ascii.h
And made them shorter in name. The new ascii.h file allow reuse in userspace
code.
2019-11-13 20:38:06 -05:00

130 lines
1.9 KiB
NASM

; Glue code for the emulated environment
.equ RAMSTART 0x4000
.equ USER_CODE 0x4800
.equ STDIO_PORT 0x00
.equ STDIN_SEEK 0x01
.equ FS_DATA_PORT 0x02
.equ FS_SEEK_PORT 0x03
.equ STDERR_PORT 0x04
jp init ; 3 bytes
; *** JUMP TABLE ***
jp strncmp
jp addDE
jp upcase
jp unsetZ
jp intoDE
jp intoHL
jp writeHLinDE
jp findchar
jp parseHex
jp parseHexPair
jp blkSel
jp blkSet
jp fsFindFN
jp fsOpen
jp fsGetB
jp parseArgs
jp _blkGetB
jp _blkPutB
jp _blkSeek
jp _blkTell
jp printstr
.inc "core.asm"
.inc "err.h"
.inc "ascii.h"
.inc "parse.asm"
.equ BLOCKDEV_RAMSTART RAMSTART
.equ BLOCKDEV_COUNT 3
.inc "blockdev.asm"
; List of devices
.dw emulGetB, unsetZ
.dw unsetZ, emulPutB
.dw fsdevGetB, fsdevPutB
.equ STDIO_RAMSTART BLOCKDEV_RAMEND
.equ STDIO_GETC noop
.equ STDIO_PUTC stderrPutC
.inc "stdio.asm"
.equ FS_RAMSTART STDIO_RAMEND
.equ FS_HANDLE_COUNT 0
.inc "fs.asm"
init:
di
ld hl, 0xffff
ld sp, hl
ld a, 2 ; select fsdev
ld de, BLOCKDEV_SEL
call blkSel
call fsOn
ld hl, .zasmArgs
call USER_CODE
; signal the emulator we're done
halt
.zasmArgs:
.db "0 1", 0
; *** I/O ***
emulGetB:
; the STDIN_SEEK port works by poking it twice. First poke is for high
; byte, second poke is for low one.
ld a, h
out (STDIN_SEEK), a
ld a, l
out (STDIN_SEEK), a
in a, (STDIO_PORT)
or a ; cp 0
jr z, .eof
cp a ; ensure z
ret
.eof:
jp unsetZ
emulPutB:
out (STDIO_PORT), a
cp a ; ensure Z
ret
stderrPutC:
out (STDERR_PORT), a
cp a ; ensure Z
ret
fsdevGetB:
ld a, e
out (FS_SEEK_PORT), a
ld a, h
out (FS_SEEK_PORT), a
ld a, l
out (FS_SEEK_PORT), a
in a, (FS_SEEK_PORT)
or a
ret nz
in a, (FS_DATA_PORT)
cp a ; ensure Z
ret
fsdevPutB:
push af
ld a, e
out (FS_SEEK_PORT), a
ld a, h
out (FS_SEEK_PORT), a
ld a, l
out (FS_SEEK_PORT), a
in a, (FS_SEEK_PORT)
or a
jr nz, .error
pop af
out (FS_DATA_PORT), a
cp a ; ensure Z
ret
.error:
pop af
jp unsetZ ; returns