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https://github.com/hsoft/collapseos.git
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209 lines
5.3 KiB
NASM
209 lines
5.3 KiB
NASM
; buf - manage line buffer
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;
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; Lines in edited file aren't loaded in memory, their offsets is referenced to
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; in this buffer.
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;
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; About scratchpad and offsets. There are two scratchpads: file and memory.
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; The file one is the contents of the active blkdev. The second one is
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; in-memory, for edits. We differentiate between the two with a
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; "scatchpad mask". When the high bits of the offset match the mask, then we
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; know that this offset is from the scratchpad.
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;
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; *** Consts ***
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;
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; Maximum number of lines allowed in the buffer.
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.equ BUF_MAXLINES 0x800
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; Size of our scratchpad
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.equ BUF_PADMAXLEN 0x1000
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; Scratchpad mask (only applies on high byte)
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.equ BUF_SCRATCHPAD_MASK 0b11110000
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; *** Variables ***
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; Number of lines currently in the buffer
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.equ BUF_LINECNT BUF_RAMSTART
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; List of words pointing to scratchpad offsets
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.equ BUF_LINES BUF_LINECNT+2
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; Points to the end of the scratchpad
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.equ BUF_PADEND BUF_LINES+BUF_MAXLINES*2
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; The in-memory scratchpad
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.equ BUF_PAD BUF_PADEND+2
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.equ BUF_RAMEND BUF_PAD+BUF_PADMAXLEN
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; *** Code ***
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; On initialization, we read the whole contents of target blkdev and add lines
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; as we go.
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bufInit:
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ld hl, BUF_PAD
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ld (BUF_PADEND), hl
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ld ix, BUF_LINES
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ld bc, 0 ; line count
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.loop:
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call blkTell ; --> HL
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call blkGetC
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jr nz, .loopend
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ld (ix), l
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inc ix
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ld (ix), h
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inc ix
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inc bc
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call ioGetLine
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jr .loop
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.loopend:
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ld (BUF_LINECNT), bc
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ret
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; transform line index HL into its corresponding memory address in BUF_LINES
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; array.
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bufLineAddr:
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push de
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ex de, hl
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ld hl, BUF_LINES
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add hl, de
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add hl, de ; twice, because two bytes per line
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pop de
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ret
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; Read line number specified in HL and loads the I/O buffer with it.
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; Like ioGetLine, sets HL to line buffer pointer.
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; Sets Z on success, unset if out of bounds.
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bufGetLine:
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push de
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ld de, (BUF_LINECNT)
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call cpHLDE
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jr nc, .outOfBounds ; HL > (BUF_LINECNT)
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call bufLineAddr
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; HL now points to seek offset in memory
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ld e, (hl)
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inc hl
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ld d, (hl)
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; DE has seek offset
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ex de, hl
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pop de
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; is it a scratchpad offset?
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ld a, h
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and BUF_SCRATCHPAD_MASK
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cp BUF_SCRATCHPAD_MASK
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jr z, .fromScratchpad
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; not from scratchpad
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cp a ; ensure Z
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jp ioGetLine ; preserves AF
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.fromScratchpad:
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; remove scratchpad mask
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ld a, BUF_SCRATCHPAD_MASK
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xor 0xff
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and h
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ld h, a
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; HL is now a mask-less offset to BUF_PAD
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push de ; --> lvl 1
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ld de, BUF_PAD
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add hl, de
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pop de ; <-- lvl 1
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ret
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.outOfBounds:
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pop de
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jp unsetZ
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; Given line indexes in HL and DE where HL < DE < CNT, move all lines between
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; DE and CNT by an offset of DE-HL. Also, adjust BUF_LINECNT by DE-HL.
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; WARNING: no bounds check. The only consumer of this routine already does
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; bounds check.
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bufDelLines:
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; Let's start with setting up BC, which is (CNT-DE) * 2
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push hl ; --> lvl 1
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ld hl, (BUF_LINECNT)
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scf \ ccf
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sbc hl, de
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; mult by 2 and we're done
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sla l \ rl h
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push hl \ pop bc
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pop hl ; <-- lvl 1
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; Good! BC done. Now, let's adjust BUF_LINECNT by DE-HL
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push hl ; --> lvl 1
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scf \ ccf
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sbc hl, de ; HL -> nb of lines to delete, negative
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push de ; --> lvl 2
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ld de, (BUF_LINECNT)
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add hl, de ; adding DE to negative HL
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ld (BUF_LINECNT), hl
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pop de ; <-- lvl 2
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pop hl ; <-- lvl 1
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; Line count updated!
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; let's have invert HL and DE to match LDIR's signature
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ex de, hl
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; At this point we have higher index in HL, lower index in DE and number
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; of bytes to delete in BC. It's convenient because it's rather close
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; to LDIR's signature! The only thing we need to do now is to translate
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; those HL and DE indexes in memory addresses, that is, multiply by 2
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; and add BUF_LINES
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push hl ; --> lvl 1
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ex de, hl
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call bufLineAddr
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ex de, hl
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pop hl ; <-- lvl 1
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call bufLineAddr
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; Both HL and DE are translated. Go!
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ldir
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ret
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; Insert string where DE points to memory scratchpad, then insert that line
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; at index HL, offsetting all lines by 2 bytes.
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bufInsertLine:
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push de ; --> lvl 1, scratchpad offset
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push hl ; --> lvl 2, insert index
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; The logic below is mostly copy-pasted from bufDelLines, but with a
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; LDDR logic (to avoid overwriting). I learned, with some pain involved,
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; that generalizing this code wasn't working very well. I don't repeat
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; the comments, refer to bufDelLines
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ex de, hl ; line index now in DE
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ld hl, (BUF_LINECNT)
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scf \ ccf
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sbc hl, de
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; mult by 2 and we're done
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sla l \ rl h
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push hl \ pop bc
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; From this point, we don't need our line index in DE any more because
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; LDDR will start from BUF_LINECNT-1 with count BC. We'll only need it
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; when it's time to insert the line in the space we make.
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ld hl, (BUF_LINECNT)
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call bufLineAddr
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push hl \ pop de
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dec hl
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dec hl
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; HL = BUF_LINECNT-1, DE = BUF_LINECNT, BC is set. We're good!
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lddr
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; We still need to increase BUF_LINECNT
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ld hl, (BUF_LINECNT)
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inc hl
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ld (BUF_LINECNT), hl
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; A space has been opened at line index HL. Let's fill it with our
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; inserted line.
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pop hl ; <-- lvl 2, insert index
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call bufLineAddr
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pop de ; <-- lvl 1, scratchpad offset
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ld (hl), e
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inc hl
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ld (hl), d
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ret
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; copy string that HL points to to scratchpad and return its seek offset, in HL.
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bufScratchpadAdd:
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push de
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ld de, (BUF_PADEND)
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push de ; --> lvl 1
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call strcpyM
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ld (BUF_PADEND), de
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pop hl ; <-- lvl 1
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; we have a memory offset in HL, but it's not what we want! we want a
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; seek offset stamped with the "scratchpad mask"
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ld de, BUF_PAD
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scf \ ccf
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sbc hl, de
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ld a, h
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or BUF_SCRATCHPAD_MASK
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ld h, a
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; now we're good...
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pop de
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ret
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