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collapseos/emul/z80/tms9918.c
Virgil Dupras 57fd14b0b3 sms: fix cursor mis-display in text mode
In CURSOR!, I was using a write commande to read from VRAM and the
emulator didn't properly behave and did as if everything was fine.

The result on a real SMS was that the cursor would contain the
inverted glyph of the contents of the *old* cursor position.
2020-11-16 13:10:04 -05:00

92 lines
2.0 KiB
C

#include <stdio.h>
#include <string.h>
#include "tms9918.h"
static uint8_t COLORS[0x10] = { // TODO: put actual color codes
0, // transparent
0, // black
1, // medium green
1, // light green
1, // dark blue
1, // light blue
1, // dark red
1, // cyan
1, // medium red
1, // light red
1, // dark yellow
1, // light yellow
1, // dark green
1, // magenta
1, // gray
1, // white
};
void tms_init(TMS9918 *tms)
{
memset(tms->vram, 0, TMS_VRAM_SIZE);
memset(tms->regs, 0, 0x10);
tms->has_cmdlsb = false;
tms->curaddr = 0;
tms->databuf = 0;
tms->width = 40*6;
tms->height = 24*8;
}
uint8_t tms_cmd_rd(TMS9918 *tms)
{
return 0;
}
void tms_cmd_wr(TMS9918 *tms, uint8_t val)
{
if (!tms->has_cmdlsb) {
tms->cmdlsb = val;
tms->has_cmdlsb = true;
return;
}
tms->has_cmdlsb = false;
if ((val & 0xc0) == 0x80) {
// set register
tms->regs[val&0xf] = tms->cmdlsb;
} else {
// VRAM
tms->curaddr = ((val&0x3f) << 8) + tms->cmdlsb;
if ((val & 0x40) == 0) { // reading VRAM
tms->databuf = tms->vram[tms->curaddr];
}
}
}
uint8_t tms_data_rd(TMS9918 *tms)
{
return tms->databuf;
}
void tms_data_wr(TMS9918 *tms, uint8_t val)
{
tms->databuf = val;
if (tms->curaddr < TMS_VRAM_SIZE) {
tms->vram[tms->curaddr++] = val;
}
}
// Returns a 8-bit RGB value (0b00bbggrr)
uint8_t tms_pixel(TMS9918 *tms, uint16_t x, uint16_t y)
{
if ((tms->regs[1]&0x18) == 0x10 && (tms->regs[0]&0x40) == 0) {
// Text mode
uint16_t nameoff = (tms->regs[2] & 0xf) << 10;
uint16_t patternoff = (tms->regs[4] & 0x7) << 11;
uint8_t nameid = tms->vram[nameoff+(((y/8) * 40) + (x/6))];
uint8_t patternline = tms->vram[patternoff+(nameid*8)+(y%8)];
uint8_t color = tms->regs[7];
if ((patternline>>(8-(x%6)))&1) {
color >>= 4;
}
color &= 0xf;
return color;
} else { // unsupported mode
return 0;
}
}