; kbd - implement GetC for PS/2 keyboard ; ; It reads raw key codes from a FetchKC routine and returns, if appropriate, ; a proper ASCII char to type. See recipes rc2014/ps2 and sms/kbd. ; ; *** Defines *** ; Pointer to a routine that fetches the last typed keyword in A. Should return ; 0 when nothing was typed. ; KBD_FETCHKC ; *** Variables *** .equ KBD_SKIP_NEXT KBD_RAMSTART ; Pointer to a routine that fetches the last typed keyword in A. Should return ; 0 when nothing was typed. .equ KBD_RAMEND KBD_SKIP_NEXT+1 kbdInit: xor a ld (KBD_SKIP_NEXT), a ret kbdGetC: call KBD_FETCHKC or a jr z, .nothing ; scan code not zero, maybe we have something. ; Do we need to skip it? push af ; <| ld a, (KBD_SKIP_NEXT) ;| or a ; | jr nz, .skip ; | pop af ; <| cp 0x80 jr nc, .outOfBounds ; No need to skip, code within bounds, we have something! Let's see if ; there's a ASCII code associated to it. push hl ; <| ld hl, kbdScanCodes ; | call addHL ; | ld a, (hl) ; | pop hl ; <| or a jp z, unsetZ ; no code. Keep A at 0, but unset Z ; We have something! cp a ; ensure Z ret .outOfBounds: ; A scan code over 0x80 is out of bounds. Ignore. ; If F0 (break code) or E0 (extended code), we also skip the next code cp 0xf0 jr z, .skipNext cp 0xe0 jr z, .skipNext xor a jp unsetZ .skipNext: ld (KBD_SKIP_NEXT), a xor a jp unsetZ .skip: pop af ; equilibrate stack xor a ld (KBD_SKIP_NEXT), a jp unsetZ .nothing: ; We have nothing. Before we go further, we'll wait a bit to give our ; device the time to "breathe". When we're in a "nothing" loop, the z80 ; hammers the device really fast and continuously generates interrupts ; on it and it interferes with its other task of reading the keyboard. push bc ld b, 0 .wait: nop djnz .wait pop bc jp unsetZ ; A list of the values associated with the 0x80 possible scan codes of the set ; 2 of the PS/2 keyboard specs. 0 means no value. That value is a character than ; can be read in a GetC routine. No make code in the PS/2 set 2 reaches 0x80. kbdScanCodes: ; 0x00 1 2 3 4 5 6 7 8 9 a b c d e f .db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9,'`', 0 ; 0x10 9 = TAB .db 0, 0, 0, 0, 0,'q','1', 0, 0, 0,'z','s','a','w','2', 0 ; 0x20 32 = SPACE .db 0,'c','x','d','e','4','3', 0, 0, 32,'v','f','t','r','5', 0 ; 0x30 .db 0,'n','b','h','g','y','6', 0, 0, 0,'m','j','u','7','8', 0 ; 0x40 59 = ; .db 0,',','k','i','o','0','9', 0, 0,'.','/','l', 59,'p','-', 0 ; 0x50 13 = RETURN 39 = ' .db 0, 0, 39, 0,'[','=', 0, 0, 0, 0, 13,']', 0,'\', 0, 0 ; 0x60 8 = BKSP .db 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; 0x70 27 = ESC .db 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0