# Interfacing a PS/2 keyboard Serial connection through ACIA is nice, but you are probably plugging a modern computer on the other side of that ACIA, right? Let's go a step further away from those machines and drive a PS/2 keyboard directly! ## Goal Have a PS/2 keyboard drive the stdio input of the Collapse OS shell instead of the ACIA. ## Gathering parts * A RC2014 Classic that could install the base recipe * A PS/2 keyboard. A USB keyboard + PS/2 adapter should work, but I haven't tried it yet. * A PS/2 female connector. Not so readily available, at least not on digikey. I de-soldered mine from an old motherboard I had laying around. * ATtiny85/45/25 (main MCU for the device) * 74xx595 (shift register) * 40106 inverter gates * Diodes for `A*`, `IORQ`, `RO`. * Proto board, RC2014 header pins, wires, IC sockets, etc. * [AVRA][avra] ## Building the PS/2 interface Let's start with the PS/2 connector, which has two pins: ![PS/2 connector](ps2-conn.png) Both are connected to the ATtiny45, `CLK` being on `PB2` to have `INT0` on it. The `DATA` line is multi-use. That is, `PB1` is connected both to the PS/2 data line and to the 595's `SER`. This saves us a precious pin. ![ATtiny45](ps2-t45.png) The ATtiny 45 hooks everything together. `CE` comes from the z80 bus, see below. ![74xx595](ps2-595.png) This allows us to supply the z80 bus with data within its 375ns limits. `SRCLR` is hooked to the `CE` line so that whenever a byte is read, the 595 is zeroed out as fast as possible so that the z80 doesn't read "false doubles". The 595, to have its `SRCLR` becoming effective, needs a `RCLK` trigger, which doesn't happen immediately. It's the ATtiny45, in its `PCINT` interrupt, that takes care of doing that trigger (as fast as possible). ![z80](ps2-z80.png) Our device is read only, on one port. That makes the "Chip Enable" (`CE`) selection rather simple. In my design, I chose the IO port 8, so I inverted `A3`. I chose a 40106 inverter to do that, do as you please for your own design. I wanted to hook `CE` to a flip flop so that the MCU could relax a bit more w.r.t. reacting to its `PB4` pin changes, but I didn't have NAND gates that are fast enough in stock, so I went with this design. But otherwise, I would probably have gone the flip-flop way. Seems more solid. ## Using the PS/2 interface To use this interface, you have to build a new Collapse OS binary. We'll use the xcomp unit from the base recipe and modify it. First, we need a `(ps2kc)` routine. In this case, it's easy, it's `: (ps2kc) 8 PC@ ;`. Add this after ACIA loading. Then, we can load PS/2 subsystem. You add `411 414 LOADR`. Then, at initialization, you add `PS2$` after `ACIA$`. You also need to define `PS2_MEM` at the top. You can probably use `SYSVARS + 0x7a`. Rebuild, reflash, should work. For debugging purposes, you might not want to go straight to plugging PS/2 `(key)` into the system. What I did myself was to load the PS/2 subsystem *before* ACIA (which overrides with its own `(key)`) and added a dummy word in between to access PS/2's key. Also (and this is a TODO: investigate), I had a problem where the break key I got from `(ps2kc)` was 0x70 instead of 0xf0 which had the effect of duplicating all my keystrokes. I added a 0x70 -> 0xf0 replacement in my version of `(ps2kc)`. Does the trick (at the cost of a non-functional numpad 0). [avra]: https://github.com/hsoft/avra