: VDP$ 9 0 DO _idat I 2 * + @ _ctl LOOP _blank ( palettes ) 0xc000 _ctl ( BG ) 1 _zero 0x3f _data 14 _zero ( sprite, inverted colors ) 0x3f _data 15 _zero 0x4000 _ctl 0x5e 0 DO ~FNT I 7 * + _sfont LOOP 0 XYPOS ! ( bit 6, enable display, bit 7, ?? ) 0x81c0 _ctl ;