CREATE _idat 0b00000100 C, 0x80 C, ( Bit 2: Select mode 4 ) 0b00000000 C, 0x81 C, 0b00001110 C, 0x82 C, ( Name table: 0x3800 ) 0b11111111 C, 0x85 C, ( Sprite table: 0x3f00 ) 0b11111111 C, 0x86 C, ( sprite use tiles from 0x2000 ) 0b11111111 C, 0x87 C, ( Border uses palette 0xf ) 0b00000000 C, 0x88 C, ( BG X scroll ) 0b00000000 C, 0x89 C, ( BG Y scroll ) 0b11111111 C, 0x8a C, ( Line counter (why have this?) )