; core ; ; Routines used by pretty much all parts. You will want to include it first ; in your glue file. ; *** CONSTS *** .equ ASCII_BS 0x08 .equ ASCII_CR 0x0d .equ ASCII_LF 0x0a .equ ASCII_DEL 0x7f ; *** DATA *** ; Useful data to point to, when a pointer is needed. P_NULL: .db 0 ; *** REGISTER FIDDLING *** ; add the value of A into DE addDE: push af add a, e jr nc, .end ; no carry? skip inc inc d .end: ld e, a pop af noop: ; piggy backing on the first "ret" we have ret ; copy (DE) into DE, little endian style (addresses in z80 are always have ; their LSB before their MSB) intoDE: push af ld a, (de) inc de ex af, af' ld a, (de) ld d, a ex af, af' ld e, a pop af ret intoHL: push de ex de, hl call intoDE ex de, hl pop de ret intoIX: push de push ix \ pop de call intoDE push de \ pop ix pop de ret ; add the value of A into HL addHL: push af add a, l jr nc, .end ; no carry? skip inc inc h .end: ld l, a pop af ret ; subtract the value of A from HL subHL: push af ; To avoid having to swap L and A, we sub "backwards", that is, we add ; a NEGated value. This means that the carry flag is inverted neg add a, l jr c, .end ; if carry, no carry. :) dec h .end: ld l, a pop af ret ; Compare HL with DE and sets Z and C in the same way as a regular cp X where ; HL is A and DE is X. cpHLDE: ld a, h cp d ret nz ; if not equal, flags are correct ld a, l cp e ret ; flags are correct ; Write the contents of HL in (DE) writeHLinDE: push af ld a, l ld (de), a inc de ld a, h ld (de), a dec de pop af ret ; Call the method (IX) is a pointer to. In other words, call intoIX before ; callIX callIXI: push ix call intoIX call callIX pop ix ret ; jump to the location pointed to by IX. This allows us to call IX instead of ; just jumping it. We use IX because we seldom use this for arguments. callIX: jp (ix) callIY: jp (iy) ; Ensures that Z is unset (more complicated than it sounds...) unsetZ: push bc ld b, a inc b cp b pop bc ret ; *** STRINGS *** ; Fill B bytes at (HL) with A fill: push bc push hl .loop: ld (hl), a inc hl djnz .loop pop hl pop bc ret ; Increase HL until the memory address it points to is equal to A for a maximum ; of 0xff bytes. Returns the new HL value as well as the number of bytes ; iterated in A. ; If a null char is encountered before we find A, processing is stopped in the ; same way as if we found our char (so, we look for A *or* 0) ; Set Z if the character is found. Unsets it if not findchar: push bc ld c, a ; let's use C as our cp target ld a, 0xff ld b, a .loop: ld a, (hl) cp c jr z, .match or a ; cp 0 jr z, .nomatch inc hl djnz .loop .nomatch: call unsetZ jr .end .match: ; We ran 0xff-B loops. That's the result that goes in A. ld a, 0xff sub b cp a ; ensure Z .end: pop bc ret ; Format the lower nibble of A into a hex char and stores the result in A. fmtHex: and 0xf cp 10 jr nc, .alpha ; if >= 10, we have alpha add a, '0' ret .alpha: add a, 'A'-10 ret ; Formats value in A into a string hex pair. Stores it in the memory location ; that HL points to. Does *not* add a null char at the end. fmtHexPair: push af ; let's start with the rightmost char inc hl call fmtHex ld (hl), a ; and now with the leftmost dec hl pop af push af and 0xf0 rra \ rra \ rra \ rra call fmtHex ld (hl), a pop af ret ; Compares strings pointed to by HL and DE up to A count of characters. If ; equal, Z is set. If not equal, Z is reset. strncmp: push bc push hl push de ld b, a .loop: ld a, (de) cp (hl) jr nz, .end ; not equal? break early. NZ is carried out ; to the called cp 0 ; If our chars are null, stop the cmp jr z, .end ; The positive result will be carried to the ; caller inc hl inc de djnz .loop ; We went through all chars with success, but our current Z flag is ; unset because of the cp 0. Let's do a dummy CP to set the Z flag. cp a .end: pop de pop hl pop bc ; Because we don't call anything else than CP that modify the Z flag, ; our Z value will be that of the last cp (reset if we broke the loop ; early, set otherwise) ret ; Transforms the character in A, if it's in the a-z range, into its upcase ; version. upcase: cp 'a' ret c ; A < 'a'. nothing to do cp 'z'+1 ret nc ; A >= 'z'+1. nothing to do ; 'a' - 'A' == 0x20 sub 0x20 ret