# Asynchronous Communications Interface Adapters Machines talking to each other is generally useful and they often use ACIA devices to do so. Collapse OS has drivers for a few chips of this type and they all have a similar approach: unbuffered communication using RTS/CTS handshaking as flow con- trol. The reason for being unbuffered is simplicity and RAM. The logic to implement input buffering is non-trivial and, alone, doesn't buy us much in terms of reliability: you still have to signal the other side when your buffer is nearly full. Because we don't really need speed, we adopt a one-byte-at-once approach: The RTS flag is always high (signalling that it's not ready for communication) *except* when calling the ACIA driver's "read" word, which is blocking. That "read" word will pull RTS low, wait for a byte, then pull it high again. This slows down communication, but it's simple and reliable. Note that this doesn't help making communications with modern systems (which are much faster than a typical Collapse OS machine and have their buffer output faster than the RTS flag can be raised) very much. We have to take extra care, when communicating from modern system, not to send too much data too fast. But for COS-to-COS communication, this simple system works. # Broken hardware Some designs are broken with this scheme. For example, the RS2014 SIO module hard-wires CTS to GND because the FTDI connector doesn't have such a pin (modern computers can always handle the load). In these cases, a solution would be to use Break signals as a workaround, but I prefer avoiding complexity for now. So when you deal with broken design, you'll have to sidestep it either by implementing your own Break handling or by lowering com- munication speed.