# Sega Master System ROM signatures When loading ROM, the SMS' BIOS checks for a special signature at the end of that ROM. If that signature is incorrect, the ROM doesn't load. Collapse OS has a program to generate that signature at B165. This document describes what it does. At boot, the BIOS checks 0x10 bytes before the 0x8000, then 0x4000, then 0x2000 mark for a signature. This signature has the following structure. 0x00-0x07: String constant: "TMR SEGA" 0x08-0x09: null bytes 0x0a-0x0b: checksum 0x0c-0x0e: null bytes 0x0f : "size" flag The checksum is a simple 16-bit sum of all bytes up to the beginning of the signature. The size flag can have 3 values: 0x4a for an 8K ROM, 0x4b for 16K and 0x4c for 32K. It can have other values for other kinds of sizes, but we don't care about them in the context of Collapse OS. ## Generating the signature Before generating the signature, you need to have the contents of your ROM somewhere in memory. Then, you load B165 and you call "segasig" which has the signature "addr size". "addr" is the adress of the beginning of the ROM and "size" is 0, 1 or 2 depending on whether your ROM is 8K, 16K or 32K. Calling the word will write the 0x10 bytes signature at the end of the ROM. Note that all I/O use the "Addressed device" words (see usage.txt), so I/O indirections will work.