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@ -147,6 +147,6 @@ kbdGetC:
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.db 0xfd, 0x0d, '"' ,'W' ,'R', 'M', 'H', 0, 0
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.db 0xfb, '?', 0, 'V', 'Q', 'L', 'G', 0, 0
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.db 0xf7, ':', 'Z', 'U', 'P', 'K', 'F', 'C', 0
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.db 0xef, '_', 'Y', 'T', 'O', 'J', 'E', 'B', 0
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.db 0xef, ' ', 'Y', 'T', 'O', 'J', 'E', 'B', 0
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.db 0xdf, 0, 'X', 'S', 'N', 'I', 'D', 'A', KBD_KEY_ALPHA
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.db 0xbf, 0, 0, 0, 0, 0, KBD_KEY_2ND, 0, 0x7f
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@ -2,9 +2,30 @@
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;
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; Implement PutC on TI-84+ (for now)'s LCD screen.
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;
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; The screen is 96x64 pixels. The 64 rows are addressed directly with CMD_ROW
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; but columns are addressed in chunks of 6 or 8 bits (there are two modes).
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;
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; In 6-bit mode, there are 16 visible columns. In 8-bit mode, there are 12.
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;
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; Note that "X-increment" and "Y-increment" work in the opposite way than what
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; most people expect. Y moves left and right, X moves up and down.
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;
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; *** Z-Offset ***
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;
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; This LCD has a "Z-Offset" parameter, allowing to offset rows on the
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; screen however we wish. This is handy because it allows us to scroll more
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; efficiently. Instead of having to copy the LCD ram around at each linefeed
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; (or instead of having to maintain an in-memory buffer), we can use this
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; feature.
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;
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; The Z-Offet goes upwards, with wrapping. For example, if we have an 8 pixels
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; high line at row 0 and if our offset is 8, that line will go up 8 pixels,
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; wrapping itself to the bottom of the screen.
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;
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; The principle is this: The active line is always the bottom one. Therefore,
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; when active row is 0, Z is FNT_HEIGHT+1, when row is 1, Z is (FNT_HEIGHT+1)*2,
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; When row is 8, Z is 0.
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;
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; *** Requirements ***
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; fnt/mgm
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;
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@ -41,11 +62,15 @@ lcdInit:
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; Clear screen
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call lcdClrScr
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; We begin with a Z offset of FNT_HEIGHT+1
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ld a, LCD_CMD_ZOFFSET+FNT_HEIGHT+1
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call lcdCmd
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; Enable the LCD
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ld a, LCD_CMD_ENABLE
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call lcdCmd
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; Hack to get LCD to work. According to WikiTI, we're to sure why TIOS
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; Hack to get LCD to work. According to WikiTI, we're not sure why TIOS
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; sends these, but it sends it, and it is required to make the LCD
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; work. So...
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ld a, 0x17
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@ -151,15 +176,26 @@ lcdSendGlyph:
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lcdLinefeed:
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push af
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ld a, (LCD_CURROW)
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add a, FNT_HEIGHT+1
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call .addFntH
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ld (LCD_CURROW), a
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call lcdClrLn
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; Now, lets set Z offset which is CURROW+FNT_HEIGHT+1
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call .addFntH
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add a, LCD_CMD_ZOFFSET
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call lcdCmd
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xor a
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ld (LCD_CURCOL), a
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pop af
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ret
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.addFntH:
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add a, FNT_HEIGHT+1
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cp 64
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ret c ; A < 64? no wrap
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; we have to wrap around
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xor a
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ret
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; Clears B rows starting at row A
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; The LCD will then be set back at row A, column 0
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; B is not preserved by this routine
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lcdClrX:
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push af
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