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*Bootstrap post-collapse technology*
Collapse OS is a z80 kernel and a collection of programs, tools and
documentation that allows you to assemble an OS that can:
documentation that allows you to assemble an OS that, when completed, will be
able to:
1. Run on an extremely minimal and improvised architecture.
2. Communicate through a improvised serial interface linked to some kind of
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## Status
The project is progressing well! Highlights:
The project unfinished but is progressing well! Highlights:
* Self replicates: Can assemble itself from within itself, given enough RAM and
storage.
* Has a shell that can poke memory, I/O, call arbitrary code from memory.
* Can "upload" code from serial link into memory and execute it.
* Can manage multiple "block devices"
* Can read SD cards as block devices
* Can manage multiple "block devices".
* Can read and write to SD cards.
* A z80 assembler, written in z80 that is self-assembling and can assemble the
whole project. 4K binary, uses less than 16K of memory to assemble the kernel
or itself.
whole project.
* Compact:
* Kernel: 3K binary, 1800 SLOC.
* ZASM: 4K binary, 2300 SLOC, 16K RAM usage to assemble kernel or itself.
* Extremely flexible: Kernel parts are written as loosely knit modules that
are bound through glue code. This makes the kernel adaptable to many unforseen
situations.
* A typical kernel binary of less than 2K (but size vary wildly depending on
parts you include).
* Built with minimal tooling: only [libz80][libz80] is needed
* From a GNU environment, can be built with minimal tooling: only
[libz80][libz80], make and a C compiler are needed.
## Why?
## More information
I expect our global supply chain to collapse before we reach 2030. With this
collapse, we won't be able to produce most of our electronics because it
depends on a very complex supply chain that we won't be able to achieve again
for decades (ever?).
Go to [Collapse OS' website](https://collapseos.org) for more information on the
project.
The fast rate of progress we've seen since the advent of electronics happened
in very specific conditions that won't be there post-collapse, so we can't hope
to be able to bootstrap new electronic technology as fast we did without a good
"starter kit" to help us do so.
Electronics yield enormous power, a power that will give significant advantages
to communities that manage to continue mastering it. This will usher a new age
of *scavenger electronics*: parts can't be manufactured any more, but we have
billions of parts lying around. Those who can manage to create new designs from
those parts with low-tech tools will be very powerful.
Among these scavenged parts are microcontrollers, which are especially powerful
but need complex tools (often computers) to program them. Computers, after a
couple of decades, will break down beyond repair and we won't be able to
program microcontrollers any more.
To avoid this fate, we need to have a system that can be designed from
scavenged parts and program microcontrollers. We also need the generation of
engineers that will follow us to be able to *create* new designs instead of
inheriting a legacy of machines that they can't recreate and barely maintain.
This is where Collapse OS comes in.
## Goals
On face value, goals outlined in the introduction don't seem very ambitious,
that is, until we take the time to think about what kind of machines we are
likely to be able to build from scavenged parts without access to (functional)
modern technology.
By "minimal machine" I mean [Grant Searle's minimal z80 computer][searle].
This (admirably minimal and elegant) machine runs on 8k of ROM and 56k of RAM.
Anything bigger starts being much more complex because you need memory paging,
and if you need paging, then you need a kernel that helps you manage that,
etc.. Of course, I don't mean that these more complex computers can't be built
post-collapse, but that if we don't have a low-enough bar, we reduce the
likeliness for a given community to bootstrap itself using Collape OS.
Of course, with this kind of specs, a C compiler is out of the question. Even
full-fledged assembler is beginning to stretch the machine's ressources. The
assembler having to be written in assembler (to be self-replicating), we need
to design a watered-down version of our modern full-fledged assembler
languages.
But with assemblers, a text editor and a way to write data to flash, you have
enough to steadily improve your technological situation, build more
sophisticated machines from more sophisticated scavenged parts and, who knows,
in a couple of decades, build a new IC fab (or bring an old one back to life).
## Organisation of this repository
There's very little done so far, but here's how it's organized:
* `kernel`: Pieces of code to be assembled by the user into a kernel.
* `apps`: Pieces of code to be assembled into "userspace" application.
* `recipes`: collection of recipes that assemble parts together on a specific
machine.
* `doc`: User guide for when you've successfully installed Collapse OS.
* `tools`: Tools for working with Collapse OS from "modern" environments. Mostly
development tools, but also contains emulated zasm, which is
necessary to build Collapse OS from a non-Collapse OS machine.
Each folder has a README with more details.
## Roadmap
The roadmap used to be really hazy, but with the first big goal (that was to
have a self-assembling system) reached, the feasability of the project is much
more likely and the horizon is clearing out.
As of now, that self-assembling system is hard to use outside of an emulated
environment, so the first goal is to solidify what I have.
1. Error out gracefully in ZASM. It can compile almost any valid code that scas
can, but it has undfined behavior on invalid code and that make it very hard
to use.
2. Make shell, CFS, etc. convenient enough to use so that I can easily assemble
code on an SD card and write the binary to that same SD card from within a
RC2014.
After that, then it's the longer term goals:
1. Get out of the serial link: develop display drivers for a vga output card
that I have still to cobble up together, then develop input driver for some
kind of PS/2 interface card I'll have to cobble up together.
2. Add support for writing to flash/eeprom from the RC2014.
3. Add support for floppy storage.
4. Add support for all-RAM systems through bootloading from storage.
Then comes the even longer term goals, that is, widen support for all kind of
machines and peripherals. It's worth mentionning, however, that supporting
*specific* peripherals isn't on the roadmap. There's too many of them out there
and most peripheral post-collapse will be cobbled-up together anyway.
The goal is to give good starting point for as many *types* of peripherals
possible.
It's also important to keep in mind that the goal of this OS is to program
microcontrollers, so the type of peripherals it needs to support is limited
to whatever is needed to interact with storage, serial links, display and
receive text, do bit banging.
## Open questions
### Futile?
For now, this is nothing more than an idea, and a fragile one. This project is
only relevant if the collapse is of a specific magnitude. A weak-enough
collapse and it's useless (just a few fabs that close down, a few wars here and
there, hunger, disease, but people are nevertheless able to maintain current
technology levels). A big enough collapse and it's even more useless (who needs
microcontrollers when you're running away from cannibals).
But if the collapse magnitude is right, then this project will change the
course of our history, which makes it worth trying.
This idea is also fragile because it might not be feasible. It's also difficult
to predict post-collapse conditions, so the "self-contained" part might fail
and prove useless to many post-collapse communities.
But nevertheless, this idea seems too powerful to not try it. And even if it
proves futile, it sounds like a lot of fun to try.
### 32-bit? 16-bit?
Why go as far as 8-bit machines? There are some 32-bit ARM chips around that
are protoboard-friendly.
First, because I think there are more scavenge-friendly 8-bit chips around than
scavenge-friendly 16-bit or 32-bit chips.
Second, because those chips will be easier to replicate in a post-collapse fab.
The z80 has 9000 transistors. 9000! Compared to the millions we have in any
modern CPU, that's nothing! If the first chips we're able to create
post-collapse have a low transistor count, we might as well design a system
that works well on simpler chips.
That being said, nothing stops the project from including the capability of
programming an ARM or RISC-V chip.
### Prior art
I've spent some time doing software archeology and see if something that was
already made could be used. There are some really nice and well-made programs
out there, such as CP/M, but as far as I know (please, let me know if I'm wrong,
I don't know this world very well), these old OS weren't made to be
self-replicating. CP/M is now open source, but I don't think we can recompile
CP/M from CP/M.
Then comes the idea of piggy-backing from an existing BASIC interpreter and
make a shell out of it. Interesting idea, and using Grant Searle's modified
nascom basic would be a good starting point, but I see two problems with this.
First, the interpreter is already 8k. That's a lot. Second, it's
copyright-ladden (by Searle *and* Microsoft) and can't be licensed as open
source.
Nah, maybe I'm working needlessly, but I'll start from scratch. But if someone
has a hint about useful prior art, please let me know.
### Risking ridicule
Why publish this hazy roadmap now and risk ridicule? Because I'm confident
enough that I want to pour significant efforts into this in the next few years
and because I have the intuition that it's feasible. I'm looking for early
feedback and possibly collaboration. I don't have a formal electronic training,
all my knowledge and experience come from fiddling as a hobbyist. If feasible
and relevant (who knows, IPCC might tell us in 10 years "good job, humans!
we've been up to the challenge! We've solved climate change!". Does this idea
sound more or less crazy to you than what you've been reading in this text so
far?), I will probably need help to pull this off.
[searle]: http://searle.hostei.com/grant/z80/SimpleZ80.html
[libz80]: https://github.com/ggambetta/libz80