mirror of
https://github.com/hsoft/collapseos.git
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Move ASCII consts to ascii.h
And made them shorter in name. The new ascii.h file allow reuse in userspace code.
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7046d23cd6
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@ -68,6 +68,7 @@
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; ******
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.inc "err.h"
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.inc "ascii.h"
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.org USER_CODE
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jp zasmMain
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@ -22,14 +22,14 @@ isLineEndOrComment:
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isLineEnd:
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or a ; same as cp 0
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ret z
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cp 0x0d
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cp CR
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ret z
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cp 0x0a
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cp LF
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ret z
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cp '\'
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ret
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; Sets Z is A is ' ' '\t' or ','
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; Sets Z is A is ' ' '\t'
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isSep:
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cp ' '
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ret z
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@ -19,6 +19,7 @@ look like:
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jp aciaInt
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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.equ ACIA_RAMSTART RAMSTART
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4
kernel/ascii.h
Normal file
4
kernel/ascii.h
Normal file
@ -0,0 +1,4 @@
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.equ BS 0x08
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.equ CR 0x0d
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.equ LF 0x0a
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.equ DEL 0x7f
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@ -3,16 +3,6 @@
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; Routines used by pretty much all parts. You will want to include it first
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; in your glue file.
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; *** CONSTS ***
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.equ ASCII_BS 0x08
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.equ ASCII_CR 0x0d
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.equ ASCII_LF 0x0a
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.equ ASCII_DEL 0x7f
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; *** DATA ***
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; Useful data to point to, when a pointer is needed.
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P_NULL: .db 0
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; *** REGISTER FIDDLING ***
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; add the value of A into DE
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@ -66,7 +66,7 @@ shellInit:
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jp printstr
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.welcome:
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.db "Collapse OS", ASCII_CR, ASCII_LF, "> ", 0
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.db "Collapse OS", CR, LF, "> ", 0
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; Inifite loop that processes input. Because it's infinite, you should jump
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; to it rather than call it. Saves two precious bytes in the stack.
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@ -185,7 +185,7 @@ padGetC:
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call vdpSpitC
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jp padGetC
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.return:
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ld a, ASCII_LF
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ld a, LF
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ld (PAD_NEXTCHR), a
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; continue to .advance
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.advance:
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@ -193,7 +193,7 @@ padGetC:
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; Z was already set from previous BIT instruction
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ret
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.backspace:
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ld a, ASCII_BS
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ld a, BS
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; Z was already set from previous BIT instruction
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ret
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.nextchr:
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@ -119,11 +119,11 @@ vdpPutC:
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; 6 low bits contain our row*2 (each tile is 2 bytes wide) and high
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; 2 bits are the two low bits of our line
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; special case: line feed, carriage return, back space
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cp ASCII_LF
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cp LF
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jr z, vdpLF
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cp ASCII_CR
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cp CR
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jr z, vdpCR
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cp ASCII_BS
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cp BS
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jr z, vdpBS
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push af
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@ -81,9 +81,9 @@ printnstr:
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printcrlf:
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push af
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ld a, ASCII_CR
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ld a, CR
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call STDIO_PUTC
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ld a, ASCII_LF
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ld a, LF
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call STDIO_PUTC
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pop af
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ret
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@ -124,13 +124,13 @@ stdioReadLine:
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; Let's wait until something is typed.
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call STDIO_GETC
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; got it. Now, is it a CR or LF?
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cp ASCII_CR
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cp CR
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jr z, .complete ; char is CR? buffer complete!
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cp ASCII_LF
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cp LF
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jr z, .complete
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cp ASCII_DEL
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cp DEL
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jr z, .delchr
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cp ASCII_BS
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cp BS
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jr z, .delchr
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; Echo the received character right away so that we see what we type
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@ -161,10 +161,10 @@ stdioReadLine:
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inc b
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; Char deleted in buffer, now send BS + space + BS for the terminal
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; to clear its previous char
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ld a, ASCII_BS
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ld a, BS
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call STDIO_PUTC
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ld a, ' '
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call STDIO_PUTC
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ld a, ASCII_BS
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ld a, BS
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call STDIO_PUTC
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jr .loop
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@ -329,9 +329,9 @@ lcdClrScr:
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ret
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lcdPutC:
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cp ASCII_LF
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cp LF
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jp z, lcdLinefeed
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cp ASCII_BS
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cp BS
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jr z, .bs
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push hl
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call fntGet
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@ -12,6 +12,7 @@ jp init
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jp aciaInt
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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.equ ACIA_RAMSTART RAMSTART
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@ -12,6 +12,7 @@ jp init
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jp aciaInt
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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.equ ACIA_RAMSTART RAMSTART
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@ -7,6 +7,7 @@
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jp init
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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.equ ACIA_RAMSTART RAMSTART
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@ -21,6 +21,7 @@ jp sdcSendRecv
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jp aciaInt
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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.equ ACIA_RAMSTART RAMSTART
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@ -47,6 +47,7 @@ jp aciaInt
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jp blkGetB
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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.equ ACIA_RAMSTART RAMSTART
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@ -9,6 +9,7 @@
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retn
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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@ -9,6 +9,7 @@
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retn
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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@ -40,6 +40,7 @@
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retn
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "parse.asm"
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@ -22,6 +22,7 @@
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.fill 0x64-$
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.equ FNT_WIDTH 3
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.equ FNT_HEIGHT 5
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@ -42,6 +42,7 @@
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.inc "core.asm"
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.inc "err.h"
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.inc "ascii.h"
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.inc "parse.asm"
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.equ BLOCKDEV_RAMSTART RAMSTART
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@ -33,6 +33,7 @@ jp printstr
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.inc "core.asm"
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.inc "err.h"
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.inc "ascii.h"
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.inc "parse.asm"
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.equ BLOCKDEV_RAMSTART RAMSTART
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.equ BLOCKDEV_COUNT 3
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