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Add blockdev part
Also, add the ability for parts to define extra shell commands.
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108
parts/blockdev.asm
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108
parts/blockdev.asm
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@ -0,0 +1,108 @@
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; blockdev
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;
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; A block device is an abstraction over something we can read from, write to.
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;
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; A device that fits this abstraction puts the properly hook into itself, and
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; then the glue code assigns a blockdev ID to that device. It then becomes easy
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; to access arbitrary devices in a convenient manner.
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;
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; This part exposes a new "bsel" command to select the currently active block
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; device.
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; *** DEFINES ***
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; BLOCKDEV_COUNT: The number of devices we manage.
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; *** CONSTS ***
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; *** VARIABLES ***
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; A memory pointer to a device table. A device table is a list of addresses
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; pointing to GetC and PutC routines.
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BLOCKDEV_TBL .equ BLOCKDEV_RAMSTART
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; Index of the current blockdev selection
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BLOCKDEV_SELIDX .equ BLOCKDEV_TBL+(BLOCKDEV_COUNT*4)
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; Address of the current GetC routine
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BLOCKDEV_GETC .equ BLOCKDEV_SELIDX+1
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; Address of the current PutC routine
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BLOCKDEV_PUTC .equ BLOCKDEV_GETC+2
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BLOCKDEV_RAMEND .equ BLOCKDEV_PUTC+2
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; *** CODE ***
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; set DE to point to the table entry at index A.
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blkFind:
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ld de, BLOCKDEV_TBL
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cp 0
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ret z ; index is zero? don't loop
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push bc
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ld b, a
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push af
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ld a, 4
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.loop:
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call addDE
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djnz .loop
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pop af
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pop bc
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ret
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; Set the GetC pointer of device id A to the value in HL
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blkSetGetC:
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call blkFind
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call writeHLinDE
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ret
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; Set the GetC pointer of device id A to the value in HL
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blkSetPutC:
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call blkFind
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inc de
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inc de
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call writeHLinDE
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ret
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; Select block index specified in A
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blkSel:
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call blkFind
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ld (BLOCKDEV_SELIDX), a
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ex hl, de
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; now, HL points to the table entry
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ld de, BLOCKDEV_GETC
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ldi ; copy (HL) into (BLOCKDEV_GETC)
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ldi ; .. and into +1
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ld de, BLOCKDEV_PUTC
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ldi ; same thing for (BLOCKDEV_PUTC)
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ldi
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ret
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blkBselCmd:
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.db "bsel", 0b001, 0, 0
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blkBsel:
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ret
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push af
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ld a, (hl) ; argument supplied
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cp BLOCKDEV_COUNT
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ret nz ; if selection >= device count, don't do anything
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; (will devise a unified cmd error system later)
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call blkSel
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pop af
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ret
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; Reads one character from blockdev ID specified at A and returns its value
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; in A. Always returns a character and waits until read if it has to.
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blkGetC:
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push ix
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push de
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ld de, (BLOCKDEV_GETC)
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ld ixh, d
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ld ixl, e
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pop de
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call callIX
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pop ix
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ret
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blkPutC:
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push ix
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push de
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ld de, (BLOCKDEV_PUTC)
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ld ixh, d
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ld ixl, e
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pop de
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call callIX
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pop ix
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ret
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@ -41,6 +41,18 @@ addHL:
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ld l, a
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ret
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; Write the contents of HL in (DE)
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writeHLinDE:
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push af
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ld a, l
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ld (de), a
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inc de
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ld a, h
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ld (de), a
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pop af
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ret
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; jump to the location pointed to by IX. This allows us to call IX instead of
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; just jumping it. We use IX because we never use this for arguments.
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callIX:
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@ -14,14 +14,17 @@
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; hexadecimal form, without prefix or suffix.
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; *** DEFINES ***
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; SHELL_GETC: Macro that calls a GetC routine
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; SHELL_PUTC: Macro that calls a PutC routine
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; SHELL_GETC: Macro that calls a GetC routine for tty interface
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; SHELL_PUTC: Macro that calls a PutC routine for tty interface
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; SHELL_IO_GETC: Macro that calls a GetC routine for I/O ("load" cmd)
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; SHELL_EXTRA_CMD_COUNT: Number of extra cmds to be expected after the regular
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; ones. See comment in COMMANDS section for details.
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; SHELL_RAMSTART
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; *** CONSTS ***
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; number of entries in shellCmdTbl
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SHELL_CMD_COUNT .equ 4
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SHELL_CMD_COUNT .equ 4+SHELL_EXTRA_CMD_COUNT
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; maximum number of bytes to receive as args in all commands. Determines the
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; size of the args variable.
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@ -144,6 +147,7 @@ shellParse:
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pop de
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jr z, .found
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inc de
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inc de
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djnz .loop
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; exhausted loop? not found
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@ -313,7 +317,12 @@ shellParseArgs:
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;
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; When these commands are called, HL points to the first byte of the
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; parsed command args.
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;
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; Extra commands: Other parts might define new commands. You can add these
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; commands to your shell. First, set SHELL_EXTRA_CMD_COUNT to
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; the number of extra commands to add, then add a ".dw"
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; directive *just* after your '#include "shell.asm"'. Voila!
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;
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; Set memory pointer to the specified address (word).
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; Example: seek 01fe
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@ -388,9 +397,9 @@ shellPeek:
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ret
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; Load the specified number of bytes (max 0xff) from IO and write them in the
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; current memory pointer (which doesn't change). For now, we can only load from
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; SHELL_GETC, but a method of selecting IO sources is coming, making this
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; command much more useful.
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; current memory pointer (which doesn't change). This gets chars from
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; SHELL_IO_GETC, which can be different from SHELL_GETC. Coupled with the
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; "blockdev" part, this allows you to dynamically select your IO source.
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; Control is returned to the shell only after all bytes are read.
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;
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; Example: load 42
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@ -404,7 +413,7 @@ shellLoad:
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ld a, (hl)
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ld b, a
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ld hl, (SHELL_MEM_PTR)
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.loop: SHELL_GETC
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.loop: SHELL_IO_GETC
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ld (hl), a
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inc hl
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djnz .loop
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@ -455,6 +464,8 @@ shellCall:
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pop af
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ret
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; This table is at the very end of the file on purpose. The idea is to be able
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; to graft extra commands easily after an include in the glue file.
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shellCmdTbl:
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.dw shellSeekCmd, shellPeekCmd, shellLoadCmd, shellCallCmd
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