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Add word "ROLL"
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@ -11,6 +11,6 @@ SWAP a b -- b a
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2SWAP a b c d -- c d a b
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PICK Pick nth item from stack. "0 PICK" = DUP,
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"1 PICK" = OVER.
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ROLL Rotate PSP over n items. "1 ROLL" = SWAP,
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"2 ROLL" = ROT. 0 is noop.
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@ -403,6 +403,27 @@ CODE PICK
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BC PUSHqq,
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;CODE
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( this is only a part of ROLL, the other part is performed in
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high level Forth. This receives from PSP the number of bytes
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to copy and then performs A move-by-2 operation from SP.
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This copies SP's TOS and overwrites the last item involved.
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For example, if stack is "1 2 3 4", calling with "4" would
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result in the stack "1 3 4 4". Never call with 0, there is
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no sanity check.
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)
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CODE (roll)
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HL POPqq,
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B H LDrr,
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C L LDrr,
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SP ADDHLss,
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D H LDrr,
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E L LDrr,
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HL DECss,
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HL DECss,
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LDDR,
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;CODE
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( a b -- a b a b )
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CODE 2DUP
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HL POPqq, ( B )
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@ -55,6 +55,13 @@
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H@ 2- ( push a. -2 for allot offset )
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; IMMEDIATE
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: ROLL
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DUP NOT IF EXIT THEN
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1+ DUP PICK ( n val )
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SWAP 2 * (roll) ( val )
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SWAP DROP
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;
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( During a CASE, the stack grows by 1 at each ENDOF so that
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we can fill all those ENDOF branching addrs. So that we
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know when to stop, we put a 0 on PSP. That's our stopgap. )
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