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collapseos/kernel/grid.asm

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; grid - abstraction for grid-like video output
;
; Collapse OS doesn't support curses-like interfaces: too complicated. However,
; in cases where output don't have to go through a serial interface before
; being displayed, we have usually have access to a grid-like interface.
;
; Direct access to this kind of interface allow us to build an abstraction layer
; that is very much alike curses but is much simpler underneath. This unit is
; this abstraction.
;
; The principle is simple: we have a cell grid of X columns by Y rows and we
; can access those cells by their (X, Y) address. In addition to this, we have
; the concept of an active cursor, which will be indicated visually if possible.
;
; This module provides PutC and GetC routines, suitable for plugging into stdio.
; PutC, for obvious reasons, GetC, for less obvious reasons: We need to wrap
; GetC because we need to update the cursor before calling actual GetC, but
; also, because we need to know when a bulk update ends.
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;
; *** Defines ***
;
; GRID_COLS: Number of columns in the grid
; GRID_ROWS: Number of rows in the grid
; GRID_SETCELL: Pointer to routine that sets cell at row D and column E with
; character in A. If C is nonzero, this cell must be displayed,
; if possible, as the cursor. This routine is never called with
; A < 0x20.
; GRID_GETC: Routine that gridGetC will wrap around.
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;
; *** Consts ***
.equ GRID_SIZE GRID_COLS*GRID_ROWS
; *** Variables ***
; Cursor's column
.equ GRID_CURX GRID_RAMSTART
; Cursor's row
.equ GRID_CURY @+1
; Whether we scrolled recently. We don't refresh the screen immediately when
; scrolling in case we have many lines being spit at once (refreshing the
; display is then very slow). Instead, we wait until the next gridGetC call
.equ GRID_SCROLLED @+1
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; Grid's in-memory buffer of the contents on screen. Because we always push to
; display right after a change, this is almost always going to be a correct
; representation of on-screen display.
; The buffer is organized as a rows of columns. The cell at row Y and column X
; is at GRID_BUF+(Y*GRID_COLS)+X.
.equ GRID_BUF @+1
.equ GRID_RAMEND @+GRID_SIZE
; *** Code ***
gridInit:
xor a
ld b, GRID_RAMEND-GRID_RAMEND
ld hl, GRID_RAMSTART
jp fill
; Place HL at row D and column E in the buffer
; Destroys A
_gridPlaceCell:
ld hl, GRID_BUF
ld a, d
or a
jr z, .setcol
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push de ; --> lvl 1
ld de, GRID_COLS
.loop:
add hl, de
dec a
jr nz, .loop
pop de ; <-- lvl 1
.setcol:
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; We're at the proper row, now let's advance to cell
ld a, e
jp addHL
; Ensure that A >= 0x20
_gridAdjustA:
cp 0x20
ret nc
ld a, 0x20
ret
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; Push row D in the buffer onto the screen.
gridPushRow:
push af
push bc
push de
push hl
; Cursor off
ld c, 0
ld e, c
call _gridPlaceCell
ld b, GRID_COLS
.loop:
ld a, (hl)
call _gridAdjustA
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; A, C, D and E have proper values
call GRID_SETCELL
inc hl
inc e
djnz .loop
pop hl
pop de
pop bc
pop af
ret
; Clear row D and push contents to screen
gridClrRow:
push af
push bc
push de
push hl
ld e, 0
call _gridPlaceCell
ld a, ' '
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ld b, GRID_COLS
call fill
call gridPushRow
pop hl
pop de
pop bc
pop af
ret
gridPushScr:
push de
ld d, GRID_ROWS-1
.loop:
call gridPushRow
dec d
jp p, .loop
pop de
ret
; Set character under cursor to A. C is passed to GRID_SETCELL as-is.
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gridSetCur:
push de
push hl
push af ; --> lvl 1
ld a, (GRID_CURY)
ld d, a
ld a, (GRID_CURX)
ld e, a
call _gridPlaceCell
pop af \ push af ; <--> lvl 1
ld (hl), a
call _gridAdjustA
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call GRID_SETCELL
pop af ; <-- lvl 1
pop hl
pop de
ret
; Call gridSetCur with C = 1.
gridSetCurH:
push bc
ld c, 1
call gridSetCur
pop bc
ret
; Call gridSetCur with C = 0.
gridSetCurL:
push bc
ld c, 0
call gridSetCur
pop bc
ret
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; Clear character under cursor
gridClrCur:
push af
ld a, ' '
call gridSetCurL
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pop af
ret
gridLF:
call gridClrCur
push de
push af
ld a, (GRID_CURY)
; increase A
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inc a
cp GRID_ROWS
jr nz, .noscroll
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; bottom reached, stay on last line and scroll screen
push hl
push de
push bc
ld de, GRID_BUF
ld hl, GRID_BUF+GRID_COLS
ld bc, GRID_SIZE-GRID_COLS
ldir
ld hl, GRID_SCROLLED
inc (hl) ; mark as scrolled
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pop bc
pop de
pop hl
dec a
.noscroll:
; A has been increased properly
ld d, a
call gridClrRow
ld (GRID_CURY), a
xor a
ld (GRID_CURX), a
pop af
pop de
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ret
gridBS:
call gridClrCur
push af
ld a, (GRID_CURX)
or a
jr z, .lineup
dec a
ld (GRID_CURX), a
pop af
ret
.lineup:
; end of line, we need to go up one line. But before we do, are we
; already at the top?
ld a, (GRID_CURY)
or a
jr z, .end
dec a
ld (GRID_CURY), a
ld a, GRID_COLS-1
ld (GRID_CURX), a
.end:
pop af
ret
gridPutC:
cp LF
jr z, gridLF
cp BS
jr z, gridBS
cp ' '
ret c ; ignore unhandled control characters
call gridSetCurL
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push af ; --> lvl 1
; Move cursor
ld a, (GRID_CURX)
cp GRID_COLS-1
jr z, .incline
; We just need to increase X
inc a
ld (GRID_CURX), a
pop af ; <-- lvl 1
ret
.incline:
; increase line and start anew
call gridLF
pop af ; <-- lvl 1
ret
gridGetC:
ld a, (GRID_SCROLLED)
or a
jr z, .nopush
; We've scrolled recently, update screen
xor a
ld (GRID_SCROLLED), a
call gridPushScr
.nopush:
ld a, ' '
call gridSetCurH
jp GRID_GETC