mirror of
https://github.com/hsoft/collapseos.git
synced 2024-11-30 20:08:06 +11:00
31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
|
# Asynchronous Communications Interface Adapters
|
||
|
|
||
|
Machines talking to each other is generally useful and they
|
||
|
often use ACIA devices to do so. Collapse OS has drivers for
|
||
|
a few chips of this type and they all have a similar approach:
|
||
|
unbuffered communication using RTS/CTS handshaking as flow con-
|
||
|
trol.
|
||
|
|
||
|
The reason for being unbuffered is simplicity and RAM. The logic
|
||
|
to implement input buffering is non-trivial and, alone, doesn't
|
||
|
buy us much in terms of reliability: you still have to signal
|
||
|
the other side when your buffer is nearly full.
|
||
|
|
||
|
Because we don't really need speed, we adopt a one-byte-at-once
|
||
|
approach: The RTS flag is always high (signalling that it's not
|
||
|
ready for communication) *except* when calling the ACIA driver's
|
||
|
"read" word, which is blocking.
|
||
|
|
||
|
That "read" word will pull RTS low, wait for a byte, then pull
|
||
|
it high again.
|
||
|
|
||
|
This slows down communication, but it's simple and reliable.
|
||
|
|
||
|
Note that this doesn't help making communications with modern
|
||
|
systems (which are much faster than a typical Collapse OS
|
||
|
machine and have their buffer output faster than the RTS flag
|
||
|
can be raised) very much. We have to take extra care, when
|
||
|
communicating from modern system, not to send too much data too
|
||
|
fast. But for COS-to-COS communication, this simple system
|
||
|
works.
|