# Configuration file biomes { # Force disable the Arid Highland biome B:disableAridHighland=false # Force disable the Autumnal Wooded Hills biome B:disableAutumnalWoodedHills=false # Force disable the Autumnal Woods biome B:disableAutumnalWoods=false # Force disable the Badlands biome B:disableBadlands=false # Force disable the Birch Forested Hills biome B:disableBirchForestedHills=false # Force disable the Canyon biome B:disableCanyon=true # Force disable the Cliffs biome B:disableCliffs=false # Force disable the Crag Cliffs biome B:disableCragCliffs=true # Force disable the Desert Shrubland biome B:disableDesertShrubland=false # Force disable the Forested Hills biome B:disableForestedHills=false # Force disable the Glacier biome B:disableGlacier=false # Force disable the Glacier Spikes biome B:disableGlacierSpikes=false # Force disable the Lush Hills biome B:disableLushHills=false # Force disable the Lush Swamp biome B:disableLushSwamp=false # Force disable the Meadow biome B:disableMeadow=false # Force disable the Mini Jungle biome B:disableMiniJungle=false # Force disable the Mountainous Desert biome B:disableMountainousDesert=false # Force disable the Red Desert biome B:disableRedDesert=false # Force disable the Rocky Plains biome B:disableRockyPlains=false # Force disable the Rocky Plateau biome B:disableRockyPlateau=false # Force disable the Snowy Coniferous Forest biome B:disableSnowyConiferousForest=false # Force disable the Temperate Rainforest biome B:disableTemperateRainforest=false # Force disable the Thicket biome B:disableThicket=false # Force disable the Woodlands biome B:disableWoodlands=false } client { # Enable the new Traverse textures in the newer minecraft style B:enableNewTextures=false } general { # When true, Traverse will only use the default sky colour. B:disableCustomSkies=false # With this enabled, cobblestone boulder formations will not spawn in Traverse biomes B:disallowBoulders=false # With this enabled, villages will not spawn in Traverse biomes B:disallowVillages=false # How long, in ms, the /findbiome command will search for biomes before timing out, normally 20000ms I:findBiomeCommandTimeout=30000 # All biomes will always be registered, ignoring the instance traverse_world_data (WARNING: This will cause ugly world generation borders at the edge of what has previously been generated and what is new!!) B:registerBiomesRegardless=false # Use vanilla logs for Traverse trees (might not look as nice) B:useVanillaWood=false # Use vanilla Red Sandstone instead of Red Rock in the Canyon biome. B:vanillaCanyonBlocks=false }