# Configuration file ~CONFIG_VERSION: 3.6.1.0 ########################################################################################################## # asm #--------------------------------------------------------------------------------------------------------# # Controls ASM/Mixin transforms at startup ########################################################################################################## asm { # Disable particle trail left by an arrow when it flies [default: true] B:"Disable Arrow Critical Particle Trail"=true # Disable Potion Icons in Inventory Display [default: false] B:"Disable Potion Icons in Inventory Display"=false # Enable search field in config option display [default: true] B:"Enable Search Option in Configuration"=true # Enable weather rendering and handling [default: true] B:"Enable Weather Control"=true } ########################################################################################################## # aurora #--------------------------------------------------------------------------------------------------------# # Options that control Aurora behavior and rendering ########################################################################################################## aurora { # Enable/disable aurora processing and rendering [default: true] B:Enabled=true # Maximum number of bands to render [range: 1 ~ 3, default: 3] I:"Maximum Bands"=3 # Use shader when rendering aurora [default: true] B:"Use Shaders"=true } ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Options for controlling biome sound/effects ########################################################################################################## biomes { # Biomes alias list [default: ] S:"Biomes Alias" < > # Dimension IDs where biome sounds will not be played [default: ] S:"Dimension Blacklist" < > # Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0] I:"Overworld Sealevel Override"=0 } ########################################################################################################## # commands #--------------------------------------------------------------------------------------------------------# # Options for configuring commands ########################################################################################################## commands { "/calc" { # Alias for the command [default: c math] S:alias=c math # Name of the command [default: calc] S:name=calc } "/ds" { # Alias for the command [default: dsurround rain] S:alias=dsurround rain # Name of the command [default: ds] S:name=ds } } ########################################################################################################## # effects #--------------------------------------------------------------------------------------------------------# # Options for controlling various effects ########################################################################################################## effects { # Controls display of damage pop-offs when an entity is damaged/healed [default: true] B:"Damage Popoffs"=true # Enable/disable water depth particle effect [default: false] B:"Disable Water Suspend Particles"=false # Enable BubbleJetEffect Jets under water [default: true] B:"Enable Bubbles"=true # Enable DustJetEffect motes dropping from blocks [default: true] B:"Enable DustJetEffect Motes"=true # Enable FireJetEffect Jets in lava [default: true] B:"Enable FireJetEffect Jets"=true # Enable Firefly effect around plants [default: true] B:"Enable Fireflies"=true # Enable FountainJetEffect jets [default: true] B:"Enable FountainJetEffect"=true # Enable Steam Jets where lava meets water [default: true] B:"Enable Steam"=true # Enable Water Splash effects when water spills down [default: true] B:"Enable Water Splash"=true # 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6] I:"Footprint Style"=6 # Enable player footprints [default: true] B:Footprints=true # Display random power word on critical hit [default: true] B:"Show Crit Words"=true # Show player breath in cold weather and underwater [default: true] B:"Show Frost Breath"=true # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24] I:"Special Effect Range"=24 # Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0] I:"Waterfall Cutoff"=0 } ########################################################################################################## # fog #--------------------------------------------------------------------------------------------------------# # Options that control the various fog effects in the client ########################################################################################################## fog { # Increase fog at bedrock layers [default: true] B:"Bedrock Fog"=false # Enable biome specific fog density and color [default: true] B:"Biomes Fog"=true # Enable/disable desert fog when raining [default: true] B:"Desert Fog"=true # Higher the player elevation the more haze that is experienced [default: true] B:"Elevation Haze"=false # Enable/disable fog processing [default: true] B:"Enable Fog Processing"=true # Show morning fog that eventually burns off [default: true] B:"Morning Fog"=true # Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1] I:"Morning Fog Chance"=1 # Increase fog based on the strength of rain [default: true] B:"Weather Fog"=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Miscellaneous settings ########################################################################################################## general { # Enable/disable client side chunk caching (performance) [default: true] B:"Enable Client Chunk Caching"=true # Configuration files for customization [default: ] S:"External Configuration Files" < > # Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]] S:"Startup Sound List" < minecraft:entity.experience_orb.pickup minecraft:entity.chicken.egg > } ########################################################################################################## # logging #--------------------------------------------------------------------------------------------------------# # Defines how logging will behave ########################################################################################################## logging { # Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0] I:"Debug Flag Mask"=0 # Enables/disables debug log tracing [default: false] B:"Enable Debug Logging"=false # Enables/disables display of version check information [default: true] B:"Enable Online Version Check"=true # Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false] B:"Report Server Stats"=false } ########################################################################################################## # player #--------------------------------------------------------------------------------------------------------# # General options for defining sound and effects the player entity ########################################################################################################## player { # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8] I:"Hunger Threshold"=0 # Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25] D:"Hurt Threshold"=0.0 # Suppress rendering of player's potion particles [default: false] B:"Suppress Potion Particles"=false } ########################################################################################################## # profiles #--------------------------------------------------------------------------------------------------------# # Enable/disable application of built in profiles ########################################################################################################## profiles { # Enables auroras for all biomes B:"Auroras in all Biomes"=false # Turns off dust effects for all biomes B:"No Dust Effects"=false # Disable weather effects in the Nether B:"No Nether Weather"=false } ########################################################################################################## # rain #--------------------------------------------------------------------------------------------------------# # Options that control rain effects in the client ########################################################################################################## rain { # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] D:"Default Maximum Rain Strength"=1.0 # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] D:"Default Minimum Rain Strength"=0.0 # Allow background thunder when storming [default: true] B:"Enable Background Thunder"=true # Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true] B:"Enable Netherrack and Magma Splash Effect"=true # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75] D:"Rain Intensity for Background Thunder"=0.75 # 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3] I:"Style of rain water ripple"=3 # Let Vanilla handle rain intensity and time windows [default: false] B:"Use Vanilla Algorithms"=false # Use the Vanilla rain sound rather than the modified one [default: false] B:"Use Vanilla Rain Sound"=false } ########################################################################################################## # sound #--------------------------------------------------------------------------------------------------------# # General options for defining sound effects ########################################################################################################## sound { # Enable/disable armor sounds when moving [default: true] B:"Armor Sound"=true # Automatically configure sound channels [default: true] B:"Autoconfigure Channels"=true # Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false] B:"Battle Music"=false # Enable Item Crafted sound effect [default: true] B:"Crafting Sound"=true # Enable biome background and spot sounds [default: true] B:"Enable Biomes Sounds"=true # Enable Weapon/Tool Equip sound effect [default: true] B:"Equip Sound"=true # true to match first person arm swing; false to match 3rd person leg animation [default: true] B:"First Person Footstep Cadence"=true # Simulate quadruped with Footstep effects (horse) [default: false] B:"Footsteps as Quadruped"=false # Enable player Jump sound effect [default: false] B:"Jump Sound"=false # Mute sound when Minecraft is in the background [default: true] B:"Mute when Background"=true # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28] I:"Number Normal Channels"=28 # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4] I:"Number Streaming Channels"=4 # Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0] I:"Number of Stream Buffers per Channel"=0 # Enable/disable rain puddle sound when moving in the rain [default: true] B:"Rain Puddle Sound"=true # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] I:"Sound Culling Threshold"=20 # Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]] S:"Sound Settings" < minecraft:block.water.ambient cull minecraft:block.lava.ambient cull minecraft:entity.sheep.ambient cull minecraft:entity.chicken.ambient cull minecraft:entity.cow.ambient cull minecraft:entity.pig.ambient cull dsurround:bison block dsurround:elephant block dsurround:gnatt block dsurround:insectbuzz block dsurround:hiss block dsurround:rattlesnake block > # Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32] I:"Stream Buffer Size"=32 # Enable/disable item swing sounds [default: true] B:"Swing Sound"=true # Enable Sword Equip sound as Tool [default: false] B:"Sword Equip as Tool"=false # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0] D:"Thunder Volume"=10000.0 } ########################################################################################################## # speechbubbles #--------------------------------------------------------------------------------------------------------# # Options for configuring SpeechBubbles ########################################################################################################## speechbubbles { # Enable/disable display of food/water badges over Animania mobs [default: true] B:"Animania Badges"=true # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0] D:"Display Duration"=7.0 # Enables/disables entity chat bubbles [default: false] B:"Enable Entity Chat"=false # Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false] B:"Enable SpeechBubbles"=false # Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0] D:"Visibility Range"=16.0 }