# Configuration file beaches { # Biome ID to use for this biome's beach. # The only 'officially supported' values for this setting are: # -1 = Automatic beach generation (RECOMMENDED), 16 = Vanilla Beach, 25 = Vanilla Stone Beach, 26 = Vanilla Cold Beach # The ID of this biome = No beach # Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported. # Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect. # [range: -1 ~ 255, default: -1] I:"Beach Biome"=-1 } decorations { # If TRUE, RTG decorations will disabled in this biome and only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. # [default: false] B:"Disable RTG Decorations"=false trees { # This setting allows you to increase/decrease the number of RTG trees that generate in this biome. # This setting overrides the global setting (see /.minecraft/config/RTG/rtg.cfg) and only affects trees generated by RTG. # Trees generated by this biome's decorator will adhere to their own density rules. # Set to -1.0 to use the global setting. # 1.0 = Default tree generation; 2.0 = Twice as many trees; 0.5 = half as many trees; 0 = No trees # [range: -1.0 ~ 5.0, default: -1.0] S:"RTG Tree Density Multiplier"=-1.0 } logs { # [default: true] B:"Allow Logs"=true # This setting allows you to increase/decrease the number of fallen logs that generate in this biome. # 1.0 = Default density; 2.0 = Twice as many fallen logs; 0.5 = half as many fallen logs; 0 = No fallen logs # [range: 0.0 ~ 5.0, default: 1.0] S:"Fallen Log Density Multiplier"=1.0 } } surfaces { # If TRUE, RTG surfaces will be disabled in this biome and only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. # [default: false] B:"Disable RTG Surfaces"=false "top block" { # Set this to change this biome's top block. # Syntax : [ = , = , ...] # Example: minecraft:stone[variant=diorite], or minecraft:stained_glass_pane[color=pink,north=true,east=false,south=true,west=false] # For a list of property names and values, see: https://minecraft.gamepedia.com/Block_states # [default: ] S:"Top Block ID"= } "filler block" { # Set this to change this biome's filler block (the block underneath the top block). # Syntax : [ = , = , ...] # Example: minecraft:stone[variant=diorite], or minecraft:stained_glass_pane[color=pink,north=true,east=false,south=true,west=false] # For a list of property names and values, see: https://minecraft.gamepedia.com/Block_states # [default: ] S:"Filler Block ID"= } "cliff stone block" { # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # Set this to change this biome's cliff stone block. # Syntax : [ = , = , ...] # Example: minecraft:stone[variant=diorite], or minecraft:stained_glass_pane[color=pink,north=true,east=false,south=true,west=false] # For a list of property names and values, see: https://minecraft.gamepedia.com/Block_states # [default: ] S:"Cliff Stone Block ID"= } "cliff cobble block" { # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # Set this to change this biome's cliff cobble block. # Syntax : [ = , = , ...] # Example: minecraft:stone[variant=diorite], or minecraft:stained_glass_pane[color=pink,north=true,east=false,south=true,west=false] # For a list of property names and values, see: https://minecraft.gamepedia.com/Block_states # [default: ] S:"Cliff Cobble Block ID"= } "surface bleed" { # Set to false if other biomes shouldn't bleed into this one # [default: false] B:"Surface Bleed In"=false # Set to false if this biome shouldn't bleed into other biomes # [default: false] B:"Surface Bleed Out"=false } lakes { # This setting allows you to increase/decrease the number of lava lakes that generate on the surface of this biome. # 1.0 = Default amount; 2.0 = Twice as many lava lakes; 0.5 = half as many lava lakes; 0 = No lava lakes # [range: 0.0 ~ 10.0, default: 0.0] S:"Surface Lava Lake Multiplier"=0.0 # This setting allows you to increase/decrease the number of water lakes that generate on the surface of this biome. # 1.0 = Default amount; 2.0 = Twice as many water lakes; 0.5 = half as many water lakes; 0 = No water lakes # [range: 0.0 ~ 10.0, default: 0.4] S:"Surface Water Lake Multiplier"=0.4 } "mix top block" { # Set this to change this biome's mix block # Syntax : [ = , = , ...] # Example: minecraft:stone[variant=diorite], or minecraft:stained_glass_pane[color=pink,north=true,east=false,south=true,west=false] # For a list of property names and values, see: https://minecraft.gamepedia.com/Block_states # [default: ] S:"Mix Block ID"= } } terrain { # If TRUE, RTG terrain will be disabled in this biome and only vanilla terrain will be generated. # [default: false] B:"Disable RTG Terrain"=false } "terrain features" { # Set this to FALSE to prevent rivers from generating in this biome. # [default: false] B:"Allow Rivers"=false # Set this to FALSE to prevent scenic lakes from generating in this biome. # [default: false] B:"Allow Scenic Lakes"=false } villages { # Set this to TRUE to allow villages to generate in this biome. # [default: false] B:"Allow Villages"=false }