# Configuration file #################### # creature-general-settings #################### creature-general-settings { # Allows creatures to attack horses. B:AttackHorses=false # Allows creatures to attack wolves. B:AttackWolves=false B:DestroyDrops=false # Makes horse breeding simpler. B:EasyBreeding=false B:ElephantBulldozer=true # Allows creatures to attack other creatures. Not recommended if despawning is off. B:EnableHunters=true B:KillAllVillagers=false # A value of 33 means mother wyverns have a 33% chance to drop an egg. I:MotherWyvernEggDropChance=33 # A value of 3 means ostriches have a 3% chance to drop an egg. I:OstrichEggDropChance=3 # A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates. I:RareItemDropChance=25 B:StaticBed=true B:StaticLitter=true # A value of 10 means wyverns have a 10% chance to drop an egg. I:WyvernEggDropChance=10 # The percent for spawning a zebra. I:ZebraChance=10 # The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed. I:despawnLightLevel=2 } #################### # custom-id-settings #################### custom-id-settings { # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID. I:ItemID=8772 I:WyvernLairBiomeID=207 I:WyvernLairDimensionID=-17 } #################### # global-settings #################### global-settings { # Allows you to instantly spawn MoCreatures from GUI. B:allowInstaSpawn=false # Animate Textures B:animateTextures=true # Turns on verbose logging B:debug=false # Shows Pet Health B:displayPetHealth=true # Shows Pet Emotes B:displayPetIcons=true # Shows Pet Name B:displayPetName=true # If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn. B:forceDespawns=false I:particleFX=3 } #################### # monster-general-settings #################### monster-general-settings { # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld I:CaveOgreChance=75 # The block destruction radius of Cave Ogres D:CaveOgreStrength=3.0 # The chance percentage of spawning Fire ogres in the Overworld I:FireOgreChance=25 # The block destruction radius of Fire Ogres D:FireOgreStrength=2.0 # The block radius where ogres 'smell' players I:OgreAttackRange=12 # The block destruction radius of green Ogres D:OgreStrength=2.5 # Allows Big Golems to break blocks. B:golemDestroyBlocks=true } #################### # ownership-settings #################### ownership-settings { # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature. B:enableOwnership=false # Allows players to remove a tamed creatures owner essentially untaming it. B:enableResetOwnerScroll=false # Max tamed creatures an op can have. Requires enableOwnership to be set to true. I:maxTamedPerOP=20 # Max tamed creatures a player can have. Requires enableOwnership to be set to true. I:maxTamedPerPlayer=10 } #################### # water-mob-general-settings #################### water-mob-general-settings { # Allows water creatures to attack dolphins. B:AttackDolphins=false }