# Configuration file ~CONFIG_VERSION: 1.0.0 gamemode { energy { # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5] S:demand.modifier=1.5 # Enable the clockwork engine. [default: true] B:engine.clockwork=true } farms { # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2] I:fertilizer.modifier=2 } fuel { ethanol { # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75] S:combustion=0.75 # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75] S:generator=0.75 } biomass { # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75] S:biogas=0.75 # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75] S:generator=0.75 } } recipe { output { # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10] I:can=10 # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3] I:capsule=3 # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3] I:refractory=3 fertilizer { # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6] I:apatite=6 # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10] I:ash=10 } compost { # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1] I:ash=1 # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2] I:wheat=2 } humus { # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] I:compost=8 # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] I:fertilizer=8 } bogearth { # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4] I:bucket=4 # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6] I:can=6 } } } fermenter { cycles { # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250] I:compost=250 # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200] I:fertilizer=200 } value { # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] I:compost=48 # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] I:fertilizer=56 } yield { # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50] I:cactus=50 # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50] I:cane=50 # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50] I:mushroom=50 # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250] I:sapling=250 # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50] I:wheat=50 } } squeezer { liquid { # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100] I:apple=100 # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5] I:seed=5 } mulch { # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10] I:apple=10 } } }