# Configuration file general { # Setting this to false will disable spawning champion mobs. Even when false they will still # have a greatly reduced chance of spawning in certain dangerous places. B:allowChampionMobs=true B:allowSpawnAngryZombie=true B:allowSpawnElder=true B:allowSpawnFireBat=true B:allowSpawnPech=true B:allowSpawnTaintacle=true B:allowSpawnWisp=true # Higher values increases number of magical forest biomes. If you are using biome # addon mods you probably want to increase this weight quite a bit # Min: 0 # Max: 100 I:biomeMagicalForestWeight=5 # Outer lands dimension id I:dimensionOuterId=-42 B:generateAmber=true B:generateAura=true B:generateCinnabar=true B:generateCrystals=true B:generateMagicForest=true B:generateQuartz=true B:generateStructure=true B:generateTrees=true # The % of normal ore amounts that will be spawned. For example 50 will spawn half # the ores while 200 will spawn double. Default 100 # Min: 1 # Max: 500 I:oreDensity=100 # The dimension considered to be your 'overworld'. Certain TC structures will only spawn in this dim. I:overworldDim=0 B:regenAmber=false B:regenAura=false B:regenCinnabar=false B:regenCrystals=false # This key is used to keep track of which chunk have been generated/regenerated. # Changing it will cause the regeneration code to run again, so only change it if you want it to happen. # Useful to regen only one world feature at a time. S:regenKey=DEFAULT B:regenQuartz=false B:regenStructure=false B:regenTrees=false # The range at which taint can spread from a taint seed. # This value is only a base and will be modified by flux levels. # Min: 8 # Max: 256 I:taintSpreadArea=32 # The % chance of taint fibres spreading on a block tick. # Setting this to 0 will effectively stop taint fibre spread. # Min: 0 # Max: 500 D:taintSpreadRate=100.0 }