# Configuration file general { # If true, trying a new food spawns particles. B:"Enable Intermediate Particles"=true # If true, reaching a new milestone spawns particles. B:"Enable Milestone Particles"=true # If true, reaching a new milestone plays a ding sound. B:"Enable Milestone Sounds"=true # Foods in this list won't affect the player's health nor show up in the food book. S:"Food Blacklist" < > # When this list contains anything, the blacklist is ignored and instead only foods from here count. S:"Food Whitelist" < > # A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. I:"Milestone amounts" < 5 10 15 20 25 > # The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. I:"Minimum Food Value"=1 # Whether or not to reset the food list on death, effectively losing all bonus hearts. B:"Reset on Death"=false # If true, the food book also lists foods that you haven't eaten, in addition to the ones you have. B:"Show Uneaten Foods"=true # Number of hearts you start out with. I:defaultHeartCount=10 # Number of hearts you gain for reaching a new milestone. I:heartsPerMilestone=2 # If true, foods indicate in their tooltips whether or not they have been eaten. B:isFoodTooltipEnabled=true # Whether the messages notifying you of reaching new milestones should be displayed above the hotbar or in chat. B:shouldShowProgressAboveHotbar=true }