# Configuration file general { ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # Miscellaneous settings ########################################################################################################## misc { # The amount of blocks an altar should scan per tick. # Min: 0 # Max: 32767 I:altarScansPerTick=64 # The list of blocks that the broom will sweep when right clicked on. S:broomSweepables < tile.redstoneDust tile.bewitchment.glyph tile.bewitchment.salt_barrier > # The list of blocks that the witches' cauldron will count as heat sources. S:heatSources < tile.fire tile.lava tile.magma tile.bewitchment.hellfire tile.blazeBlock tile.nitor_white tile.nitor_orange tile.nitor_magenta tile.nitor_lightblue tile.nitor_yellow tile.nitor_lime tile.nitor_pink tile.nitor_gray tile.nitor_silver tile.nitor_cyan tile.nitor_purple tile.nitor_blue tile.nitor_brown tile.nitor_green tile.nitor_red tile.nitor_black > # The maximum power a Grimoire Magia can have. # Min: 0 # Max: 2147483647 I:maxGrimoirePower=1000 # The maximum damage a Skeleton Key can take. # Min: 0 # Max: 128 I:maxSkeletonKeyUses=10 } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # World generation settings ########################################################################################################## worldgen { # Allow bewitchment structures to be generated in the OverWorld B:enableStructures=true # The dimensions that trees, ores, and coquina are allowed to spawn in. I:worldGenWhitelist < 0 > treegen { # The chance for cypress trees to spawn. Set to 0 to disable. # Min: 0.0 # Max: 1.0 D:cypressChance=0.01 # The chance for elder trees to spawn. Set to 0 to disable. # Min: 0.0 # Max: 1.0 D:elderChance=0.01 # The chance for juniper trees to spawn. Set to 0 to disable. # Min: 0.0 # Max: 1.0 D:juniperChance=0.01 # The biome IDs that Bewitchment trees are blacklisted from spawning S:treeGenBlacklist < > } oregen { # The chance for amethyst ore veins to spawn. 0 to disable. # Min: 0 # Max: 127 I:amethystChance=2 # The maximum height for amethyst ore veins to spawn. # Min: 0 # Max: 255 I:amethystMax=42 # The minimum height for amethyst ore veins to spawn. # Min: 0 # Max: 255 I:amethystMin=10 # The size of amethyst ore veins. # Min: 0 # Max: 127 I:amethystSize=6 # The chance for garnet ore veins to spawn. 0 to disable. # Min: 0 # Max: 127 I:garnetChance=2 # The maximum height for garnet ore veins to spawn. # Min: 0 # Max: 255 I:garnetMax=42 # The minimum height for garnet ore veins to spawn. # Min: 0 # Max: 255 I:garnetMin=12 # The size of garnet ore veins. # Min: 0 # Max: 127 I:garnetSize=6 # The chance for opal ore veins to spawn. 0 to disable. # Min: 0 # Max: 127 I:opalChance=2 # The maximum height for opal ore veins to spawn. # Min: 0 # Max: 255 I:opalMax=42 # The minimum height for opal ore veins to spawn. # Min: 0 # Max: 255 I:opalMin=16 # The size of opal ore veins. # Min: 0 # Max: 127 I:opalSize=6 # The chance for salt ore veins to spawn. 0 to disable. # Min: 0 # Max: 127 I:saltChance=10 # The maximum height for salt ore veins to spawn. # Min: 0 # Max: 255 I:saltMax=120 # The minimum height for salt ore veins to spawn. # Min: 0 # Max: 255 I:saltMin=10 # The size of salt ore veins. # Min: 0 # Max: 127 I:saltSize=5 # The chance for silver ore veins to spawn. 0 to disable. # Min: 0 # Max: 127 I:silverChance=12 # The maximum height for silver ore veins to spawn. # Min: 0 # Max: 255 I:silverMax=128 # The minimum height for silver ore veins to spawn. # Min: 0 # Max: 255 I:silverMin=10 # The size of silver ore veins. # Min: 0 # Max: 127 I:silverSize=7 } structuregen { # The chance for a large cambion home to generate # Min: 0.0 # Max: 1.0 D:cambionHomeChance=0.001 # The chance for a medium cambion home to generate # Min: 0.0 # Max: 1.0 D:cambionHomeMediumChance=0.001 # The chance for menhir to generate # Min: 0.0 # Max: 1.0 D:menhirChance=0.001 # The chance for a stone circle to generate # Min: 0.0 # Max: 1.0 D:stonecircleChance=0.001 # The chance for wickermen to generate # Min: 0.0 # Max: 1.0 D:wickermanChance=0.001 } } ########################################################################################################## # mobspawns #--------------------------------------------------------------------------------------------------------# # Mob spawn settings ########################################################################################################## mobspawns { lizard { # The list of BiomeDictionary types that the lizard will spawn in. S:lizardBiomes < FOREST SWAMP JUNGLE > # The maximum amount of lizards to spawn at once. # Min: 0 # Max: 127 I:lizardMax=2 # The minimum amount of lizards to spawn at once. # Min: 0 # Max: 127 I:lizardMin=0 # The weight chance for lizards to spawn. # Min: 0 # Max: 127 I:lizardWeight=6 } owl { # The list of BiomeDictionary types that the owl will spawn in. S:owlBiomes < FOREST DENSE SPOOKY > # The maximum amount of owls to spawn at once. # Min: 0 # Max: 127 I:owlMax=4 # The minimum amount of owls to spawn at once. # Min: 0 # Max: 127 I:owlMin=0 # The weight chance for owls to spawn. # Min: 0 # Max: 127 I:owlWeight=20 } raven { # The list of BiomeDictionary types that the raven will spawn in. S:ravenBiomes < PLAINS WASTELAND SPOOKY > # The maximum amount of ravens to spawn at once. # Min: 0 # Max: 127 I:ravenMax=4 # The minimum amount of ravens to spawn at once. # Min: 0 # Max: 127 I:ravenMin=0 # The weight chance for ravens to spawn. # Min: 0 # Max: 127 I:ravenWeight=20 } snake { # The list of BiomeDictionary types that the snake will spawn in. S:snakeBiomes < PLAINS HILLS SANDY > # The maximum amount of snakes to spawn at once. # Min: 0 # Max: 127 I:snakeMax=4 # The minimum amount of snakes to spawn at once. # Min: 0 # Max: 127 I:snakeMin=0 # The weight chance for snakes to spawn. # Min: 0 # Max: 127 I:snakeWeight=20 } toad { # The list of BiomeDictionary types that the toad will spawn in. S:toadBiomes < SWAMP WET JUNGLE > # The maximum amount of toads to spawn at once. # Min: 0 # Max: 127 I:toadMax=4 # The minimum amount of toads to spawn at once. # Min: 0 # Max: 127 I:toadMin=0 # The weight chance for toads to spawn. # Min: 0 # Max: 127 I:toadWeight=20 } blackdog { # The list of BiomeDictionary types that the black dog will spawn in. S:blackDogBiomes < PLAINS WASTELAND FOREST SPOOKY MAGICAL > # The maximum amount of black dogs to spawn at once. # Min: 0 # Max: 127 I:blackDogMax=3 # The minimum amount of black dogs to spawn at once. # Min: 0 # Max: 127 I:blackDogMin=0 # The weight chance for black dogs to spawn. # Min: 0 # Max: 127 I:blackDogWeight=3 } ghost { # The list of BiomeDictionary types that the ghost will spawn in. S:ghostBiomes < PLAINS WASTELAND FOREST SPOOKY MAGICAL > # The maximum amount of ghosts to spawn at once. # Min: 0 # Max: 127 I:ghostMax=2 # The minimum amount of ghosts to spawn at once. # Min: 0 # Max: 127 I:ghostMin=0 # The weight chance for ghosts to spawn. # Min: 0 # Max: 127 I:ghostWeight=3 } hellhound { # The list of BiomeDictionary types that the hellhound will spawn in. S:hellhoundBiomes < NETHER > # The maximum amount of hellhounds to spawn at once. # Min: 0 # Max: 127 I:hellhoundMax=3 # The minimum amount of hellhounds to spawn at once. # Min: 0 # Max: 127 I:hellhoundMin=0 # The weight chance for hellhounds to spawn. # Min: 0 # Max: 127 I:hellhoundWeight=6 } feuerwurm { # The list of BiomeDictionary types that the feuerwurm will spawn in. S:feuerwurmBiomes < NETHER > # The maximum amount of feuerwurms to spawn at once. # Min: 0 # Max: 127 I:feuerwurmMax=3 # The minimum amount of feuerwurms to spawn at once. # Min: 0 # Max: 127 I:feuerwurmMin=0 # The weight chance for feuerwurms to spawn. # Min: 0 # Max: 127 I:feuerwurmWeight=3 } druden { # The list of BiomeDictionary types that the druden will spawn in. S:drudenBiomes < FOREST DENSE CONIFEROUS MAGICAL SPOOKY > # The maximum amount of druden to spawn at once. # Min: 0 # Max: 127 I:drudenMax=3 # The minimum amount of druden to spawn at once. # Min: 0 # Max: 127 I:drudenMin=0 # The weight chance for druden to spawn. # Min: 0 # Max: 127 I:drudenWeight=1 } cleaver { # The list of BiomeDictionary types that the cleaver will spawn in. S:cleaverBiomes < NETHER > # The maximum amount of cleavers to spawn at once. # Min: 0 # Max: 127 I:cleaverMax=1 # The minimum amount of cleavers to spawn at once. # Min: 0 # Max: 127 I:cleaverMin=0 # The weight chance for a cleaver to spawn. # Min: 0 # Max: 127 I:cleaverWeight=1 } bafometyr { # The list of BiomeDictionary types that the bafometyr will spawn in. S:bafometyrBiomes < NETHER > # The maximum amount of bafometyrs to spawn at once. # Min: 0 # Max: 127 I:bafometyrMax=1 # The minimum amount of bafometyrs to spawn at once. # Min: 0 # Max: 127 I:bafometyrMin=0 # The weight chance for a bafometyr to spawn. # Min: 0 # Max: 127 I:bafometyrWeight=1 } werewolf { # The list of BiomeDictionary types that the werewolf will spawn in. S:werewolfBiomes < FOREST CONIFEROUS SNOWY SPOOKY MAGICAL > # The maximum amount of werewolves to spawn at once. # Min: 0 # Max: 127 I:werewolfMax=4 # The minimum amount of werewolves to spawn at once. # Min: 0 # Max: 127 I:werewolfMin=0 # The weight chance for werewolves to spawn. # Min: 0 # Max: 127 I:werewolfWeight=1 } } ########################################################################################################## # compat #--------------------------------------------------------------------------------------------------------# # Compat Settings ########################################################################################################## compat { # Enable world gen of dynamic Bewitchment trees instead of the regular trees B:genDynamic=true # Enable replacing saplings with dynamic trees seeds upon planting (Must have DynamicTrees installed B:replaceSapling=true } ########################################################################################################## # memes #--------------------------------------------------------------------------------------------------------# # Ael is banned ########################################################################################################## memes { # Decides whether or not the cats and dogs will be enabled. B:enableCatsAndDogsFortune=false # it is wednesday my dudes B:wednesday=false } }