# Configuration file general { # Stop filling my buckets! B:DontTouchMyBucket=false # Turn off scary things B:IAmEasilyStartled=false # Reduce nausea effects B:KiddyCoastersMakeMeRetch=false # Make all Compendium ores drop clumps instead of blocks B:OreClumps=false # Enable Debug Features B:debug=false # Don't turn these on, you'll get a lot of weird files all over your pc B:developerFeatures=false # Enable Hardmode Features B:hardmode=false shields { # How much damage should a shield block percentage wise if the material has no shield data built in? I:defaultShieldBlockPercentage=33 B:enableBuckler=true B:enableHeaterShield=true # Enable Shields B:enableShields=true B:enableTowerShield=true } armor { # Toggle Helm Overlay B:HelmOverlay=false B:enableChainArmor=true B:enableClothArmor=true B:enableHeavyArmor=true B:mobsSpawnWithGear=true } tools { B:enableBackpack=true B:enableFireDrill=true B:enableFishingRod=true B:enableMallet=true B:enableSaw=true B:enableShears=true B:enableTools=true B:enableZweihander=true } baubles { B:enableBaubles=true B:enableRing=true B:enableTabard=true } materials { B:aeonsteel=true B:amber=false B:amethyst=false B:black=true B:blue=true B:brown=true B:citrine=false # Enable/Disable all wool cloth materials? B:cloth=true B:cyan=true B:diamond=false B:dogbearium=true # Materials that will spawn in easy difficulty on the overworld S:easyoverworld < wood stone flint cactus bone paper > B:emerald=false B:froststeel=true B:garnet=false # Enable/Disable all gem materials? B:gems=false B:generateOres=true B:gold=true B:gray=true B:green=true B:ice=false B:lapis=false B:lightblue=true B:lightgray=true B:lime=true B:magenta=true B:mithril=true B:nihilite=true # Materials that will spawn in normal difficulty on the overworld, includes lower difficulties S:normaloverworld < > B:opal=false B:orange=true B:orichalcum=true B:pandorium=true B:pink=true B:platinum=true B:purple=true B:quartz=false B:queensgold=true B:red=true B:rosegold=true B:roughspun=true B:ruby=false B:sapphire=false B:silky=true B:silver=true B:sinisterium=true B:starruby=false B:starsapphire=false B:tanzinite=false B:topaz=false B:valyriansteel=true B:white=true B:yellow=true } components { B:enableBars=true B:enableCasing=true B:enableCoil=true B:enableCoin=true B:enableComponents=true B:enableDoors=true B:enableDust=true B:enableGear=true B:enableGrain=true B:enablePlate=true B:enableRod=true B:enableSpring=true B:enableStake=true B:enableTrapDoors=true B:enableWire=true } addons { B:Abyssalcraft=true B:ActuallyAdditions=true B:BloodMagic=true B:Botania=true B:EBWizardry=true B:EnderIO=true B:Evilcraft=true B:ImmersiveEngineering=true B:Thaumcraft=true B:ToolLeveling=true B:TwilightForest=true } traits { # Max number of additional modifer slots per level. # Default: 2 I:extraModifiers=2 # Materials that should be considered flammable S:incinerateMaterials < wood cactus sponge paper > # Materials that should be considered magnetic S:magneticMaterials < iron pigiron steel > } textiles { I:cottonSeedDropPercent=10 B:enableTextiles=true I:grassFiberDropPercent=50 } "finishing anvil" { B:enableFinishingAnvilTools=true S:overrides < tconstruct:broadsword 8 > } }